I've tried to do a couple of Wales runs recently but I keep dying at the end and my brain has melted after only a couple of runs. Game's hard to speedrun.
Sup Bunny, good to see you again.
I'm very against that imo, "visibly acceptable manner" is way too open to interpretation and has too much of a grey area for me to confidently moderate properly. Having the game just say "yes" or "no" makes it very clear, even if it feels like it's somewhat borked. Figuring out how to properly activate the triggers I feel is an integral part of the speedrun. :/
Cheers
Hi there, looking to add Strikers 1945 as a series as we currently have all 3 games listed up individually.
https://www.speedrun.com/strikers_1945 https://www.speedrun.com/strikers_1945_ii https://www.speedrun.com/strikers_1945_iii
Please identify the run in question. You can also join our discord and post any issues that arise in there.
Don't see anything in the rules about it.
What will be the use of the Level Leaderboard here in that case? Will it be removed similar to OG CTR or will we have two leaderboards storing the same information?
Unlikely it was deleted by a mod. Might have happened when the site did it's security rollback a while ago.
I manually time it for each loading screen, using the parameters set in the rules, but current there's a flaw in what's being tracked as the load times so I need to change the rules and redo the load times. Previously it was the visibility of the white spinner, but there's some weird delays that happen before and after those sections so I want to account for those too.
So with the release of Dirt Rally 2 less than a month away, I've been having thoughts on how runs should be handled for this new release. There are issues with how the board for Dirt Rally is currently set up and I wanted to open up a discussion as to how we can improve it.
Currently in Dirt Rally we have the leaderboard setup in Level Leaderboard, as the grid layout looks a lot nicer and easier to see who is on top in the overall view. The downside to this has been that none of the runs are considered 'full game runs' and thus don't appear at the front of runners profile pages, which is a shame cause a lot of these runs are extremely good. For Dirt Rally 2 it would be nice to actually have these runs be more publicly displayed, but that grid layout is much easier to look at overall.
As a result of having the runs on the 'level leaderboard', we don't have any space for proper individual levels. Dirt Rally had online leaderboards but I'm pretty sure the times have been hacked for those. A solution I have pondered for Dirt Rally at least is to request a separate 'category extensions' leaderboard to store IL times if people wanted them. If runs were stored on the full game runs board we would have space for these, but if we decide to use the same level leaderboard setup for DR2 then a category extensions board could be an option if people want it. The overall question is whether people are interested in having ILs or not, both for Dirt Rally and DR2.
We had a fair bit of timing issues when first doing DR runs. Ultimately IGT was easier and favoured more due to inconsistent loading times, however IGT has a number of issues of it's own. Firstly, IGT doesn't increment during the setup/repair section of runs, allowing people to just dawdle around during that section. Secondly it completely eliminates any speedrunning tricks that we could implement. For example, we could take a 10 second penalty by jumping the start, allowing us to save 5 seconds RTA for a total of a minute over the full 12 track run. It also means runs are completely dead upon an out-of-bounds penalty, and kills off any potential for wrong-warp strats to be used in runs as well. Because of this, I believe we should start fresh for DR2 using LOADLESS timing instead. This doesn't come with it's own consequences though, mainly being way harder to time locally and it's also way more work to validate runs. I personally am willing to put the work into this validation process as the community should be small enough to handle that, however without a proper load remover it opens up the opportunity for accuracy errors to be introduced. Given that we round down the second anyway it wouldn't be too inaccurate, but still more likely. With this timing methodology I believe runs will become much more of a true speedrun than what they currently are.
So those are the main issues I want to hear people's thoughts on. Did having runs stored on the level leaderboard work well? Would people be interesting in being able to submit ILs? What timing methodology should we go with for the future?
I have submitted runs on a phone camera. Mainly cause Vita capture cards are expensive grumble grumble, so yes.
I've posted about the issue before in the SR forums when I was correcting for IGT on Larathen's run. No one really had any answers, so I'll I can really say is that it's just a weird glitch with that one run. The only thing I can think of would be to get Bunny to delete and resubmit his run, which is a bit of a pain to do.