Burger% has 1 burger that is under the bridge to the left of base that isn't terrible to go out of the way to get. idk if its to major a concern as its kinda a swoop under and grab situation where if there was ice it be on top the bridge and have to climb or walk around and may take longer would have to test situation to see the time difference. may also get stuck under the bridge depending on ice level and not be grabbable if so. (few seconds difference guessing)
other that is even remotely near water would be the log on the island by the lake. which normally just drop down into and fiddle with the rocks till you can touch the burger.
route I did used the bridges as it was already right next to logically and wouldn't really have much advantage to drive over the river. kinda just made a big loop as waiting for time to progress till day for wolfgang to be spawnable and grab the last in the cave.~which depending on how long someone choses to stand at the gate will alter the run cutting out the need for time to progress to be spawnable and may need to adjust the ruling of when the speedrun starts moment
It is possible to escape from cool infinity with the propeller hat duck. The duck does take a while before de-spawning as it slides on top the water. was a dead run so I stopped recording while waiting for ducks to finish the loop to collect averages and had it happen.
current averages per level: format> enter second area. end/return to start
infinity cool: down slide 8:01. return pipe 14:13
quacking the ice: down slide 5:21. drop from lift 12:04
hippospace download: enter the rocket 7:05. drop 18:59
rooftop one percent: into elevator 9:16. down gutter back 15:15
I broke down each level in my live splits to entering the second area(rocket, down slides to second pools, elevator) and am force completing the level even if run is dead and resetting after to collect data and here is roughly what I obtained will update with closer values as I obtain them
infinity cool: yet to see the lower limits so time there can be decreased a fair bit atleast lose 2 minutes(my averages suck rng just unlucky to record a lower value)
quacking the ice best possible is 9:09:xxx(can't go lower than this due to lift animation doesn't spawn any earlier or move)
hippospace download: 11 minutes rocket animation+duck floating(15 minute theoretical)
rooftop one percent: best to elevator so far:3:14 and loop by 7:54
(current estimated fix value{33:09:xxx})(20 minutes are basic forced wait due to 11 from hippospace and 9~ on quacking the ice)
escape the map using the cow print chute and have the duck no longer be selectable/tab change.
20:13:21
might be possible to fall off one percent rooftop as well but would have to get proof situation.
death%/escape%
doesn't have to be its own level could just be another category of hippospace download's level%
rocket: moment a duck enters the rocket time is set 10 minutes before launch. takes roughly 1 minute 20 seconds before duck is in play again. so 11 minutes of time stuck waiting for the rocket sequence to finish
entered the rocket at 4:18 with the green duck. no other ducks in the bong. had to wait till 14.18 one entered the bong about 12 minutes in so it will go after 10 minutes of the duck getting in situation def will submit it once I finish the full game speedrun 15:51 run
was then followed by a 20 minute infinity cool which killed the run
doing a run right now for full game and got a run to 21 minutes so does take time. hoping to see sub 20 hippo
rocket is half based on if there a duck inside the anti grav or not. will take a while if there is one that not moving situation
green v yellow duck paths for loop reference green duck takes roughly 2 minutes to get into the suction pipe from start and can get into the anti gravity by 3 minutes(not constantly making to the suction pipe either) yellow duck launched from robot if it gets a good bounce to the left can make it to the suction pipe in 40 seconds and has the speed to make it to the anti grav by 45 seconds. (if it hits the left side has high chance to make it into the suction pipe either directly or with a bounce or two in water from momentum)right side means a full loop around and will be even slower than green main issue is the anti grav section just horrible rng on the ducks making it out in any good time and seemly getting suspended in there for the longest time.
After the next major update(hope summer vac.) plan to attempt 100% in 1 sitting. This would be after a few any% runs first to get a good route and such down since it will prob be an all day run. want to know what the community thinks will define the 100% route.
these are the key requirements I can think of: and how to track for moderator to verify.
gold trophy from festival race-chapter 1. placed in second floor of cafe shelf. walk past every day. Along with all 6 stamps 6/5 stamps
beaten all bosses > right now there are no secret or hidden bosses but leaving in. incase they add an area after any% or there a side quest added. wait and see situation
complete the story-end of any% route> right now its the crow off screen but may change
all quests completed> inventory all completed greyed out
all badges> chilala's shop will have to get count and see total. treat them like blue coins from super mario sunshine and just have to get the count as you go? or have to count all them when you try to swap them.
all building upgrades> bollio's shop both town and in cafe ones maxed.
max bread upgrades? don't know if there is a max but know there will have to complete a ton to obtain enough skill points to complete next requirement
all skills for both(all 3 once rapier is added) weapons. prob the longest part of the speedrun to obtain all these due to the constant grind of more ingredients to sell to level up bread levels to get more skill points. but as more areas are added more bread unlocks are to so might not be as bad later on but currently sucks.
max upgraded stats training;(hp, luck, attack) just cash and building upgrade currently to complete easy check off the list.
max friendship?>hope they add a menu to show be a pain to track otherwise.
Breaks due to time possible being long run> leave it up to the moderator to make the final decide just giving suggestion.
I like the multiple mario games rules version and will link
any% guess will be 3+ hours after next update giving them credit for more content or blocks in routing.
current guestimate would be 10-15 hours current patch but not tested. how long would take to get all skills. but would decrease when more breads are added due to more skill point availability. increase with addition of rapier.
have had 2 runs sitting in pending for 23 days. both categories. just wanting to check up make sure things are good. not in any rush for it to be done with holidays seasons.
Will be running this category and wanted clarification. Does this mean the best ending or all endings? 13 endings but only 1 that has the afterwards situation. some endings can be skipped as they don't provide charms to obtain the final ending with the epilogue. working on routing it out and need this clarified before putting in a few attempts since it can change the time drastically. the true ending does have credits roll as well.