Commenti
discussione: The Site
IsraelOreo3215 years ago

The game itself and most of its categories do not involve a real-life activity, so there is nothing wrong with the game or the fact it was accepted into the site. I agree that those real-life categories are silly at best, but the rules you quoted are talking about requesting games only. My point is that it can be very hard or impossible to find categories like that across the site, and nothing prevents game moderators from adding categories like that in the first place.

Gaming_64 e Pear ti piace questo
discussione: The Site
IsraelOreo3215 years ago

As ShikenNuggets said, subcategories are not categories, but variables set as sub-categories. By glancing over the API documentation, I think the best course of action is:

First, search for the relevant variables for you in the game.variables, and get their ID and possible values. Note that in "Grey-box testing", you have different sub-category variables for each category, and one category without a sub-category.

Then, instead of searching through the game.categories.records (because that search ignore variables), search instead through the runs on the site. I don't know how you write it in the code itself, but the relevant function is here: https://github.com/speedruncomorg/api/blob/master/version1/runs.md#get-runs

You filter the runs by adding query parameters for the game and category (for each category), then for the relevant sub-categories you filter the results again by checking the relevant variable. After that you take the top 3 runs with the fastest times for each category/sub-category combination.

Gaming_64 e Avasam ti piace questo
discussione: The Site
IsraelOreo3215 years ago

I like how they added 27 sub-categories to account for all the pringles types and sizes.

Gaming_64, Pear e 3 Altri ti piace questo
discussione: The Site
IsraelOreo3215 years ago

What does "self-published games" mean? (in context of Flash games)

Gaming_64 piace questo
discussione: The Site
IsraelOreo3215 years ago

This is the same case as the Pencil Sharpening Simulator game. While being an actual game, I suppose it can be hard/impossible to track all miscellaneous "real-life" categories that people might add to their leaderboards.

Gaming_64 piace questo
discussione: Speedrunning
IsraelOreo3215 years ago

EDIT: nevermind, just read again the title of the thread, I'm dumb

Gaming_64, Ivory, e Pat_Speedruns ti piace questo
discussione: The Site
IsraelOreo3215 years ago

We will need an explanation of the site mods on this one. I don't understand why Flash games should be banned completely, regardless of their content, if that is indeed the case here. Also, I said "legacy" flash games because no one develops a flash game in current times.

Gaming_64 piace questo
IsraelOreo3215 years ago

OBS is the most recommended tool for recording.

Gaming_64 piace questo
discussione: The Site
IsraelOreo3215 years ago

Ok, by looking now at the game request rules, there is one new sentence:

Due to Flash being almost universally obsoleted, we are also putting Flash games under very heavy scrutiny now

So I guess that's the reason. I do agree that there are ways to play Flash games anyway, like the BlueMaxima Flashpoint program, I used it myself to run some games.

I guess we will need to wait a bit to see how Flash will behave on browsers in the near future, to see if we can still play legacy flash games as we can today.

Gaming_64 e Pear ti piace questo
discussione: The Site
IsraelOreo3215 years ago

The answer is no, those games are not going to be banned altogether just because they are Flash games. And at this context, we are also talking about web games in general. Just as you said, since many (or most) flash games have poor quality, the rules were updated over the last years and now state that web games will be held to a higher scrutiny and will be rejected if they are short or trivial (those terms are subjective and might be up for debate, but let's not delve into that, there are many threads about this subject).

Nothing wrong in requesting good web games though.

Gaming_64 e Pear ti piace questo
discussione: The Site
IsraelOreo3215 years ago

@JokerFactor Can you maybe show a pic of how the variable of game version is configured? If you don't mark "use as sub-category" then it should work.

Gaming_64 piace questo
discussione: Speedrunning
IsraelOreo3215 years ago

Looks like the same game as "Fireboy and Watergirl 1 - The Forest Temple" at https://www.speedrun.com/faw1 . In that case, since the game is already exist, you can't request it again. Contact the moderators for the game and ask them to add a leaderboard for mobile.

Gaming_64 piace questo
IsraelOreo3215 years ago

A video of 1080p/60fps will be relatively big, yes. Depends on the duration of the run, if it's long (1+ hour) you may want to scale it down. Alternatively, you can check the bitrate of the output video. If it's very large (maybe more than 5000-6000kpbs), you can limit the bitrate in the OBS advanced video settings.

Gaming_64 piace questo
IsraelOreo3215 years ago

Also, you can try tinkering with the OBS settings to not produce such a big video file in the first place.

Gaming_64 piace questo
IsraelOreo3215 years ago

@FalcoDash107 A simple Google search will return the link as the first search result.

Gaming_64 piace questo
discussione: The Site
IsraelOreo3215 years ago

If a runner gets a WR in a category, but someone else already got the same time before (so it's an exact tied WR), the LB sends a notification of "{runner} beat the WR in {game category}. The new WR is {time}", even though the WR wasn't changed at all.

Gaming_64 e Gamebuster1990 ti piace questo
IsraelOreo3215 years ago

Again, since spawning enemies is not intended for normal game play, just the act of it counts as a "glitch", whatever you do with the spawned creature. If you really want to spawn enemies, you have an entire category just for that (Any%).

Gaming_64 piace questo
discussione: The Site
IsraelOreo3215 years ago

That's not how this works.

Gaming_64 piace questo
discussione: Speedrunning
IsraelOreo3215 years ago

Just a little correction. Apart from using the Subsplits component, you need to group your sub-splits in this way: (the name of the "category-split" is written at the end in curly brackets)

Main split 1

  • subsplit 1
  • subsplit 2 {Main split 2} subsplit 3 Main split 3 Main split 4
Gaming_64, AQLGamers, e Quivico ti piace questo
Info su Oreo321
Mathematician, web developer, and a 20+ years gamer. I mostly speedrun 2D adventure/puzzle platform games.
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