Commenti
discussione: The Site
New South Wales, AustraliaTenka6 years ago

Disappointing, but very well. In the meantime we will do our best to help runners differentiate the platforms where necessary.

Thank you for your time.

Imaproshaman piace questo
discussione: The Site
New South Wales, AustraliaTenka6 years ago

Thanks @Bean

Sorry @Dangerless .. I didn't know Vader Immortal was exclusive to Quest. Might have been a more helpful piece of information.

discussione: The Site
New South Wales, AustraliaTenka6 years ago

My concern so far has been mainly for the hardware side of the platform playing a distinguishing role since games could potentially run very differently on it, even if they are the same or similar ported games from PC. I don't know if there are going to be any games exclusive to the Quest, but there easily could be. For a game to be playable on Quest, dev's need to make a version of the game specifically for it. It's entirely possible that a developer may opt to make an exclusive or timed exclusive if they can't spare the manpower to develop the PC version simultaneously.

Currently, only the reverse is true as far as I know .. there are only a select few games currently ported to the Quest and there is probably going to be many games that are never going to be available on it.

I'm not sure why what games are available has to be the only defining factor though. Correct me if I'm wrong, but doesn't every PS4 game run on both PS4 and PS4Pro? .. if that's the case then why does a PS4Pro platform exist on the site? .. The difference between Oculus Rift and Oculus Quest is far greater than that.

discussione: The Site
New South Wales, AustraliaTenka6 years ago

I guess the problem here is the definition of the word "Platform". Since aside from PSVR, the definition of what constitutes a differing VR platform has been a combonation of Hardware (Vive vs Rift) and operating system software (Oculus Home vs SteamVR).

If you were strictly looking at it on a Hardware basis then Quest is clearly a different platform as it is an entirely new Device with entirely different specifications. But maybe it is a little more of a grey area if you consider it the same operating system. The problem is that Hardware in VR counts for more than just "computational performance" ... it also factors in Tracking fidelity and Distance (which can and does effect speedruns in a major way).

The biggest differences between the standard Oculus Rift and the Quest are:

Rift:

  • PC VR - Computational performance is aided by the strength of the PC you are running on. Framerate capped at 90hz. -Tethered. - Movement is restricted based on a certain range to your PC. -Uses Outside in Tracking - Uses external sensors to track the movement of your hands and your spacial movement. Generally superior because you will be able to track your hands no matter how you place them around your body (for the most part).

Quest:

  • Standalone VR - Fixed computational performance, the headset itself "IS the PC", so no PC required. Essentially the equivalent of a "VR Console". Framerate capped at 72hz.
  • Completely Untethered/wireless - basically have an infinite play-space to work with. If you can find a football field to play in you can basically go Jogging in VR, allowing you to pretty much break all of the limitations of what is capable in the Rift. In speedrunning this can be anything from moving to a critical in-game component faster to possibly just walking out of bounds, depending on the game.
  • Inside-Out tracking - Uses internal sensors to track the movement of your hands and is limited to a range roughly within your FOV. This means if you put your hands behind you, they lose tracking. Though Quest does aparently do a very good job of counteracting this with "mathematical estimation", I can think of a number of speedrun tricks I have done which could possibly not work on the Quest due to this issue (I have still yet to receive my Quest, and that particular game is not ported yet, so I haven't tested it.)

Here's an article comparing the Rift to the Quest: https://www.digitaltrends.com/virtual-reality/oculus-quest-vs-oculus-rift/

Heres an article that has a nice table showing differences in hardware, note that this one compares to the new "Rift S". However the Rift S is probably better described as a "sub-product of Rift" as you are saying, so it might still be a relavent comparison: https://www.pcmag.com/compare/368050/oculus-quest-vs-oculus-rift-s-which-vr-headset-should-you

Heres an article showing some of the "visual downgrades" on the games that needed to be done to port them to the Quest due to the differences in hardware performance: https://uploadvr.com/quest-rift-games-comparison/

discussione: The Site
New South Wales, AustraliaTenka6 years ago

@Habreno no Oculus Quest is an entirely new platform from Oculus, completely different from the Rift.

It is a standalone VR Platform which does not connect to the PC and has different performance specs, including tracking technology and framerate. They are porting a lot of the PC VR games to the Quest, but they are ports and will likely have some kind of performance adjustments .. for better or worse.

There may even be some amount of games being made exclusive to the Quest (although I haven't heard of any as of yet). Calling the Quest the "Oculus Rift" would be the similar to calling a "Nintendo Switch" a "Wii U".

