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discussione: Appel (Scratch)

@bringupyourpost I feel like there is another explanation for the extra inputs that hasn’t been found yet

discussione: Appel (Scratch)

This is some of the worst evidence I’ve ever seen for accusing someone of cheating.

First of all, rapid progression can happen due to not being happy with your times or just seriously putting that much time into the game and getting that good that quick. Ever heard of the perfectionist mindset? Second of all, you actually provided no proof for the “TASes” runs, other then “Oh this person is definitely Sir_Facelot!” Thirdly, the speeding up thing is actually terrible evidence. The timer in the video clearly starts a frame late.

It really sucks that this community is always undermining actually talented speedrunners for shit like this

speeeedy piace questo

Gg! Very well deserved

speeeedy piace questo

There is no way this FINALLY got verified after 10 MONTHS

Alienate piace questo

Guess I got to get 0x soon…

speeeedy e pi314 ti piace questo
discussione: Super Mario Bros.

Yeah it’s legal. Top runners like darbian and averge11 have submitted runs using it

Zanum e upside ti piace questo
articolo

love to see scratch games getting promoted!

LionCoder10 piace questo

@TheIslander If you need session files, I do local record my 6 times attempts so I could send you over the raw recording through Google Drive so you can download and retime it yourself

@TheIslander I’m sorry, my internet is crap and it would take me 2 hours to upload anything, and I would have to stop and start after every run and upload a lower quality video. I can do it like that, it’s just harder

Sconosciuto

@MaxyMemes get 3:2x igt and then you can speak.

Wouldn't 100% be entering every scene, grabbing each checkpoint, and grabbing every fish? Because you don't grab every checkpoint, wouldn't it still be all fish?

DUDE, GREAT JOB ON FINDING THAT GLITCH THAT ALLOWS YOU TO BEAT THE GAME IN 15.2! YOU ARE TRULY A GOD GAMER AND YOU SHOULD GET MONEY FOR USING THE GLITCH THAT LETS YOU BEAT THE GAME IN THE 5TH LEVEL

11SC, OrangeFruit777 e 4 Altri ti piace questo
discussione: Appel (Scratch)

Yes, also yeah sorry this was so long, trust me it was even worse to type

discussione: Appel (Scratch)

PLEASE READ THE WHOLE POST BEFORE MAKING A CONCLUSION

First of all, I think that speeedy's mod is a great concept. An build in autoclicker and a in game timer? That is a great idea! But I want to share how it may be inaccurate, and how it could be. I know that @Swskrei and @Sir_Farcelot has brought this up in the comments of the project, but i would like to take an more in-depth analysis

I thought that the load times were fishy at first, and I did go back and forth between using this and OG appel, but I had a really weird feeling that my play was worse on OG appel because I had to click and autoclicker is a pain because of reseting and having to turn it off and on. Once I got my sub 5 though and my time was changed to the 4:36.6, I knew I had to look into it. So I timed my load times and compared them to the WRs load times and mine was 2.367, and the WRs was 1.533. You may be wondering, isn't it 1.62? It isn't, because I'm pretty sure (tell me if I'm wrong) that the level loads when all 0s appear on the level clock. Anyways, this is an massive difference, and makes your RTA time slower by 6.672 (2.367-1.533=0.834 times 8=6.672) Now subtracting that time from my RTA time (4:45.867) you get 4:39.195. (4:39.2 at 30fps) Still 2.7 seconds off. But a great point that @Swskrei made in the comments of the project on scratch is that the appel timer (which is used in the mod) runs slightly faster then RTA. And it does by about 6 frame. Now, I don't know what this would convert to, so I can't say how much more time this saves. But I will look at one more thing, the timer pauses.

In the fullgame mod, the timer pauses after the level loads. Now here's the thing. I can only tell on two levels. 7 and 8. This is because the key icon disappears when the level would load. I got 1.5 and 1.467. Now here's the thing, the video is in 30 fps and my internet sucks. So the time probably isn't right, and it's probably 1.533. So sure the time may be off for me, but it is most likely right.

IN CONCLUSION:

Speeedy's mod is inaccurate, but it's because of the timer. If the igt was correct, the mod would only be slower RTA.

THE SOLUTION:

It's pretty simple I believe. We uses speeedy's mod as a base, use a variable for igt for accuracy (I know the scratch default variable looks ugly but we could fix that by just using appel timer code and changing the variable to show our time) and make the loads 1.533, without waiting around. This would be the best solution and give a great tool for new runners.

Sorry this was so long, I just wanted to get my point across.

discussione: Verdant Vale

Look up scide

Info su ScratchySpeedrunner
i play scratch games fast also play's mario kinda fast pfp from theGameVesre on scratch
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