Commenti
discussione: Super Mario Odyssey
Victoria, AustraliaGoodGoomba5 months ago

I think part of the reason for the IL leaderboards' removal was the extra work it brought for the verfiers, and there's already always been a lot of full-game runs to verify. Especially since the IL boards weren't accurate with regards to actual rankings, and full-game runs are generally considered more important/cared about, it made sense to ditch the IL boards so verification time could be better spent on the leaderboards the majority of people care about.

discussione: Super Mario Odyssey
Victoria, AustraliaGoodGoomba1 year ago

@KilleDragon I think this is the sheet that you're thinking about (it doesn't seem to be updated anymore, not sure if there's a new one). And yeah, All Toadette Achievements used to be a category extension, but it was removed in July 2021 as per a vote.

discussione: Super Mario Odyssey
Victoria, AustraliaGoodGoomba1 year ago

When you're at that level, what is generally accepted as the best thing you can do is to just do plenty of no reset runs (or at least resist the urge to reset too often) so you can get more familiar and fluent with movement. If you're already doing that, then you may want to practice individual kingdoms that you find tricky and try to plan out/memorise roughly what movement to do where. Good luck with your runs :D

KilleDragon, GeometryDashFan e 2 Altri ti piace questo
discussione: Super Mario Odyssey
Victoria, AustraliaGoodGoomba1 year ago

It's a custom comparison they made using a website like amyy.me/splitmaker/ . The idea is that you upload your splits file which has your best segment times, and then it distributes total timesave for a given target time roughly according to split length (i.e. longer splits are given more timesave than the shorter splits).

For example, if you're going for subhour you could set the target time on that splitmaker to be 0:59:59.99, and it would calculate how much off sum of best you need to play (e.g. if sob = 58:59, then you have 60 seconds to lose and still get 59:59) and then distribute that time over each split and save it as a comparison so you can see how far ahead/behind it you are during a run like you would for your PB. Another similar use for it is putting in your current PB as a target time and it distributes your timeloss more evenly across the run, making what some call a "balanced PB" comparison (because you may have a lot of timesave in one split and it can be easier to compare to a comparison where that time is spread out over the run)

I hope that makes sense, it's a bit tricky to just explain so hopefully I got the idea across.

Sconosciuto
Victoria, AustraliaGoodGoomba1 year ago

Presumably the requirements for 100% will be whatever the game looks for to mark the save file as 100% completed (I think it's indicated by a little blue tick on it). Pretty sure people have worked out that this includes the 10-coins (would make sense because they're required for the level 100% indicator) and I think I heard somewhere that you also need the standees too.

discussione: Super Mario Odyssey
Victoria, AustraliaGoodGoomba1 year ago

Unless the old data was completely overwritten, you might be able to inspect the contents of the file with a text editor because Livesplit Split files (*.lss) are just XML. From there you find in <Segments> the <Segment> tag for your last split, which would have your PB time under <SplitTime name="Personal Best">. Although, if the file was completely overwritten your old PB time wouldn't be there. In that case, I don't think there's a way to it back unfortunately.

To prevent the same thing happening in the future, when you want to make new splits for a different category/game, first right click Livesplit and save splits (or 'save splits as' if you want a backup), then right click again and select 'Close splits'. From there you can use the splits editor and save the new splits as a different .lss file.

Racso_Lagrup piace questo
discussione: Super Mario Odyssey
Victoria, AustraliaGoodGoomba2 years ago

If it's the run Shadow said, then that wasn't fast action guide skip. Fast action guide skip is when the game doesn't freeze for about a second after the screen fades back from black just after skipping the action guide, so it'll be fine.

I'm not a verifier, but I'd imagine that rule is only really enforced for very top level runs. If I remember correctly, that rule was made mainly with Nipple% in mind, where being on older Switch firmware (on which fast action guide skip was much easier) could possibly be an unfair advantage at the WR level.

grnts8 piace questo
discussione: Super Mario Odyssey
Victoria, AustraliaGoodGoomba2 years ago

For beginners, it's generally accepted that the best way to practice is to do full runs, as it will help you get more comfortable with movement in general and you'll improve your game overall. But I do agree with Arkani, there's no harm in focused practice on something you struggle with as a beginner.

