Speed runs of Final Lap Twin are already done with use of having multiple fuel tanks in your inventory. Fuel tanks are very useful and are the cheapest item you can buy. The current strategy only uses two. But what if you could have five? Six even?
Having as many fuel tanks as possible will eliminate the need for Bodies completely and make the run much faster and safer. Of course, the five most recent fuel tanks are more than you will need, especially later in the game, but using each of them will cut several seconds off of each encounter. Just remember that swap them out.
One more thing: visiting the fuel refill place fully refills all of them, not just the fully equipped ones. You only need to buy a few motors and tires here and there if you take full advantage of this.
World Court Tennis is a game for the Turbografx-16 where you play tennis against opponents in an RPG-style quest mode. I would recommend it to any player of tennis games or RPGs. I have banned emulator, so you will need to play it on a real console though. If it ever gets re-released, I will allow that console as well. You can use flashcarts if you want, and there is also a device for the Turbografx-16 that makes it region-free.
World Court Tennis is the predecessor to Final Lap Twin. It is also on the same console and has the same hybrid RPG mechanics, except with tennis. It desperately needs runners. I would like to tell you that I did ban emulator though; you will need the real game to play it. You can record it however you like though, as long as the whole television or monitor is in view and is easy to see. I look forward to verifying runs!
How do I put dividers in? All I have to separate categories in my speedgame, World Court Tennis, is bubbles. I would like to put dividers in.
The PC Engine Duo/TurboDuo is your best choice. Even though it's expensive, it's region-free and comes with the CD add-on (in case you would ever want that). English is faster, but it is very expensive. I choose to stick with Japanese to keep the playing field even.
If anyone wants to compete, I look forward to verifying their runs.
What makes a good leaderboard? Here we can show each other leaderboards and ask for advice on making a good one.
The European version has 5 languages. Go through each run and add the language the game had been played in for each run. The USA and JP runs will be easy. But some of the European runs are different languages than English.
Everyone playing should switch to Japanese. Anyone starting should start with Japanese. I thought English was faster in 100% (or you should use whichever language you were good with) but Japanese is the best. This isn't due to text speed or glitches, but rater difficulty. The Japanese microgames are ever so slightly more forgiving than the USA ones at least. It's definitely not something that was obvious to find out.
Now that that's discovered, can my English runs be removed from the leaderboard?
I was the original pioneer of Simple 2000 games. Here are my runs:
Pink Pong:
100% Hard: 1:11:06 (Japanese PS2) 100% Normal: 53:39 (PAL PS2) 100% Easy: 50:58 (PAL PS2)
Party Girls:
100%: 1:30:59 (Japanese PS2)
Radio Helicopter:
Zero to Champion: 1:13:16 (Japanese PS2)
I'm Princess Rescuer, the man responsible for starting all the "Beat the Champion" categories in every game. I was the first to do the category for both versions of Boxing. There are the proper champion categories in Tennis, Baseball, and Boxing in Club, as well as Table Tennis, Duel, Speed Slice, and Basketball in Resort, but no Tennis, Baseball, and Boxing in the original. Just "Zero to Pro". Include my 43:09 as well as DarthNiko's 39:01 in there and be sure to date them correctly.
There is a 1:49:39 speedrun from 2010 done by sloter002 that should be in the NTSC category. It doesn't even use modern movement strategies, much less more significant timesaves. Beating it on the same version should be effortless.
Swordplay Duel Swordplay Speed Slice Table Tennis Basketball Pickup Game
- It saves no time
- SFC cart is expensive
- It doesn't change the game
- Not everyone has a SFC or a NTSC-J enabled SNES
What would be the viability of using three of the same Digimon? Would it take too long to get them? Would you miss crucial abilities? Would you drain MP a lot more? Would you win fights faster?
Later in the game, how good of a strategy would it be to have three Okuwamon or three Angewomon? Would that be better than the current route? Or not worth it?
The infamously long speedgame, Digimon World 2, is a hard sell for most speedrunners. Requiring a full waking day of run time for the any% run (far longer than most 100% categories), the game has gained infamy among non-fans who have ambitions of going the distance to shave hours off of the time. However, there are many obstacles preventing the community to get the army it needs.
