Don't know how easy this is to replicate, but it takes you out of bounds at a minimum. It appears the Fury was triggered by me touching the waters surface.
Found a couple new ones during my GDQ submission, but nothing worth noting...except for this one. I don't even know...
For those wondering where the series went:
Its Here: https://www.youtube.com/playlist?list=PL08IejF8_jARnoZCEyeOL02eOIlnHeuNF
But also, it's now a guide!
For those lazy, here is a tldw of the playlist:
- New massive Out of Bounds in Ches 3, York 2, Som 1
- How to run Bracknell 1 optimally
- How to do Nottingham 2 Backlash Skip
- A New Skip in London 1 for Superhuman/Hard Routing
- New Timesaves in Bristol 1, Thames 2
- New Sequence Breaks in Tower 1, Som 3
- A Way To SPEED UP the final boss
Success! Emulator runs are now visible. Thanks Hawkrex and Jangbang for your input! Thread closed ( and I'm now 23rd :( )
a couple things, first, I think Realms response was unnecessarily rude, but that's an opinion.
secondly, the game leader-board specifies a loader option, meaning, to my understanding, running on emulator is allowed and intended to be submitted and visible. Leading me to think its a human error.
thirdly, the thing that concerned me most here is that not one moderator has responded to this thread nor seemingly fixed the issue, which mind you involves clicking a simple box.
finally, to meezers point, which I agree with, the problem is what we call a "community this small". that's a relative phrase and is unfortunately different for every community. You cant pick a number and say, 20 runners means no more emulators, no more than you can compare a game w/ 3 runners to a game with 250 runners. We need a different variable to estimate such as reliability of the emulator. Multiple people on site say dolphin works well and accurately. PS2 emulators are notoriously bad so i doubt it would be accepted if its a top 3 run. But other variables work fine if we can compare it on such grounds.
Either way this decision is at best left to the community itself (which is saying allow them) and at worst left to the mods (which I would accept) or a single individual to decide. Unfortunately for the likely outcome of the mods deciding, see point three.
As long as the emulator does not change anything about how the core game runs, using them is fine. Someone who knows the emulator your using and rules better can answer, but for a quick answer now, those are visual changes and not an issue.
PSP is a viable platform. I'd assume this game is also playable on VITA as well. (Both of these are emulated ps1 through the PSN)
I am not entirely certain how you would like this set up to accommodate for you since I run on console. Please post here with feedback or PM me.
SDA Thread on PC Loadless: https://forum.speeddemosarchive.com/post/clive_barkers_jericho_pc_hard_update_videos.html
Some notes on dialogue skip:
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Its definitely not entirely random, you can force it to trigger by skipping the conversation between Blake and Capelli that triggers in the Twin Falls defense perimeter tower. You do this by simply being fast enough with the orb hop onto the rafters. It helps to leave Capelli some rollers so he is stalled.
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If you miss this, it usually triggers at some point in Bryce canyon or Chicago. Though it can be unique; sometimes only Daedelus gets muted for example. I believe this happens because the game is trying to figure out which assets to load constantly, from you going out of bounds, and decides VFX is not a required entity that needs to be loaded.
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DSkip can cause your game to hardlock. As far as I can tell, THIS REQUIRES that you have already been hardlocked once on your game via other means. My specific example was walking into an unloaded area in Chicago just past the flooding area. Now everytime I enter Chicago with DSkip on it hardlocks. This is just a heads up and an extreme case.
Please discuss below if you have any more insight.
At the end of the level when you have to fight two titans and a swarm of Rollers (fight me if you call them leapers) and can't go around the path without a pair of insta-kill Ravagers turning the corner, you can go to the Extreme left corner and hop over/up an invisible wall to skip EVERYTHING.
With dialogue skip, this results in a white flash and instantly ends the mission.
No DSkip: DSkip:
Just a tip: If Hawthorne ever fails to spawn at the scripted hybrid death in San Fran, you should be able to fix it by running around the wall and re hitting the trigger. This especially works if the zone fails to load and the hybrid idles, though I'd assume it works if the zone loads and the hybrid attacks you.
After the elevator ride, during the large "forced" fight where you defend Foxtrot, drop off the left side and run along the cliff edge, killing the 4 hybrids in your way (to alleviate pressure). After ducking under the VTOL wing, run directly (you'll be at a diagonal angle) across the gap, DO NOT run into the canyon! This will make the hybrids on the wall fire at you and miss. Then simply run into the canyon ready to kill the three chameleons. Be careful to not die to the enemies after this as you wont have a checkpoint till after the Titan dies.