Jacobplayzthis e grnts8 ti piace questo
discussione: Super Mario Odyssey
Victoria, AustraliaGoodGoomba2 years ago

I think it's closer to 15 seconds over physical, but yeah load times. Not a huge deal at a beginner-intermediate level, and even at a top level some still use physical.

grnts8, DMBOS_27YT, e NG65_Productions ti piace questo
discussione: Super Mario Odyssey
Victoria, AustraliaGoodGoomba2 years ago

Changing the time mid-run is allowed, and you don't need to record with a capture card for the video to be verifiable, camera footage is fine as long as it is clear enough.

gourmet529 e BananaBoi57 ti piace questo
Victoria, AustraliaGoodGoomba2 years ago

Nope, just need to "beat the game while collecting all moons associated with the main story quests".

3ommy25 piace questo
Victoria, AustraliaGoodGoomba2 years ago

Been suggested before iirc, been rejected.

3ommy25, lazerlizard13, e Duckable ti piace questo
discussione: Super Mario Odyssey
Victoria, AustraliaGoodGoomba3 years ago

Upload to Google Drive, right click the video, press 'Get link', change the dropdown at the bottom from 'Restricted' to 'Anyone with the link', click copy link and put that in the video link part of the submission form.

notcooper e Pear ti piace questo
Victoria, AustraliaGoodGoomba3 years ago

Banning balloon codes wouldn't work because what streamers do in max% is get their audience to friend the switch account so that their balloons show up more often in the balloon list. Even not doing the friending thing, big enough streamers could still flood the list enough to their advantage.

3ommy25, Duckable, e CatWario ti piace questo
discussione: Super Mario Odyssey
Victoria, AustraliaGoodGoomba3 years ago

Nope. (You would need a pretty powerful PC to be even close to on par with console, anyway.)

Wookis, EllaTAS e 6 Altri ti piace questo
Victoria, AustraliaGoodGoomba3 years ago

I know min cap throws is a thing in low%, but iirc the general consensus is that there's not much interest in doing it as a speedrun.

discussione: Super Mario Odyssey
Victoria, AustraliaGoodGoomba3 years ago

Being able to do a downthrow with motion controls isn't very important in any%, so whether you use procon or joycons is entirely preference (though most people prefer procon).

There are some small parts of the run where using a motion control downthrow is a feasible strat, and so some procon runners choose to have connected joycons on standby for use then.

I guess doing a downthrow on procon can be useful for some backups, in which case you can press Y or X after ground pounding while not holding a trigger button (otherwise you'll roll)

Gabby_smo e Duckable ti piace questo
Victoria, AustraliaGoodGoomba3 years ago

The "all non-story moons" detail seems like it would be just all moons without a few story moons that don't have any other moons locked behind them (snow barriers and darker side are the only story moons like this off the top of my head).

Victoria, AustraliaGoodGoomba3 years ago

Seems too arbitrary; the run would just be any% until Wooded, minus Lake.

Collin_1029 piace questo
Info su GoodGoomba
Super Mario Odyssey speedrunner from Australia :)
Iscritto
6 years ago
Online
5 days ago
Runs
85
Giochi corso
Super Mario Odyssey
Super Mario Odyssey
Ultima corsa 20 days ago
39
Runs
Super Mario Odyssey Category Extensions
11
Runs
Super Mario Sunshine
Super Mario Sunshine
Ultima corsa 3 months ago
9
Runs
Super Mario 3D World + Bowser's Fury
Super Mario 3D World + Bowser's Fury
Ultima corsa 4 years ago
7
Runs
Untitled Goose Game
Untitled Goose Game
Ultima corsa 5 years ago
5
Runs
Stop Disasters!
Stop Disasters!
Ultima corsa 2 years ago
4
Runs
Super Mario 64
Super Mario 64
Ultima corsa 3 years ago
3
Runs
Super Mario Bros. 3
Super Mario Bros. 3
Ultima corsa 4 years ago
2
Runs
Giochi moderati
Stop Disasters!
Stop Disasters!
Ultima azione 1 year ago
4
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