Hello! It seems that BlockOut is a high-score based game. Games that are only based on highscores, and don't have any objectives - can't be speedran and won't be accepted to the site.
Of course, you can invent speedruns of arbitrary score categories (like getting 10000 points as fast as possible, 20000 points, etc). But they are exactly that, arbitrary. So there is no end to the categories you can invent, and that's why they aren't regarded as speed-games.
You may find some highscore based games on the site (like Flappy Bird), but those games were added years ago, before the current rules came in place.
You can start by reading the official site changelog (which stopped being updated in Nov 2019): https://www.speedrun.com/changelog
First you need to open a new thread, or enter an exist one. Then, click on the big textarea that says "Enter a reply...". After that write everything you want. Then, click on the bottom-right button that says "Post" (normally the button would be green, but it might have a different color based on your site theme).
I know this might be overwhelming and complicated at first, but I believe in you.
"The Long Drive" is a game that was just accepted to the site 10 days ago.
[quote]can some body make a category for it?[/quote] Only the game moderator can make categories for the game, no one else here can do it. You can contact the moderator directly, or ask in the game forums.
Also, if the game moderator won't create categories in the next few days, the game will be automatically deleted... So the moderator really needs to get to work.
The time includes all speedrunning-related activities: Speedrun attempts (full game/ILs), levels practice, glitch hunting, strats/glitch practice, routing, etc. (We can count TAS-making as well.)
For example:
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The most time I spent on one game was about 200 hours on the game "CircloO 2". This is a 2d platform web-game with 24 short levels (optimal time of 10 seconds to 1 minute), but the physics of the game make it extremely hard to play optimally. Most of the 200-hours time went on ILs, and some levels took thousands of attempts (most of them were reset in the first 5-10 seconds).
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The second most time I spent was about ~160 hours on the game "Ahriman's Prophecy", an old RPG-maker game from 2004. So far I have about 15 hours of actual speedrun attempts. The rest of the time went for routing the game, doing practice attempts to test my routes, slightly improve the route after each attempt, and repeat and repeat.