Hey all. Some questions regarding rules and things I've noticed.
First, the current Emu WR is listed as a 13:14, but the run ends with a 13:24, is this a mistake or is there some sort of timing discrepancy I am unaware of?
Second, the leaderboard allows for Wii Homebrew, does that include mGBA? Just wanted to clarify. Much thanks!
Hey there. I submitted a run yesterday and I plan to submit more, but I specifically wanted to ask if we could get the Japanese region of the game added to the "Region Selection" metric when submitting runs. I have discovered that the JP version has some time saves and I plan to switch over at some point soon to that version, but as it currently stands I can only select US/NTSC region. Thanks!
Hello all.
I have discovered a new route for 100% that saves time, but more importantly the route forgoes having to watch the end cutscenes.
As such, a rule change will be implemented for the category in the coming days.
Time will end when the final boss is defeated, much like any%. All 64 gadgets (there are 67 in total, but three come from the final cutscenes) must be collected before fighting the final boss. As such, all runs will be REQUIRED to record until getting back to file select, to show that all 67 gadgets were collected for verification purposes.
Are there any tutorials of the newest route used for Any% unrestricted (specifically the Moon warp during first cycle etc)? I wanted to run the game a bit back, but was ultimately turned off due to the length (yes 20+ minutes is too long for me personally lol). Now that the category is even shorter, I wanna give it a shot. Thanks!
Hello all.
There are some changes about to take place on the leaderboard. I have reached out to all moderators individually as well, but I wanted to outline some of these changes here before moving forward as to not surprise anybody.
-
Emulator and Console runs will be SEPARATED. This decision is the result of research by several runners (including myself) that have confirmed that Emulator provides a unique advantage that applies to any Tournament Belt run. Specifically, the results screen can be dismissed immediately on Emulator, but not console. This effects the Ring-Outs categories more, but separating all of them makes the most sense. I will leave a function to see all runs compared against each other for reference, but the default, will become console/hardware runs. I know that this may anger some runners of the game, but the advantages provided, short length of runs and the growing community make this more integral now than it was before.
-
Inactive moderators will be removed, and new moderators are going to be added. Any current moderators that DO NOT want to removed, please respond to my message or here in this forum post.
-
No-Ring Outs is now the default category for the game. Ring-Outs simply put is very close to being fully optimized (if it isn't already). As such, No Ring-Outs is a better candidate for our default.
-
Some minor rule changes (that are less changes really, more so clarification). Ring-Outs runs may ONLY be won via Ring-Out. Lastly, TKO runs must ONLY have TKO set as the method of elimination, and all other win conditions must be set to OFF. Any TKO runs that do not display the rules screen with with these conditions met, will be rejected. This will not apply to any TKO runs set before this clarification was made, as those runs have already been verified to have only TKO eliminations, but for the sake of simpler retiming, having the rule set clearly dictate that TKO is the only possible way of elimination makes sense.
Hello. I started this leaderboard years ago, being the only person on it and expecting it to mostly remain that way or not much bigger. I am very pleased as to how the community has grown into a full fledged scene over the years to completely shatter my expectations.
With that, I have stepped down as a moderator and I am retiring from the game entirely (I may run again eventually). This scene is just big enough to be a bit above my technical skill to moderate properly, and furthermore, my job demands a lot of my time via touring/traveling and I won't be able to have a level of consistency that you all deserve for your hard work and dedication. I wanted to thank everybody for continuing to push the game, coming up with cool new categories to run and just being awesome in general. Looking forward to seeing what you guys and new runners will do over the years.
Hello everybody. Just yesterday, a new skip was found in the N64 game Chameleon Twist. More or less, using some of the games movement (tongue vaults) we can clip through doors in the stage Kids Land.
As a community, we have known about door clipping for a bit now, but the doors in Kids Land are somewhat different. As such, it took years for us to be able to successfully clip one of the doors. The door in question is the exit door in the room with 5 platforms (one of these platforms will be illuminated for reference).
The CT community is looking into creating consistent setups for the trick and need all the help we can get! This trick could potentially push the game to sub 10 minutes if we can figure it out. Below you will find two links, one that shows off the first successful attempt at clipping through one of the doors in the stage (done by Custom) and another that shows the inputs via TAS and with a different camera position (done by CyanideGunner)
There is a $100 bounty for a consistent setup.
Hey all,
Against all odds, The Powerpuff Girls: Chemical X-Traction has been accepted as a bonus incentive for ESA Summer 2021. This will be the games first major marathon appearance (assuming the incentive is met). I'm honored to be doing the run and hope to do us proud.
I will be doing Buttercup 100% on N64 console (not EMU, as ESA has a strict no EMU policy). It will be directly after my Sneak King run. When a schedule is finalized, I will share it to this thread.
I've made a new IL category for the cart racing mini-game. Both courses can be found under the "Level Leaderboard" tab.
Hello,
In the past few months I have started running Doraemon 2 and 3 for the N64. During another runners research into Doraemon 3: Nobita no Machi SOS! the runner BDLCrusher came across this article detailing a debug menu in Doraemon 3 that allows for access to an unused map and a variety of other features.
https://tcrf.net/Doraemon_3:_Nobita_no_Machi_SOS!
More curious though is that according to the same website, evidence exists in the code of Doraemon 2 for a debug menu as well. I thought this may be useful to archive here as well for those curious.
https://tcrf.net/Doraemon_2:_Nobita_to_Hikari_no_Shinden
Lastly, I understand that much of the Doraemon community does not speak English. As such, those who do please reach out. I would love to start a dialogue about these two highly unexplored games with other Doraemon runners.
I added one new category. TKO. I decided to run it for fun and it seemed fun enough to include as an Individual Level category.
I am not able to remove the option for TKO from Full Game runs. Any Full Game run submitted using TKO will be rejected or altered to be in either Ring Outs or No Ring Outs. (as you can't win in full game with TKO anyway).
Knock em dead guys.
Hello everyone. To celebrate some new world records set recently in the Ring Outs categories by EarlHickey, I have decided to add two individual level categories below the full game categories.
There you can find Special Match - Battle Royale. A 4 person and 40 person match both have submissions now open in Ring Outs and NRO. Enjoy!
Hey everybody.
In the rules for Pitch Perfect, it was never specified if the levels had to be done in any particular order other than beginning with Level 1 and ending with Level 8. For clarification, I have updated the rules stating that any order a runner chooses is fine between levels 1 and 8.
Next and more importantly, there is now an Individual Level leaderboard underneath the Full-game Leaderboard. Currently only Pitch Perfect Individual Level runs are open for submissions, but that may change if the community desires.
Lastly, I was not able to make the Pitch Perfect IL leaderboard display the high score rather than a time. If anybody knows how we might accomplish this, please enlighten me. Thanks!
Im active again. Just saying hi. I added some infromation to the games main rules due to a descrepancy I noticed that hasn't been discussed.
Have all submitted runs up to this point used RTA timing? I wanted to comfirm this as it has always been my assumption that we all used RTA. If that's incorrect, we can adjust the rules and retime runs as needed, I just want to clarify. Thanks!
I requested this game as part of the aeries and my request vanished. Was it rejected for some reason?
Hello. I requested a new game as a part of the Doraemon series earlier today. I checked back in, and I have no notifications stating that the request was rejected or approved, but the request has vanished from my "Pending Actions".
Did I do something incorrectly in my request form? If this is a very obvious question, my apologies. Thanks.
Hey everybody. Long time runner of Sneak King. Just wanted to post the innagural thread saying welcome. It took 14 years, but there are finally runs of all three games. Happy to unite the leaderboard as a series now that we have runs of them all!