First off, lack of resources. Virtually nowhere aside from watching PB videos and picking up vague hints can anyone figure out the first thing they need to do in the route. Digimon World 2 is daunting to begin with not only due to how long it is, but how expensive the NTSC-U version (the faster one, I'm assuming) is. The game needs its veteran players to write out a detailed guide on every move players need to do, not to mention contingency plans for unfavorable floor layouts or unfriendly RNG. Not to mention the fact that the game is obtuse and many new players won't even be able to pick up on things like which items you need to fire at wild Digimon in order to recruit them, the specific results of Fusions (narrowed down to what's useful for a speedrun of course) the quirks of item storage, or what sequence of menus and buttons someone's supposed to press to clear out Electro Spores and Missile Blocks.
SmartBall's 20:09:33 is officially the first "optimized" run the game has ever seen, and it's still in such early stages that top players will frequently draw mental blanks on menus when it should be a simple sequence of input memorization. Not to mention they aren't well-versed on contingency plans for going in rooms and discovering booby traps or a horde of wild Digimon. Also, no real glitches, wrong warps (that work) or duping have been discovered, which if found, would guarantee a generous free PB and make the run much more appealing, especially to outsiders with no attachment to Digimon.
Finally, runners need guides on another important thing: where to get the game, as well as good prices or places to buy it. Digimon World 2's lack of appeal does not begin and end with speedrunning. In its day, the game was a huge departure from the first game to an extent as great as the 8-bit Terrible Twos of old (such as Mario 2, Zelda 2, Castlevania 2, Final Fantasy 2, and Fire Emblem Gaiden) and followed a "dungeon crawling" trend which was in vogue in Japan at the time, but felt like an unnatural and intrusive virus to Western players only familiar with the cartoon and the first game. As a result, the less optimal Japanese version is very cheap, but the U.S. version is a fair bit rarer and more expensive. In 2014, when DW2 speedrunning was in its infancy, KHeartz got his copy while the getting was good and only had to pay about $50 for it. Today, prices can regularly exceed $80 or even $100, as with most uncommon games not liked in their time.
Anything else I have to mention? Ohhh yeah, guides on how to even make time and stay awake for the whole run. Even though Digimon World 2 is longer than the amount of time most people are awake during the day, it's a less demanding game than other long games when it comes to the amount of undivided attention it requires. Each and every turn in the game's signature 3-on-3 battles gives you over a solid minute of downtime, meaning you can not only grab a drink or take a leak, but don't have to rush it as well. And if you don't need those things right then, you can also take care of other important stuff like preparing food or just getting up to stretch. You may already know that sitting all day is bad for your health, not just because your muscles atrophy, but because it's mentally detrimental to be confined to one place for long periods of time. Players will need guides on when to take brakes as well as feed themselves. And let's not forget the most important thing: making time to do the run in the first place. For most people with jobs, families, and other hobbies, playing a video game for a day straight is generally considered societally frowned upon behavior. Most players won't want to sacrifice the quality of their livelihood in order to master an old and unpopular game. This game needs all the help it can get from just about anyone who isn't planning on becoming a Neviutz, Highspirits, Luzbelheim, Cordellium, Cereth, or Maffoonian.
Digimon World 2's best days of discoveries, improvements, and rising champions are ahead of it. It's very long, but will attract the attention of many due to being a vast and incomplete canvas of speedrunning. Give runners the necessary amount of help, and you might see an influx of outsiders come in, especially during times of need or dormancy. We will pave the roads that will be explored in a World Record History video on the game someday.
Could someone please put All Golden Arrows (with my "no practice" rules) on the leaderboard please? Of course, the separation between Super Famicom and other platforms is needed more than ever in this category.
For one, it was a very impressive run that I did, and for two, it will breathe new life into the game and give players a longer, more complete, and less grindmonkey category to focus their efforts on. I'll post mine in the AGA SFC category when that happens. Much appreciated.
Could any of the 8 current moderators make me a moderator so I can verify 100% runs? I submitted one 3 times and it's taking forever. Just let me do it okay? Thx.
I posted a 10:13:34 on Dec 3 2016. It's still not up. Hurry up and put it on!
I have a 100% run of this game that's never been done before and has a final time of 10h 13m 34s. Could someone please create a 100% category so I can put it there? Thx.
100% is defined as unlocking all the icons on the main menu. In order to do this, you have to unlock all microgames, achieve the target score on each microgame, get 25 points in all 3 Jimmy levels, get 15 in Easy, and get 15 in Thrilling. Time starts when you select your gender and ends when the final icon is done loading.