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discussione: Speedrunning

I can see instances in where RNG is good. Tetris for example is RNG. Kind of the premise of the game. It's true that one gets RNG in Tetris can both boost and kill a run, but given the length of a general run, and the sort of equal chaos of all of the RNG, it's not too bad. Compare SkiFree, which requires travelling a fixed distance at a given top speed. 90% of getting a decent time is just having great RNG necessary to even have a chance getting near the WR. Many instances of restarting 3 seconds into a run that will likely take place between 30 and 31 seconds.

So, lots of factors go to how exactly RNG is going to feel in a speedrun scenario. I would imagine the most painful is the sort that shows up after like 4 hours of game play, and then a bad dice roll basically breaks a run. Also pretty brutal when games get optimized so hard that decent times involve a series of highly improbable events taking place.

discussione: The Site

"10. Apple-IIGS - Added (Apple-IIGS)"

Hmm. Luckily I don't think it will be too relevant as there doesn't appear to be many (if any) Apple II runs on the board, put this leaves a little grey area. You can find games that are release for the II and the IIGS separately, but I'm not sure how any other old Apple might fall into this system? For example: If one plays on an Apple IIe or an Apple III, what would this fall under? Or would they constitute separate categories, assuming it ever became relevant.

https://i.imgur.com/H2KJ1X5.png

So, I was playing around with the GBC version of this game. Note: I have never played any other platform version. So I was looking to see if a board was up for it, and came here and was going to ask, but it seems like the GBC version of the game is literally different in how it plays? For example, I did a test run, and it doesn't even really seem like I'm playing against someone per se.

My guess is that GBC isn't really something that supports split screen, so there is no split screen versus AI going on here. It seems like the multiplayer aspects are reserved for linking Game Boys.

Anyways, I was just wondering if y'all knew anything about this, and if I should request the game as a separate page? Thanks.

dab88 piace questo

Just as a side note 'gents, I do anticipate adding "Round 2" and "Round 3" as additional categories (and maybe another, I got to look a bit more into the game to see what's there), I just haven't gotten there yet myself run wise, so I'm not sure the exact frame to end timing on yet for the ruleset. But if you want to run those before I get the categories up, I will accept them.

discussione: Wordtris (GB)

What do you mean by beat the game? When you complete level J, the next level is J again, basically. There's no ending that I know of? In retrospect, A-J probably would have made more sense, but since there already runs up for A-I, particularly on the SNES version of the game, I'm not going to change the rules on all those runs people have already.

I'm not necessarily against adding additional word categories in the future, but it's sort of bland to just double the number of words; it doesn't really change the run in anyway. But yea, this game isn't really popular enough yet to need more categories or mods. However, you should definitely try the SNES version if you want some more competition. Otherwise, I'll see if I can beat you GB times when I get a moment.

discussione: Wordtris (GB)

I added Wortris on it's various platforms, and would like to retain consistency for the boards; what new categories are you interested in seeing?

discussione: The Site

I have one game up that has no runs, but that's because it was the third in a trilogy in a series I'm a mod of, and the structuring for the boards made sense given it's the same basic idea for the first two in the series (which I also set up and ran). Just made sense to copy over the categories and rules etc while I was working on it. Eventually I'll order a copy of it (it's old as hell), and run it.

Imaproshaman piace questo
discussione: SkiFree

Yes, I believe up to this point that's been the case, is using the little pop-up. No idea what's going on with that extra non-changing 5, but shouldn't ever come in the play if it's always a 5 anyways.

discussione: Speedrunning

Hmm, I went by any guidance spreedrunslive offered: "Banned: GBA - VBA-M (use VBA instead.)" Perhaps I will try Bizhawk going forward.

discussione: The Site

"So in the end, I just wanted to submit a flash game that I think is good to speedrun and in which I have a good time on (Curently 2° place), as I always did, but mods rejected it saying "We don't accept flash games anymore". Talking to the forum, I understood that the rule doesn't really apply to any flash game but only for flash games that are short, no matter about the popularity of the game. I also understood that there are random exceptions to that rule, depending on how the mods feels like, and even super short flash games that have no runs can be accepted still.

