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discussione: Tom Clancy's Rainbow Six Siege
I fixed that. Time was ascending ^^
discussione: Tom Clancy's Rainbow Six Siege
"Video recorded, no sort of aim lock or game enhancing program or command(s), all situations in 1 run, time must be w/o loading, don't use in-game timer, 1/100sec, the real timer starts at beginning of screen fade-in, and the real timer ends at the disappearing of the HUD (not at "MISSION SUCCESSFUL")."
Crucrux piace questo
discussione: Tom Clancy's Rainbow Six Siege
Hi,
I noticed that there is a "little" classification problem here with R6S.
When we do a better time than the previous player, we're ranked lower than him and if we do a worse time, we're ranked higher than him.
Can someone fix that ? (Sorry for my broken english :p)
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