Imaproshaman piace questo
discussione: Speedrunning
New South Wales, AustraliaTenka6 years ago

So .. basically it summarizes your run history and compares it with your current progress to tell you what your chances are of PB-ing?

That seems pretty cool actually ... might have to check this out when I get home.

Imaproshaman piace questo
New South Wales, AustraliaTenka6 years ago

Yea having trouble deciphering what you're asking. If this is about making it so you can record your run that includes "full emulator window" .. then you will need to use "Display Capture" to capture your entire screen, but use Alt+Left Click and drag on the display box in OBS to crop to the area of your screen that just contains the emulator window.

Assuming your screen is big enough (or windows small enough) you can then have OBS beside your Emulator window and it only shows the Emulator window in OBS .. allowing you to view both ... if thats what you were after.

Imaproshaman e Krayzar ti piace questo
New South Wales, AustraliaTenka6 years ago

Due to the general lack of information and regulation of emulators on smartphones, we have decided to ban smartphone emulators.

We apologize for any inconvenience this may cause but we feel it is the best way to ensure consistency and fairness across all emulator based leaderboards.

As usual we welcome any feedback, feel free to leave comments here or talk to us on the Mortal Kombat Discord channel.

New South Wales, AustraliaTenka6 years ago

Due to the general lack of information and regulation of emulators on smartphones, we have decided to ban smartphone emulators.

We apologize for any inconvenience this may cause but we feel it is the best way to ensure consistency and fairness across all emulator based leaderboards.

As usual we welcome any feedback, feel free to leave comments here or talk to us on the Mortal Kombat Discord channel.

TheKombatKing piace questo
New South Wales, AustraliaTenka6 years ago

Due to the general lack of information and regulation of emulators on smartphones, we have decided to ban smartphone emulators.

We apologize for any inconvenience this may cause but we feel it is the best way to ensure consistency and fairness across all emulator based leaderboards.

As usual we welcome any feedback, feel free to leave comments here or talk to us on the Mortal Kombat Discord channel.

xenkaroshi e Peanutfan22 ti piace questo
discussione: The Site
New South Wales, AustraliaTenka6 years ago

Looks fine to me. And yea .. there is still no PSVR platform option on speedrun.com. We've just been leaving it as PS4/PS4Pro.

Imaproshaman piace questo
discussione: The Site
New South Wales, AustraliaTenka6 years ago

This is something you will have to tackle on a game-by-game basis. In the aforementioned SHVR, yes .. it is a completely different game made from the ground up for VR.

For the most part in the VR Speedrunning community, if the game supports both VR and non-VR then it will at least be in separate categories .. in some cases separate boards altogether. But usually this has been mostly applied to first person shooters where having access to VR gives you a very wide range of gameplay abilities ranging from advantageous (accuracy in aiming) to downright game breaking (physically walking through walls) .. depending how the game is made. In those cases I don't feel its appropriate to have VR and non-VR in the same category.

Other things to consider: VR Movement, is it teleport? or smooth locomotion? .. how fast does the smooth locomotion go when compared to non-VR? in a lot of cases they make it deliberately slower for comfort reasons .. in some cases they give the option to the player to set movement speed to whatever they wish. If it is teleport, then most likely it should be separated since its essentially going to be like playing a different game .. at least as far as spacial movement is concerned.

So basically .. I would argue for VR and non-VR to be separate unless none of the above apply ... but more often than not, playing the game in VR changes the gameplay immensely. There may be some outliers to this, something like Redout comes to mind as something where they possibly could be on the same category.. maybe? I have yet to get around to try playing it in non-VR to compare though so I can't be too sure.

Also, apologies for the plug, but I recommend joining the VR-Speedrun Discord: https://discord.gg/7PKWZuW You might be able to build some interest or get some better feedback from a larger group of prospective VR runners there ... for the VR half of the game at least.

Krayzar, EmeraldAly, e Imaproshaman ti piace questo
discussione: Blades of Vengeance
New South Wales, AustraliaTenka6 years ago

I think you're doing the wrong one @NerdyNester ... use Display capture to capture the entire desktop. Then press Alt+Click and drag the edges of the box in OBS and crop to the section of the screen just showing the emulator window (including the window bar). You can then stretch that cropped view to the size you wish as normal.

As far as I know there is no way to use Window Capture or Game Capture to capture the full window ... (if there is I would love to know about it).

