Read the concept and not only the word. I used "IA abuses" when I saw that they use that word. It's obvious that we talk about corner stucks.
Read the post and comments, not only the title ;) I explained why I use the "glitch" word and what is my point.
hahaha men I don't trying to persuade anyone, I only present an idea to see if others agree with it. It's not purely a challenge run (like only handgun, no damage, etc); I propose it in nemesis% or all bosses run, to make speedruns, but fighting the bosses "honestly" (knife or shoot nemesis is the same if you only have to stay quiet while he is stuck, takes more time, but not so much skill, and that's my point). And like you say, if this category is made, the runners are free to use it, i'm not saying to overwrite the existing rules, and I'm talking this to see if others are interested.
I think that the fun part is subjective hahaha I play the game without that bugs because is more funny (than stay quiet shooting). The most change is in the first fight I think, but besides that, yes, it doesn't change so much. My idea surge when I see the top runs, and they show high skills, but in the Nemesis fights it's a bit boring see them only stay quiet shooting (and for me, is boring play the game that way, but I love the dodges, routes and strategies from speedrunning). I only think that is an area where the runners can show more of their skills, and there can be people interested in see or show that skills, but as you say, it's a thing of community acceptance (that's why I present my idea).
And main board or category extension is the same for me, I only posted this here because more people uses this board; i'm not trying to make a revolution hahahahaha. I'm trying to sound as kind as possible. Again, thanks for your answers!
No, Orchlon; I'm not pretending that the mods "spread their ass cheeks". And I really don't see the point of take my idea offensively and make a conflict with that things like "mods and the top runners holds weight in their opinions and you are an valueless outsider". Really you are a great runner (now the best) and I follow your videos often, but please mature, because this looks like a childhood fight, and this is only a proposal in a forum, don't take it to bad.
Guys, i'm not irritated; i'm not saying that my runs are superior (I said that I learn and I'm not in the level of the top runners; for example orchlon, carcinogen, etc); i'm not demanding anything (i'm only proposing an idea that I have); I'm not saying that the other runs are bad (I repeat that in various comments), i'm not trying to make a problem, this is a thread on a forum to exchange opinions. Some of you are serious misunderstanding this, and take offenses for only a idea that I present (without exigency because that is not my intention); i'm not saying that the nemesis% or other rules all bad, garbage, etc or trying to impose my rules to change anything. Because takes more time, I'm proposing other category, to make the runs equal; that's why the categories exist I supose, if not, all of the runs would be any% (because kill nemesis takes more time, knife only takes more time, etc). I know that the glitches, IA abuses, etc are used in much games; that's not the point, and I'm not saying that use it is bad or for noobs, etc. I only think that can be interesting to see the boss fights without IA abuses, stucks, etc (again, I said that I used the glitch word because is the most used, I explained the concept widely to make my idea clear for you) and regular combat abilities in action.
RE1 examples are pause cancel (makes the Chris run almost a only knife); walk back and the zombies will turn, so they are easy to dodge (but with this method takes more time, so is rarely used); stuck the zombie in the statue with the blue gem (but only affect one zombie, is not really important). But this things are not banned in the glitchless rules of the RE1 leaderboard, and the pause cancel is really a game changing.
I really surprised by your replies. I play the game often and I never use that bugs, and they almost never happen. You are trying to say that this bugs happens so often that are innevitable. I don't say that they can't appear accidentally, but if you don't go for do them, it's hard to see them. You can't say that stay behind Brad's body (or the shelving of the RPD Office, or dead bodies near the door of the gems puzzle, etc) shooting and menuing until Nemesis dies, is the same that dodge and shoot actively. Of course fight without use this bugs takes more time (as only knife or Nemesis%; but they have a categories because they are other challenge that any%), but involve other strategies and abilities, and that's for what I aim.
I used the "glitch" word, because is the common, you can use another word (exploit, IA abuse, cheat, etc), but the idea is the same. Again, I don't say that the runs are bad, the runners are noobs or cheater, etc, I see more runs than play it, I'm not in the level of the top runners (they show so much talent and I learn from them); but this catch my attention, because not even Orchlon can compete with Orchlon himself, if in one run uses this exploits and in other he doesn't. Thats why I only ask for other classification without criticize the others negatively.
I think it's not really hard to verify that. That menu manipulation exploit is not really common if you don't make it on porpouse; in the runs and guides, they count the seconds to make the exploit work, it's not something that happens so often accidentally. Not allow menu reloading is something radical. Quickshot is not the same, because involve ability and doesn't broke (make that you can stay quiet only shooting while your enemy do nothing) the game, is like animation cancel in action or fight games; of course you can take some advantages and make some fights easier, but doesn't make the fights a joke, and requieres some effort and practice to work (and it doesn't always work).
Obviously is an abuse of the bad IA, but that changes the fights completely. The stucks and menu manipulation can be happen accidentally, but is different make them on porpouse, like all of the runs (I play the game often without use that stucks and IA abuses intencionally, and they doesn't happen). I think that is undeniable that this stucks and IA abuses, change the nemesis fights completely (especially the first). I don't say that the runs are bad or cheaters, I only ask for a option, to see and make runs with fight strategies that doesn't involve this things in them; because is not the same fight and dodge nemesis actively and only stay quiet shooting in one place until he dies. Thank you all for your replies!
I think that use weak points is for example acid rounds in gravedigger, ice rounds in nemesis, run of nemesis for our right because he uses mainly the right hand, etc. For glitches I refer to nemesis stucks (first and second encounter with nemesis in the RPD, for example), menu manipulation (in the first encounter, for example), and that things. In the category extensions, the all bosses run uses a glitch with the carlos nemesis fight, that stuck nemesis in a weird movement, while the player can attack freely and nemesis doesn't attack in the entire fight. This are some cases that affect the entire fight strategies.
Hi. I'm thinking why here is no glitchless section, especially in Nemesis% routes. I see that in the RE1 leaderboard, the glitchless section exist, and it's only for glitches that are skips that doesn't really affect the gameplay or boss fights difficulty. This catches my attention, because especially in RE3, there are glitches that makes some boss fights a so easy task. I think that is interesting to see the boss fights with regular combat, and see the ability of those who don't like or can't do the glitches. It's not good the idea to make glitchess run separately? Especially in Nemesis% or all bosses (in the category extension leaderboard). Thanks for your reading and reply!
Hi. I proposed it in the RE3 speedrun regular forum. Nemesis% (or all bosses) without GL (similar to Magnum Route). That open new routes and strategies; you can use the magnum, others can find best results with eagle, etc). Thanks!
Yes, obviously the GL is more efficient. I only think in the new strategies and routes that can surge with the GL Ban (I not refer exclusively for the magnum use). Thanks for response!
Hi. Like the title says. Can we have a Nemesis% Magnum Route? I also searched for this in Youtube, Twitch, etc, and there is nothing. All the Nemesis% runs that I saw, use the GL. Or you have some videos of that? It´s most for learning the routes and tactics. (Sorry for bad english).