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discussione: Star Fox 64
British Columbia, CanadaLylatR9 years ago

Fair enough. I do get what you're saying about the fact that there's not really a yellow line. And I do think that an "All stages" speedrun would be benefitial, since it could end much like 100% does on Venom. I just kinda wanted a category that incorporated Solar and Macbeth, since I know a lot of people like those stages (especially Macbeth) and it's kinda a shame that you only see them on a run where you're most likely not gonna get that far in anyways.

discussione: Star Fox 64
British Columbia, CanadaLylatR9 years ago

I love how this forum alerts me when someone likes my post but not when someone replies to it.

That was the reason that I suggested them as MISC categories, is because none of them are like really runs, moreso just practice or something you do if your run is dead anyways. And the Booty% one would be timing the stage of Venom, not the whole game. It'd be something you'd do if your run dies on Bolse or something, that's all. But I understand not wanting them. I just found them fun so I thought I'd suggest them.

Now for Yellow Line, the reason that you'd include the first 2 stages in the timing is because you have to play them anyways. You aren't required to play the last 2 because they're not yellow stages. But they could be included.

And the Trifecta% is a category that I've raced with people a few times. I just find it fun when you don't wanna take runs too seriously. But I understand not wanting it on the leaderboards. Really the only one I was kinda serious about was Yellow Line. But thanks for your input :D

discussione: Banjo-Tooie
British Columbia, CanadaLylatR9 years ago

Ah, so I take it people DON'T know about this then. Well as far as I can tell, it seems to work when Banjo grabs onto a pole/vine at the same time as letting the floater out, and since there really isn't much nearby any of the other Floaters, save the beanstocks, it kinda seems a bit useless. I also had Superbanjo on for this, so I don't know if that makes a difference in Floater speed/distance. Plus where could Banjo get up high enough that he could float across, and since floating is so slow, would it even save time if it were possible?

But I'm glad I at least said something. I was moreso thinking of ways to store/duplicate the batteries in GI. Kinda funny that I ended up finding this totally unintentionally in a casual playthrough though.

discussione: Banjo-Tooie
British Columbia, CanadaLylatR9 years ago

Hey guys,

I don't run this game at all (well, I've dabbled in Cheato% a tad, but that's it), but I was doing a casual playthrough and found this glitch. Basically from what I understand it's backpack storage, where one animation of Banjo letting something out of his backpack is over-ridden by another animation. I don't know if this has been discovered before, and I don't know if it would have any application in an RTA run (I know you guys don't use the Floaters in CCL), but I figured I'd say something just in case. Cheers!

discussione: Star Fox 64
British Columbia, CanadaLylatR9 years ago

I have a couple suggestions for miscellaneous categories for this game. They're mostly just memes, but they're things that I've done that I've found fun, so maybe other people would as well.

#1) Trifecta% Rules: -Must Complete Any%, Blue Line, Red Line runs. -Any% must be done last (the cutscenes for the different Venom endings are different lengths, so this would normalize that). -Blue line and Red line can be done in either order. -Timing starts on first frame of Corneria stage, ends when you lose control after killing Andross in Any%. -The game must be reset when "Mission Accomplished" fully appears on screen (dun-dun-dun-DUN, reset on the 4th dun). -Emulators, turbo controllers, and Gameshark cheats are banned.

~Works well as a practice category, or if you're sick of resetting.

#2) Yellow Line Rules: -Must complete all 3 Yellow Line stages (Katina, Solar, Macbeth) from the start of the game -Timing starts on the first frame of Corneria stage, ends after killing the boss of Macbeth (either by shooting the switch or killing the boss. If you kill the boss, it's the frame the "Hit +X" appears, if using the switch, when you lose control) -Emulators, turbo controllers, and Gameshark cheats are banned.

~For playing/optimizing stages that wouldn't otherwise be played in any run other than 100%.

#3) Booty% Rules: -Starting on Venom (Blue), you must crash into Golemech's butt. -Timing starts when you get control on Venom (Blue) and ends on the first frame after hitting Golemech's butt. -Emulators, turbo controllers, and Gameshark cheats are banned.

~100% Meme. Basically you'd do this if your run is dead and you're bored. I don't even know if you can hit his butt, I've never actually tried. But it'd be kinda funny. If you can't, it can be changed to "shoot out his butt".

Let me know what you think. They're all pretty special. I probably just look like a tool, but I think they'd be fun to have. If you have any questions or need clarification, let me know.

MrWang, SageMistress, e Black_sheild ti piace questo
discussione: Star Fox 64
British Columbia, CanadaLylatR9 years ago

It's a nice thought, and I'm not gonna lie, I've thought of similar things myself, but it won't make a difference. ROB speaks on their behalf, and the cutscene ends up being the same length anyways. The only stage that if might make a difference is one where the cutscene can lag the game, such as Corneria or Sector Z. You should kill your wingmates in Sector Z anyways, and you don't want more than one alive for Katina, so the routing can't really change for wing-mate kills.

tl;dr: It won't make a difference.

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