Commenti
California, USAMrPopo2 months ago

Got the any% category up. Let me know if you think the wording on the rules should be adjusted (or similarly on the Bloodname%).

ProxInDaBox piace questo
California, USAMrPopo2 months ago

So I'm definitely inclined to allow the skip for Underwater Strike. That mission is a terrible effective auto-scroller that has no real speed tech other than "be good". It's not an interesting part of the run, so skipping it is no real loss.

When it comes to "do we want an any% category that allows the delete glitch to skip a bunch of missions", that I'll leave up to you guys as the active runners of this game. I'm happy to add that as a category it'd be fun for you two to compete on.

ProxInDaBox e Sir_MMPD ti piace questo
discussione: Stray
California, USAMrPopo3 years ago

The devs released a patch today that mentioned fixing "falling through world gitches", so that might be what happened.

California, USAMrPopo3 years ago

So I went to play around with this a bit. Took a stock Grizzly, removed the extra HS, JJs, and all its weapons. Mech lab shows it at 38.5 tons out of 70. I saved and now it shows 48.5 tons out of 70, and going back and customizing that variant still has 70 as its mass limit. So there must be some additional details to get the mech in a state where you can mount more gear than others.

If someone can figure out the details of how to put the mech in a state where you can mount more gear this could be interesting, depending on how much weight you have to work with. If you get enough weight you could potentially shift from the current MG spam to mounting several autocannons and give yourself more range, which might shave off a bit of time on each mission. Especially if you get enough range that you can drop to a lower chassis (since one limiting factor is that you just need a certain amount of armor to ensure you can survive return fire).

California, USAMrPopo3 years ago

IL boards are now up.

California, USAMrPopo3 years ago

Yeah, I think I'll set up the IL boards (probably tomorrow) and have them go by IGT, using the F12 method, so you have to kill all three mechs in the two promotion trials. Like you said, from a practice standpoint trial 1 is the very first, so you don't need the IL for practice, and the third one isn't even used in the full run.

California, USAMrPopo3 years ago

Not a bad idea. I didn't set it up originally because I was the only one and wasn't interested at the time. I didn't have any finished saves still so did the first couple missions and noticed something weird. When I go to Launch Old Mission and start with Trial on Alshain it forces me into a Grizzly, without the ability to change mech. And then when I try to resume the campaign I'm stuck in a Grizzly. My guess is that it's inheriting your current mechlab state (can change chassis or not), giving you the default for the mission, and then it carries forward for the same reason your starmate carries forward across saves. So we'll want to make a note of that.

As for the trials, we could either do RTA for all missions and don't bother with an IL for Trial 3, or we could do IGT and then the three trials don't match the full run; instead it's how fast can you kill all three.

ProxInDaBox piace questo
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