Commenti
discussione: The Exit 8
JapanND6061 year ago

The table seems to have been changed in the Ver 1.01 update, and it now shows a pattern of 8 consecutive anomalies, so I added a subcategory to the "Beat The Game" category.

Ver1.01のアップデートでテーブルに変更があったようで、グリッチなしで8回連続異変のパターンが出るようになったみたいなので、”Beat The Game”カテゴリーにサブカテゴリーを追加しました。

discussione: The Exit 8
JapanND6061 year ago

全31の異変を画面上で確認することをルールに入れます。 グリッチはVer1.01のアプデで修正されたようなので、Ver1.01以上を条件にすれば問題なさそうです。

discussione: The Exit 8
JapanND6061 year ago

ルールはどのカテゴリー寄りを想定してますか。

自動で記録されるので”Find Anomalies”は難しいと思いますが、”Glitched”だと多くは往復すれば取れてしまう感じがするので、グリッチなしとありで分けるとかですかね。

discussione: The Exit 8
JapanND6061 year ago

「ゲームフォルダ(またはセーブファイル)を削除している様子」を動画に含めれば行けそうです。

終了タイミングは「ゲーム内にお知らせが表示された時」か「実績を獲得して表示された時(実績の削除が必要)」どちらが良いでしょうか。

notizie: The Exit 8
JapanND6061 year ago

1周目=チュートリアル面の意味でした。 分かりやすく開始直後(チュートリアル面)に変更しました。 開始後すぐに逆走して周回フラグだけ踏むと、チュートリアル面を3秒程短縮できることを指しています。

0m0timochi piace questo
discussione: The Exit 8
JapanND6061 year ago

If you have suggestions for rules or categories, please use this thread.

Sconosciuto
JapanND6061 year ago

現在、変異を確定で発生させることが主なグリッチですが、フラグさえ踏めば、逆走で1周目を短縮できたり、Beat The Gameで通路を見ずに運ゲーができてしまうことが分かってきました。 フラグの悪用をグリッチとして扱うか議論が必要です。

✕1周目逆走で短縮 ✕通路を見ずにフラグだけ踏んで変異を当てる。 ◯?通路を見ずに2周変異なし後の変異確定

Currently, the main glitch is to cause anomalies, but we are finding that as long as you step on the flag, you can shorten the first lap by running backwards, or you can play a game of luck without looking at the passage. We need to discuss whether gimmicks that utilize flags should be treated as defects.

✕ Shorten the first lap by running backwards ✕ Gamble anomalies by stepping only on the flag without looking at the aisle. 〇? Establish anomalies after 2 laps no anomalies without looking at the aisle.

Sconosciuto
JapanND6061 year ago

現在、変異を確定で発生させることが主なグリッチですが、フラグさえ踏めば、逆走で1周目を短縮できたり、Beat The Gameで通路を見ずに運ゲーができてしまうことが分かってきました。 フラグの悪用をグリッチとして扱うか議論が必要です。

✕1周目逆走で短縮 ✕通路を見ずにフラグだけ踏んで変異を当てる。 ◯?通路を見ずに2周変異なし後の変異確定

Currently, the main glitch is to cause anomalies, but we are finding that as long as you step on the flag, you can shorten the first lap by running backwards, or you can play a game of luck without looking at the passage. We need to discuss whether gimmicks that utilize flags should be treated as defects.

✕ Shorten the first lap by running backwards ✕ Gamble anomalies by stepping only on the flag without looking at the aisle. 〇? Establish anomalies after 2 laps no anomalies without looking at the aisle.

Sconosciuto
JapanND6061 year ago

Genshin Impact SRC Timing Guide

  • This is the timing guide for Boss and K2K.
  • It is also a reference for Bosses and Dandy Races.
  • Runs are retimed by the moderator each time, so an approximate time is fine for submission, but if you want to know the exact time in advance, please refer to this guide.
Sconosciuto
JapanND6061 year ago

Yes. It is allowed.

LordDeeo piace questo
discussione: Genshin Impact
JapanND6061 year ago

@MrPecktoralMan Two bosses will be added in tomorrow's Ver 4.1 update, and then Fontaine category will be added.

JapanND6061 year ago
  • Added Switch only Ending 8~14 (14 is a hidden Ending) to the leaderboard.
  • Added Switch to All Endings.
  • When a record is submitted, it will be moved to the main categories from misc.
  • Switchで追加されたEnding 8~14(14は隠しEnding)をリーダーボードに追加。
  • All EndingsにSwitchを追加。
  • 記録が申請されるとmiscからメインカテゴリーに移動します。
FistyLH e Tegron ti piace questo
discussione: Genshin Impact
JapanND6061 year ago

@mcce We do not deal with limited time events and Spiral Abyss. Check out The Golden House for the Spiral Abyss speedrun leaderboard.

discussione: Genshin Impact
JapanND6061 year ago

@Imshygo Six subcategories of K2K have been added.

Glisin piace questo
discussione: Honkai: Star Rail
JapanND6061 year ago

In your recorded video you did not beat 185 Enemies. We have not created a subcategory for 185 Enemies on the leaderboard at this time and do not know of any plans to do so. If you plan to submit 185 Enemies again, I am asking you to suggest a category. Also, if possible, it would be easier to respond if you could make your suggestion on the Discord server rather than on the SRC thread.

discussione: Honkai: Star Rail
JapanND6061 year ago

Daily Farming is not just about experience. Some players farm for items and credits. The latest enemy counts and locations can be found here https://stardb.gg/articles/daily-farm-route/

discussione: Honkai: Star Rail
JapanND6062 years ago

@Icymimi On the highest difficulty level, the enemy firepower is so high that it would be difficult to set a limit and clear the area itself.

discussione: Genshin Impact
JapanND6062 years ago

This technique was widespread at least in the Ver1.X era. (This is because it can be used on Andrius.) It can be skipped cutscenes not only for switching characters, but also for ULT animation and Greatsword charged attack.

TheSumeruAcademic piace questo
discussione: Honkai: Star Rail
JapanND6062 years ago

I have also created a subcategory (148 Enemies) that do not require objects to be destroyed.

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