Commenti
discussione: The Site
AustraliaFireFox8 years ago

Can you change my name to "FireFox"? I just noticed that the name was free.

discussione: The Site
AustraliaFireFox8 years ago

@kirkq It's been suggested that I take over the Dirt Rally and Dirt 3 moderation, which I'm happy and willing to do. PojeBunny is the most vocal, however I can vouch that there are issues and obvious disjointedness to the Codemasters/Colin McRae Rally speedrunning community due to the sporadic moderation on the leaderboards. Not to mention the lack of effort towards the games in the first place from aforementioned current mods.

YUMmy_Bacon5 e HighPriest ti piace questo
discussione: Crash Team Racing
AustraliaFireFox8 years ago

You need to drive further up before turning around and going backwards for the first shortcut, otherwise that tends to happen. I usually aim to touch this dark bar here as I'm turning around- http://imgur.com/a/rTE3N

You also can't land too far ahead, which is another reason. You usually aim to get SG as you land that cut, but if you land a little too far ahead of that it can respawn you as well.

MaidSiku piace questo
discussione: DiRT 3
AustraliaFireFox8 years ago

@TARS "The skip is using alt+ tab or alt+enter making it skip the whole promo instruction. I tried this on mac an it didn't work."

Try using dialogue skip v2 where you resize the window instead. I don't see why that shouldn't work on a Mac.

discussione: The Site
AustraliaFireFox8 years ago

Is there a way to have leaderboards set so that only level leaderboard submissions have the millisecond parameter while full runs submissions don't?

discussione: Crash Team Racing
AustraliaFireFox8 years ago

NTSC (American) has a few of it's own glitches, but language glitch on PAL (European) saves the most time. However because NTSC runs on a slightly slower framerate, you can jump a little bit higher/farther, making some tricks ever so slightly easier.

Longfield piace questo
discussione: Crash Team Racing
AustraliaFireFox8 years ago

Been playing around on my Vita version (PAL) and Pull said that it cuts load times, but it also speeds up the entire game, not just the load times. Using external timing on a crappy Crash Cove run, a time of 1:28 was actually 1:25 RTA. (In comparison to a PS1 emulator, a time of 1:23.14 was actually 1:24.42 externally.) Does this sped up of actual gameplay happen on PS2 as well?

discussione: Crash Team Racing
AustraliaFireFox8 years ago

Yeah, don't worry. I'm good with boosting and all of the shortcuts except for some of the more extremely difficult ones and a few consistency issues.

Wouldn't be surprised if none of the characters were unlocked, but it seems to be that I should pick Dingodile/Tiny, so in a 4-player match it sounds I'll still have a preferable options. Will prefer Coco/N.Gin though just because I'm way for familiar with those stats. Thanks for the advice guys.

discussione: Crash Team Racing
AustraliaFireFox8 years ago

Got a local retro tournament coming up in a few weeks, so I'm just preparing for what characters I should pick if Coco/N.Gin get taken.

Wouldn't Dingo/Tiny/Papu be worse for some of the high-turning courses/tech? Or would they still better than Crash/Cortex even in those situations?

discussione: Crash Team Racing
AustraliaFireFox8 years ago

If you weren't able to use Coco or N.Gin, would Crash/Cortex be the next choice, or would it be Pura/Polar?

discussione: Crash Team Racing
AustraliaFireFox8 years ago

Anyone got a good explanation for how to jump onto the wall the second time? I can slide into the and drop off just most of the time just fine, but when going backwards around the track I can't seem to pinpoint the place you're meant to jump from. It just seems random whether I get over the wall or smack into it.

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