Takes awhile, but useful for tracking custom CT records. Just did it on the MKFusion boards: https://www.speedrun.com/mkfusion
I know this is very specific and most people probably haven't even considered running like this, but I have this game set up as a DSiware VC install using 3DS homebrew.
I don't think this should change loadtimes/performance since it uses the same thing that a DS cartridge would and it seems about the same in terms of overall performance.
Would this be on the leaderboard? I have a 2ds XL capture card, so I'd be able to show this off it that's needed in any way while making this decision.
Whenever this change happens, I'll try to manually move everything to the right category, but there's a good chance people will need to re-submit their runs.
@Seeboostan I would say no since you can't exactly do a 'faster' run of the game in any way, but sometimes games like that are allowed on the website. Like other people are saying though, generally only full versions of games get accepted although very popular stuff like Friday Night Funkin' is sometimes let through if there's enough demand for it. I'd still say no though since there's nothing you could really do to speedrun it to my knowledge.
Generally, if it's accessible to the player either normally (such as the konami code) or through glitches (like clipping out of bounds), it's considered OK. However, I'd just remove the dev route from your final build as that way people actually have to play your game.
Got some more points in this thread: https://www.speedrun.com/speedrunning/thread/xso97/1#mkbzz
@Liv those make sense and I tried to explain exactly that at the top of this thread, but I still have some questions:
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Not accurate -Too difficult to moderate. Emulator updates affecting loads/performance, so having to scrap older runs, etc. ^why would older runs have to be scrapped? Load times already differ between consoles, so I don't see much how that would effect anything. If anything, load times are basically as consistent on consoles as emulation on high-end PCs.
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Draws attention away from the main competition (console)
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Creates an entirely separate "WR" for emulator, which may end up being slower than console ^these are fair points I suppose, but I generally feel as though the competition should be centered around the game, not the console, but I guess my opinion is very subjective here
-- Cannot be reasonably verified ^this is 100% agree with which is why I believe these runs should generally be in a separate category so that cheated runs aren't viewed as the best. It's very hard / near impossible to detect TASing on dolphin, but at the same time it's equally as hard if not harder to catch a cheater on OG hardware if there's no handcam. A simple attempt at a fix could be requiring controller inputs with dolphin with something like gamepad viewer, but even that's not foolproof. In general, it's definitely easier to cheat on emulators, but it's generally hard to catch cheaters on OG hardware as well, especially if they don't have a handcam (which I personally don't want to standardize since I prefer to hide my IRL self as much as I can).
@Komrade here's some examples of the threads I was talking about: -https://www.speedrun.com/mkw/thread/s17yn -https://www.speedrun.com/mkw/thread/oijik/1#xlmpb -https://www.speedrun.com/mkw/thread/us9qj -https://www.speedrun.com/mkw/thread/tzgrk -https://www.speedrun.com/mkw/thread/aej7o
@AQLGamers really easy to make a TAS, really hard to detect a TAS and the learderboard mods don't want to make subcategories on top of the tons of categories already here.
@Komrade like I mentioned in the thread Pear linked, a lot of games don't care how many people would set up a petition (look around the MKWii forums for an example). And your first point makes sense IG, but a lot of why people speedrun imo is seeing their name up on the board against other people. Not too many people are driven to improve on their own.
@Komrade you'd be surprised how opposed people are to making emu runs despite popular interest (just look at MKWii for an example)
I guess what @TransparentBlue is saying is fair after reading it through, its just a bit unfortunate.
@Pear thanks, thats exactly what I was asking. Makes sense that people want all board to be 100% accurate (which realistically isn't possible with emulation of anything past n64), but its still sucky since a lot of OG hardware has started to wear down and break and especially game disks are susceptible to breaking (my OG copy of mkwii broke 2 months ago and I had to pay $30 for a new disk for my runs to count anywhere). Even then, it's very much possible to TAS on original hardware, although its much harder for the average game player. Hopefully emulated runs are allowed more in the future.
I can get not wanting them on the main boards (for the reasons listed below), but why not make a sub-category like SM64 and just warn people that EMU runs might be cheated and are harder to verify?
I understand that it's near impossible to detect TAS and they often have faster loading times, but why ban them altogether?
I personally backed up a lot of my library and use emulators to use them more portably and with controllers I like or to play with friends through parsec/netplay and was wondering why they're generally banned entirely from speedrunning.
Worst Game: Lazy Town's Superhero Challenge (https://www.speedrun.com/lazy_towns_superhero_challenge)
Worst Category: Super Mario Party All Gems (https://www.speedrun.com/supermarioparty/full_game#All_Gems)
The game speaks for itself. The category is bad because it took forever, but I mainly did it because there were no runs on the board at the time so I figured I could snag a free WR. However, someone HAD done an unlisted run on YT that was faster, so I didn't even get to be the first person who completed a run and instead just had a run that was 1-2 hours slower than his existing.