Clip:
Specifically these are meant for ICO and Nordanix but anyone who has an answer is free to respond.
I'm looking to start running this game! I tried it once and made it to magic world before shelving it. This post will also be on YT, so feel free to answer either and/or both.
I have a couple questions:
- How did you walk through the castanets in music world? Is that a frame perfect damage cancel by jumping?
- Any reason you zoom occasionally? Does it help with precision jumping or maybe a glitch to help land?
- You seemed prepared for the weasel to spawn at the north, how many spawns are consistent after the first?
- In arctic world, can you jump across the steam pipes or do they have no hitbox? (too lazy to test atm)
- Were you trying to manipulate the giant hamster into hitting himself as fast as possible? Is that consistent?
- Are there more skips like ostrich skip w/ the cactus in desert world worth attempting that you know of?
- Are you manipulating the moon or is his attack pattern really just that consistent?
- In the long run, double jumping loses time on landing right? Is this significant enough to avoid non required DJs?
- Is there a reason you hit music world second over desert world (and cycle right) or just personal pref?
- If you could give a tip to new runners, solo or coop, what what that be?
- What is your biggest gripe about this game/run? Personally my problem is the depth perception is not all that great.
- Was using an emulator advantageous in anyway? or was this run faster because of skill more so than loads.
Congrats on the run, some of those jumps were really tight and pretty cool to see done!
This game likes to softlock... I mean seriously likes to. And this is on 1.05. I highly suggest you update as 1.00 is much worse (and 1.05 is faster). They fixed most NPCs having a "delayed" response time, some to the point of causing a softlock, e.g. Lester at the Marksman.
A couple examples of softlocks and how to deal:
The area ahead of you is white / unloaded: Stop. Seriously, just stop! If you enter that area and it loads it will load incorrectly. Notable examples of this occurring are
- The house after the barn with Tommy Dean
- The widowmaker appearance while Joe is holding the power Cell [Slim Ps3]
- The water tunnel while in the mines after Jonathan gets hurt [Slim Ps3]
- The widowmaker appearance in New York [Slim Ps3]
- The Goliath swarm area in New York before Charlie. Only occurs if you skip the previous fight
NPCs/Enemies/Events Freeze or Stall: Die and/or Hope. You need to die asap or find the enemy trigger that most likely messed up. Tommy Dean can freeze during the mill so make sure there isn't an invisible enemy somewhere in the mill, though I'd restart if this softlock occurs.
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The three members of charlies group can stall after the pub fight, but they managed to teleport for me so I don't know if this is bad or not. [Slim Ps3]
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Charlie can softlock while Joe is holding the Power cell. First at the drop down, if you fall instead of waiting like charlie asks he may stall, secondly, two Longlegs can appear in the room before Charlie "takes a rest." If they follow you into the room there is a good chance charlie will never make another action and you will need to restart or die by standing infront of them, as the longlegs only target charlie. A good heads up this may happen is you see a group of longlegs outside the building standing more or less inside one another.
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The defend the gate fight at the start of New York can softlock if you try to destroy the left side gate switches from inside before the event triggers to actually defend them. [Slim Ps3]
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The Widomaker in Times Square can freeze after you break the first two sacks, make sure you move forward to check as it needs a trigger from you sometimes.
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If you shoot the Chimera after the widowmaker through the door w/ the auger, he actually stalls (he cannot be killed), however you can recover by walking up to the door and he will grab you pulling you through it and the boards.
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In the "stealth room" of terraformer Charlie can softlock if you are too fast. See the video guide on avoiding this one. [Slim Ps3]
And lastly, the train is a buggy mess. I don't know what happened, but basically the game skipped the yellow truck cutscene and the caboose broke but I couldn't detach it...but I didn't die. I just slowed down to a snails pace and kept going. Thankfully you have the Wildfire Secondary for a fast kill.
Feel free to contribute other examples below for wary players.
I'm trying to make a discord server for all resistance runners so we can communicate.
I'd love if you joined us!
I'm trying to make a discord server for all resistance runners so we can communicate.
I'd love if you joined us!
I'm trying to make a discord server for all resistance runners so we can communicate.
I'd love if you joined us!
I'm trying to make a discord server for all resistance runners so we can communicate.
I'd love if you joined us!
I'm trying to make a discord server for all resistance runners so we can communicate.
I'd love if you joined us!
Is there a reason the NG vs NG+ never got separated out? I see you can mark it on submitting a run and filter them but that's not enough is it? Once you beat this game is is permanently NG+? If so then I understand, but if not it still feels unfair to submit a NG run up against all the NG+ runs when they are completely different categories with different methods IMO.