What I'm trying to say is that mods should adopt equal rules for every game that are submitted to the leaderboard, accept everything or reject everything that is under certain conditions (Game Content, Popularity, Game Lenght, Game Type) and make those rules clear when submitting a game. This is my personal opinion and I think it would make the site more professional and consistent."

It's a legitimate point, and it doesn't just apply to flash games, but officially licensed ones as well. I've never even submitted a flash game (or any other self-release sort of thing, but I have game rejections). But these legitimate points get brought up like every week by someone new, and the result will be more or less the same... nothing gonna change, just same three talking points and some chastisement. I would just recommend submitting non-Web games and or playing games alright listed on the site; otherwise just sort of be prepared there's a decent chance it won't be accepted, and if it isn't, that's just going to be the case for the time being.

Imaproshaman piace questo

In general, SGB runs aren't accepted on the overwhelming majority of the games because the SGB does not accurate emulate the game boy game. Specifically, playing on a SGB speeds the game up 2.4%. The SGB2 fixed this problem, but only works on a Super Famicom.

Is emulating a game boy not an option? Emulators such as BGB and Gambette are accurate.

Is that isn't an option, I can consider adding the run, but 2.4% would definitely be added to the time.

discussione: The Site

That's interesting. I suppose then the run stays counted until the rejected run is actually deleted by the player who submitted it?

discussione: The Site

Whenever you submit a run, the run is pretty much counted in the same manner as a verified run. It increases your run count, the number of games you played, increases the run count in the game stats. And so once it's verified nothing else about it actually changes. If the run is rejected though, it's immediately pulled from whatever table allows it to be calculated into stats.

So, I guess not too surprising it would also show up as having a PB on the streams page before the run is actually verified.

discussione: Introductions

Hoping you beat that time.

RetroPacman piace questo
discussione: The Site

@ShikenNuggets oldest WR database can be used for this: https://docs.google.com/spreadsheets/d/1H2D4_ZdS8T2jiMGXRRVnUaWC20TLKl_r6CSFOMp8Nuk

Just scroll down to the bottom of the list, and it will show all the most recent world records set.

Did some more searching, and apparently there was a PAL release as well.

https://superfamicom.org/info/super-billiard-championship-pool

discussione: Talk

If you are using a PS4, you can use the internal streaming service for PS4 to record your runs to twitch, and then submit that way.Here's a rundown: http://www.ign.com/wikis/playstation-4/How_to_Use_Twitch_with_PS4

The alternative would be to purchase a HDMI capture card for your computer, and then route the video signal from the PS4 to your computer.

kennoli e blueYOSHI ti piace questo

Hey. Just noticed that the release types for this game are listed as (US) NTSC and (PAL) Europe.

As far as I can find on the internet on a cursory search, it doesn't look like this game was ever released in Europe or under and PAL version.

However, the game was released in Japan in 1994 on the SuperFamicom a year after it's original release.

It was a way better cover: http://www.museumofplay.org/online-collections/images/Z008/Z00874/Z0087456.jpg

For whatever reason, it was released under the title "Super Billiard: Championship Pool" or "スーパービリヤード"

Just wanted to give a head's up in case in Japanese players are looking for it.

discussione: The Site

Please add:

Championship Pool (NES) Championship Pool (SNES) Championship Pool (GB)

To the Championship Pool series.

Thanks!

discussione: The Site

Would like to be added as a normal mod for SkiFree. Run has been sitting for 23 days. The mod isn't very active. They did sign on randomly 13 days ago though, but they did not verify my run. Only account posted is a Twitch account, and PM's are set to off. Don't mind verifying runs for it the future; it's a quick and easy verification with IGT.

YUMmy_Bacon5 e DracaarysTrophy ti piace questo
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