GoodleShoes e NerdyNester ti piace questo
discussione: Speedrunning
New South Wales, AustraliaTenka6 years ago

Sorry, yeah .. @Timmiluvs thanks for the correction.

Krayzar piace questo
discussione: Speedrunning
New South Wales, AustraliaTenka6 years ago

The web site was vandalized by certain accounts that were hacked .. they rolled everything back by 3 days to undo the damage that the hackers did, so if you submitted anything within the last 3 days it will be gone ..

You will have to resubmit, yes.

607 e Krayzar ti piace questo
New South Wales, AustraliaTenka6 years ago

Also, just a suggestion, you might want to add a leaderboard variable for "continues used" with values yes/no.. it might make things easier for you down the track in case rules need to be changed in regards to using them.. be it removing them, making it a subcategory or moving them to the Any category.. etc.

Just in case there is any future issues with it... up to you.

Krayzar e NerdyNester ti piace questo
New South Wales, AustraliaTenka6 years ago

Thanks Jakato

That seems ok to me.. if no one has any objections Im going to try exploiting continues in my next runs.. if they turn out to end up causing controversy.. I'm ok with them being eventually rejected. I am just curious as to how much time I can save by doing it.

I also have a faster level 4 run that I never submitted because it used continues.. I didn't really attempt to exploit it.. but it was still faster than my current pb, so I might go and submit that one too.

Krayzar e NerdyNester ti piace questo
New South Wales, AustraliaTenka6 years ago

Yea I believe there is SVC Chaos "Plus" or something like that that puts them all on the main selection screen but also includes Serious Mr K and Shin Akuma (who arent normally selectable).

You're probably right in that they should be allowed. I just wanted to make sure .. If there is a big discrepency in power level, it might be prudent to make a sub-category for them to try and keep things fair .. but its not a huge issue. I definitely think they should be allowed on the board "in some form or fashion".

Since they are considered tournament legal .. then perhaps just plain allowed is the go after all.

NerdyNester e Krayzar ti piace questo
New South Wales, AustraliaTenka6 years ago

Hey dude, Just wanted to ask/discuss/clarify a couple of things:

  1. Continuing, is it allowed? And if so am I allowed to select one of the continue bonuses? (Most notably the 1/3 hp reduce option). I'm normally in favor of allowing them in Fighting game speedruns as usually its going to be slower anyway and it makes it easier for new runners to get on the board.

This is a unique case however.. since it may be technically possible to get a better IGT by losing intentionally as quick as possible and choosing the 1/3 hp option on continue. Particularly vs Serious Mr Karate/ Shin Akuma who can both kill you quickly and take longer to kill... generally.

Abusing IGT in this way is kinda neat, but perhaps not really in the spirit of Speedrunning..as it is still slower in RTA.. so maybe it shouldn't be allowed.

  1. Secret Characters ( V ken / D Iori, Geese, Goenitz, Dan, Mars People, Dimitri, Zero).. are they allowed? Should they be? Perhaps they should be placed into a Subcategory? I'd like to know before I attempt a run with one.

I'm open to whatever you think is best. Please let me know, thanks.

Krayzar e NerdyNester ti piace questo
discussione: Speedrunning
New South Wales, AustraliaTenka6 years ago

I have more experience with vanilla Clayfighter. I have never actually played TE .. but I 'think' the AI works the same? At least it looks like it does from watching the run.

Theres 2 things you have to be aware of:

  1. The enemies will consistently jump over towards you from about 2-3 "body spaces away", they will be completely open just before they land. Just make sure begin going for the hit-mashing then. If they begin to block .. back off and try to trigger the same jump again and counter them again.

  2. The "catchup AI" is horrendously overpowered. Once you have them down to around 30-40% hp or lower, they will go into a really aggressive AI state which can be downright unfair. You really need to be watching for when it starts, I would handle this differently with Blob in Vanilla Clayfighter by switching to his sweep moves which often countered it. I'm not sure what the best option is for Icky other than just laying down the hit-strings so they can't break free.

Much as @Krayzar said, you really want to keep retrying many things until you find your footing for when/how to trigger the jump over and when/how to counter the catchup AI.

I also want to reiterate what @Nariom said too. Continues are allowed in the run and it doesn't matter if your run is a second, a minute, or an hour away from the WR. Just doing whatever it takes to get that first run up - no matter how good/bad - does wonders in pushing you to get better. If your first successful run is bad, then think how easy it is going to be to PB it! Don't worry about being good, just worry about being better than your last run.

CoolHandMike, NerdyNester, e Krayzar ti piace questo
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