[quote]I am not stop bitching and I will do my best to do this.[/quote] Yet you end your post saying you are [quote]Like I say mods call 'segmented runs are cheated'. This is bitching, and you wonder of the aggressive talk ![/quote] If you are submitting segmented runs to a leaderboard for single-segment runs, then it's your fault. [quote]Do not know why you come up again with money. But yes there are some runners here (do not say the name) they only want the highest number of Followers and scream in the chat 'give me more money', make the stream longer that it should be and come up with lets play videos and call it WR.[/quote] Personally I started streaming my runs over 2 years ago when it was 100% unlikely for me to ever earn a single cent from it. Also never has anyone ever defined a limit for stream length, other than twitch force-restarting it at 50hrs. Note that I say force-restarting it, not ending. [quote]So Aureus_Lunae, will you say me it is not true ? Do you know all runners here ? I am do this since 2006, and your argument is ZERO with all your other posts. So what did you say ''Segmented runs and single segment runs can't really be compared'' did someone say something different, is this all ?[/quote] Sentences written with such broken grammar that I'm not even sure what you are trying to say, but oh well. Might as well answer the quote: No they can't be compared. Segmented runs have the unfair advantage of you having as many tries as you need for anything, yet only the final try counts towards your time. That is not allowed in single-segment. Furthermore you may take as much realltime as you want with Segmented runs, some from the Portal community here take over a year to make, yet the final time doesn't mention that. [quote]Yeah I was think so. Maybe you should try and break some of the segmented runs and you will learn that this is the hardest and most frustrating category of speedrun. When you can not do this, than shut up. And yes I am in Bitch mode and I like it.[/quote] More broken grammar and the part where you contradict your previous statement that you are not bitching about it.
If you need any more proof that you are a toxic troll, don't fucking call me.
the unpack works from anywhere on the system and includes all files from HL2 and portal
You need to have steam open and own the game on the account you're logged in for the unpack to work.
Portal still has quite a few segmented run projects, mostly for fun misc categories, that top runners and routers collaborate on. Obviously due to the amount of work and people involved, this can take quite a while. I tried something like this myself and it's quite tedious, even compared to just grinding RTA like a reset addict.
Can you please not make a new post every 2 lines of text and use the edit function?
I think a follow button for runners has been suggested quite a few times already and is probably somewhere on the todo list of one of the devs here :)
about the keybinding issue: if all else fails you can always put your custom binds into the file "unpackfoldernamhere/portal/cfg/autoexec.cfg". I have all my save and reset binds there and some custom aliases that I used to use for segmented runs. Also works really well for settings like volume, resetting which maps are unlocked or turning off autosaves.
[quote]Glitch coding , making Pokemon possible to complete in the time to boil an egg or less. No battles, no training, no exploring routes, just from your house to the end of the game. There will be people who disagree and I apologise in advance, but I personally find it kills off the fun and the technique involved in playing the game.[/quote] I wonder where you ever saw a run with no battles at all, because at least the rival battle after picking your starter is forced and save corruption is banned in any pokemon category for where the infamous 0:00 IGT runs are possible. Not that IGT makes sense in a run where you hardreset your console...because it definitely doesn't make any sense.
EDIT: also "no training", well duh, speedruns aren't gonna have grinding, when you can just figure out a better strategy that doesn't require grinding. "no exploring routes" exploration in a speedrun isn't a thing either, unless you're going through randomly generated areas that Pokemon doesn't have.
wrong forum yet again. Does anyone on this stupid site understand how forums work?
Tales Of series is quite large, I've personally played Tales Of Phantasia on the GBA and Tales of Symphonia on the gamecube and those definitely weren't turn-based. Not sure how well Custom Robo fits in here, but Custom Robo Arena is definitely a 100% recommendation from me, even tho I'm not interested in robot/mech stuff at. Other than that I only know a few platformers and simulation (non-meme...feels shit having to even define that...) type games that aren't turn-based; Most fittingly probably Castlevania Dawn Of Sorrow.
you realize that Catch 'em All requires you to actually catch pokemon, not just edit the pokedex values via ace, right?
EDIT: Also mass-farming glitches are banned, meaning that forcing encounters of every pokemon via ace is also not allowed.
once you have a rhythm figured out and there's a window where the game does whatever and you don't need to do inputs, you can keep mashing to not drop your rhythm, so you immediatly start mashing optimally when you need to again. Or you mash while reading chat/notes and not actually looking at the game, if you know your run well enough to know how much downtime you have for reading chat/notes
that has nothing to do with missing site features, the moderators just didn't set the leaderboards up the exact same for whatever reason
There's a torchic route for emerald, I know people have done runs with pidgey and rattata on Red/Blue and Fire Red is possible with all 3 starters, although bulbasaur is quite a bit slower than the other two. As for Gold/Crystal, those are likely possible with Cyndaquil too. Exarion did a few Bulbasaur runs a week or so ago.
the problem I have with games tailored towards speedrunners (which there have been quite a few now) is that speedruns are often interesting due to tricks people find that weren't originally intended by the developers, be it smaller oversights or even glitches. Might just be me tho /shrug