Runs?
"Video recorded, no sort of aim lock or game enhancing program or command(s), all situations in 1 run, time must be w/o loading, don't use in-game timer, 1/100sec, the real timer starts at beginning of screen fade-in, and the real timer ends at the disappearing of the HUD (not at "MISSION SUCCESSFUL")."
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Tutorial Dialogue Skip
Just a quick update, since the dialogue skip for Tutorial runs is no longer possible, we have added no skip as a variable
If you have any runs that do not use the dialogue skip, feel free to resubmit them under the new parameters!
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