Commenti
discussione: Dirt Rally
AustraliaFireFox5 years ago

Could you post the link to your run in this thread? I'll get around to adding it if everything's all peachy with it.

MiPS piace questo
discussione: Dirt Rally
AustraliaFireFox5 years ago

I've tried to do a couple of Wales runs recently but I keep dying at the end and my brain has melted after only a couple of runs. Game's hard to speedrun.

discussione: DiRT 3
AustraliaFireFox5 years ago

Fyi you can set your preferred difficulty and assists before starting the run by simply doing a quick race and setting them from there as it carries over into career mode.

ViperUK piace questo
discussione: DiRT 3
AustraliaFireFox5 years ago

Sup Bunny, good to see you again.

I'm very against that imo, "visibly acceptable manner" is way too open to interpretation and has too much of a grey area for me to confidently moderate properly. Having the game just say "yes" or "no" makes it very clear, even if it feels like it's somewhat borked. Figuring out how to properly activate the triggers I feel is an integral part of the speedrun. :/

josef733, HighPriest, e ViperUK ti piace questo
discussione: Strikers 1945 II
AustraliaFireFox5 years ago

Added. Will edit your run to use the PS3 option.

cheekychunk piace questo
discussione: DiRT 3
AustraliaFireFox5 years ago

Please identify the run in question. You can also join our discord and post any issues that arise in there.

AustraliaFireFox6 years ago

Don't see anything in the rules about it.

AustraliaFireFox6 years ago

What will be the use of the Level Leaderboard here in that case? Will it be removed similar to OG CTR or will we have two leaderboards storing the same information?

discussione: DiRT 3
AustraliaFireFox6 years ago

Unlikely it was deleted by a mod. Might have happened when the site did it's security rollback a while ago.

Tron_Javolta piace questo
discussione: DiRT 3
AustraliaFireFox6 years ago

Was meant to have better internet by now, but still getting screwed on that front with the internet people. Would love to participate otherwise.

ViperUK piace questo
discussione: Dirt Rally 2.0
AustraliaFireFox6 years ago

I manually time it for each loading screen, using the parameters set in the rules, but current there's a flaw in what's being tracked as the load times so I need to change the rules and redo the load times. Previously it was the visibility of the white spinner, but there's some weird delays that happen before and after those sections so I want to account for those too.

discussione: Dirt Rally
AustraliaFireFox6 years ago

So with the release of Dirt Rally 2 less than a month away, I've been having thoughts on how runs should be handled for this new release. There are issues with how the board for Dirt Rally is currently set up and I wanted to open up a discussion as to how we can improve it.

Currently in Dirt Rally we have the leaderboard setup in Level Leaderboard, as the grid layout looks a lot nicer and easier to see who is on top in the overall view. The downside to this has been that none of the runs are considered 'full game runs' and thus don't appear at the front of runners profile pages, which is a shame cause a lot of these runs are extremely good. For Dirt Rally 2 it would be nice to actually have these runs be more publicly displayed, but that grid layout is much easier to look at overall.

As a result of having the runs on the 'level leaderboard', we don't have any space for proper individual levels. Dirt Rally had online leaderboards but I'm pretty sure the times have been hacked for those. A solution I have pondered for Dirt Rally at least is to request a separate 'category extensions' leaderboard to store IL times if people wanted them. If runs were stored on the full game runs board we would have space for these, but if we decide to use the same level leaderboard setup for DR2 then a category extensions board could be an option if people want it. The overall question is whether people are interested in having ILs or not, both for Dirt Rally and DR2.

We had a fair bit of timing issues when first doing DR runs. Ultimately IGT was easier and favoured more due to inconsistent loading times, however IGT has a number of issues of it's own. Firstly, IGT doesn't increment during the setup/repair section of runs, allowing people to just dawdle around during that section. Secondly it completely eliminates any speedrunning tricks that we could implement. For example, we could take a 10 second penalty by jumping the start, allowing us to save 5 seconds RTA for a total of a minute over the full 12 track run. It also means runs are completely dead upon an out-of-bounds penalty, and kills off any potential for wrong-warp strats to be used in runs as well. Because of this, I believe we should start fresh for DR2 using LOADLESS timing instead. This doesn't come with it's own consequences though, mainly being way harder to time locally and it's also way more work to validate runs. I personally am willing to put the work into this validation process as the community should be small enough to handle that, however without a proper load remover it opens up the opportunity for accuracy errors to be introduced. Given that we round down the second anyway it wouldn't be too inaccurate, but still more likely. With this timing methodology I believe runs will become much more of a true speedrun than what they currently are.

So those are the main issues I want to hear people's thoughts on. Did having runs stored on the level leaderboard work well? Would people be interesting in being able to submit ILs? What timing methodology should we go with for the future?

ViperUK piace questo
discussione: Dirt Rally
AustraliaFireFox6 years ago

Okay I got bored and it seems the glitch is specifically that the overall view sorts by RTA no matter what. As a workaround I've removed RTA from the submissions and put them in the descriptions so it'll sort correctly.

Ananas piace questo
discussione: DiRT: Showdown
AustraliaFireFox6 years ago

Added to resources.

ViperUK e shred ti piace questo
discussione: Dirt Rally
AustraliaFireFox6 years ago

Added to resources

ViperUK piace questo
discussione: DiRT 3
AustraliaFireFox6 years ago

Link in the resources updated.

ViperUK piace questo
discussione: Crash Team Racing
AustraliaFireFox6 years ago

I have submitted runs on a phone camera. Mainly cause Vita capture cards are expensive grumble grumble, so yes.

discussione: Dirt Rally
AustraliaFireFox6 years ago

I've posted about the issue before in the SR forums when I was correcting for IGT on Larathen's run. No one really had any answers, so I'll I can really say is that it's just a weird glitch with that one run. The only thing I can think of would be to get Bunny to delete and resubmit his run, which is a bit of a pain to do.

Ludovico-Ltd piace questo
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