Commenti
discussione: Jazzpunk
Baden-Württemberg, GermanyMonojira9 years ago

Updated in this tutorial ;)

Sconosciuto
Baden-Württemberg, GermanyMonojira9 years ago

Game Name: Jazzpunk System: PC Category: Any% but with Marathon strats Gameplay Estimate: 18 Minutes Ending/Bonus Estimate: 5 Minutes (Qake 3mins, Street Fighter 2mins) Total showcase time shouldnt be longer than 25 mins. Possible Donation Incentives: Wedding Qake & Street Fighter Easter Eggs Sample run video:

It's goofy, funny, short and interesting to look at. Jazzpunk is known as a fun Indie casual puzzle game but has been proven to be a cool speedgame. The main features of the run are cutscene skips, wrong warp and crazy pathing optimation with very little RNG throughout the run. I've done live commentary in other highlights on my Twitch channel & been running this at various online marathons before. It is the game I am most comfortable with.

Availability: Currently any time (CET here) but I'm in between jobs right now so Friday Night or all of Saturday should be the safest.

discussione: DeadCore
Baden-Württemberg, GermanyMonojira9 years ago

Okay, so I am asking for advice because I discussed this with Tewi earlier in his stream and we both dont have an answer to this:

  • Is there anything that influences dash boosts on tilted surfaces other than the timing?

I mean, yeah, the angle does seem to have an impact, but not consistently. I usually aim straight down on most of my surfaces but dont always get the same boost. Timing, of course, is crucial, but for me, more than for other runners, it seems to be a bit... off sometimes.

One thing that I experience a lot more than other runners is: I'm actually dashing THROUGH the platform Im standing on instead of getting boosted upwards. Most significant is that during the first boost in NG+ and during the new route right after picking up the dash powerup in NG. Those two platforms are identical in thickness and both times I manage to clip through the platform and it gets really annyoing.

Now, I play this game on relatively high FPS. I play on low res, low details and I thought that FPS might influence the way these boosts work, especially because I have gotten way less clips on high settings and lower FPS but then I also gotten way less boosts. I am not sure if this is just subjective so I'm asking if anyone else has experienced issues with getting consistent tilt boosts on flat, tilted platforms (curve boosts are usually fine for me).

Info su Monojira
Iscritto
10 years ago
Online
4 days ago
Runs
38
Giochi corso
Jazzpunk
Jazzpunk
Ultima corsa 7 years ago
8
Runs
Traverser
Traverser
Ultima corsa 1 year ago
7
Runs
Crusader Kings II
Crusader Kings II
Ultima corsa 7 years ago
4
Runs
The Witness
The Witness
Ultima corsa 9 years ago
3
Runs
Kairo
Kairo
Ultima corsa 11 years ago
2
Runs
3D Ultra Minigolf Adventures
3D Ultra Minigolf Adventures
Ultima corsa 9 years ago
2
Runs
Dungeon Lords
Dungeon Lords
Ultima corsa 5 years ago
2
Runs
Tiny & Big - Grandpa's Leftovers
Tiny & Big - Grandpa's Leftovers
Ultima corsa 8 years ago
1
Run
Giochi seguiti
Jazzpunk
Jazzpunk
Ultima visita 1 year ago
838
visite
Scanner Sombre
Scanner Sombre
Ultima visita 1 year ago
194
visite
Moonbase 332
Moonbase 332
Ultima visita 2 years ago
27
visite
Crusader Kings II
Crusader Kings II
Ultima visita 2 years ago
357
visite
Dungeon Lords
Dungeon Lords
Ultima visita 1 year ago
48
visite
Giochi moderati
Kairo
Kairo
Ultima azione 2 years ago
11
azioni
Traverser
Traverser
Ultima azione 1 year ago
10
azioni
Scanner Sombre
Scanner Sombre
Ultima azione 8 years ago
7
azioni
Cornerstone: The Song of Tyrim
Cornerstone: The Song of Tyrim
Ultima azione 2 months ago
5
azioni
3D Ultra Minigolf Adventures
3D Ultra Minigolf Adventures
Ultima azione 8 years ago
3
azioni
Dungeon Lords
Dungeon Lords
Ultima azione 5 years ago
2
azioni
Asterix: Mega Madness
Asterix: Mega Madness
Ultima azione 8 years ago
1
azione
Moonbase 332
Moonbase 332
Ultima azione 4 years ago
1
azione