This technique was widespread at least in the Ver1.X era. (This is because it can be used on Andrius.) It can be skipped cutscenes not only for switching characters, but also for ULT animation and Greatsword charged attack.
I have also created a subcategory (148 Enemies) that do not require objects to be destroyed.
@Blasteous Sorry for the late reply. The first run has been checked. There were 57 objects destroyed (if I counted correctly) and many missed. We will not reach 80 objects unless we destroy the objects we see in front of us and in the corners. Also, you will not reach 80 pieces if you miss a few times. Here is a link to a spreadsheet of routes created by Kragnir that may help you remember where the objects are. https://docs.google.com/spreadsheets/d/16jYFKKeKoB5IotTU5bi8NZee4SIWed12Y37eigWMxI8/edit#gid=1785939871
Also, in 1.1, the Trotter now appears in the middle of a battle, so it takes at least 10 minutes more. For the sake of equality, we do not accept 1.0 records.
@Blasteous Which is the application for the record? 148 Enemies or 148 Enemies, 80 Objects ?
Any route that defeats all 148 Enemies currently on the field will destroy objects along the way, which will be more than 80. Therefore, this number is set. We do not consider the 100% object destruction category because there is no continuity. (It is the least time efficient as far as farming goes and the category will not work as more stages and enemies are added. This category is for the current version, but with an update it can be challenging even with more enemies and objects). This category was created by request from players who mainly do farming. So it was decided to destroy objects along the way as well. However, I personally am in favor of a category where only monsters are defeated. If you have a video of the play, please suggest it again on Discord or in this thread.
I think you are the only one who did not use the dash function. I had 30 FPS but I did use the dash function.
You can see the picture and text of the will. The contents are the same as the treasure chest in the developer's room that you can go to after the normal or happy ending. The password for both is "8190". In the All CGs category, you need to see the CG of this will in the game.
I don't know if this applies, but early versions in Chinese and Japanese had character encoding problems, which might be solved by using Bandizip to unzip them. https://twitter.com/rio_HKNR/status/1618639962173505536
I checked the original link and it was expired. Secondary distribution on Itch.io. Search for Heaven For Death - 死亡天堂.
I think the advantage for speedrun is Chinese > English > Japanese. In the Japanese version of Episode 1, you have to talk to the receptionist and the girl to talk to the cat.
For now, I have separated it into two categories: 60FPS (main), No Limit (whatever), and added Value as well. I will look at two categories: 60FPS for equal competition and the free No Limit. Therefore, I do not limit operation above 60FPS.
For now, I added Mouse Input On and Off to Value. I will wait and see whether or not to separate the categories.
I will discuss this with the moderators. So far the categories I am planning are for new accounts (Bad Ending, Prologue Any%, Chapter 1 Any%) and for the challenging contents (Simulated Universe and Forgotten Hall). However, the challenging contents will be added in the future. The rest are IL categories by stage. The category for new accounts is the same as AR and Chapter Any% of Genshin Impact, where the timer starts when you start controlling your character and stops when the chapter completion message appears. All warp, mails, limited contents, events and PAY contents are prohibited. If you have a video of your run I can reference it. If you have any other ideas, please do.
Renamed from Prologue Any% to Chapter Any% and added subcategories for Chapter I and Inazuma. I have already finished watching the video and can approve it, please submit the record.
Discord server is now open so anyone can join. Staff recruitment and category suggestions will be made here.
Moderator and staff recruitment. Scheduled up to a few days after release.
I will be the main to approve the records.
Priority will be given to the following applicants. ・Players who are connected to the Chinese community and can communicate with them. ・Players who are up to date, hope to play for more than a year or two, and plan to pay a lot of money. ・Have experience as a moderator in other well-known games. ・Staffs who can manage and administer the Discord server.
If more categories are proposed in the future they may be created. But since no one is running it and there are few suggestions, it does not exist at this time. I personally have many ideas.
Enemy levels and stats are low, and there is no route-based strategy. If you want to defeat a lot of enemies, try Elite Enemies; if you want to defeat few bosses, try Bosses. For Abyss speed run, check out The Golden House. https://genshin.tghofficial.com/speedrun/abyss/leaderboard