The ones in the spreadsheet are just no vid no did loool
I'm retiming newly submitted runs to end at the first frame you touch the winpad if you're confused on the times you're getting.
My man's uno sage and Alex all want mod !!1!1!1 also I want mod tooooooo!!!1!!!!!!!!! Free mod for everyone! You get a mod, we all get mods!!!!
I think I stood still with tpose when waiting for something in one of my runs as JOKeee that's ok right
Ok so idk the advantages of leaderboard players or whatever but arguing "there were too many glitches" is very vague and to a outsider's viewpoint it's kinda dumb because generally it doesn't matter how many glitches are used in any%, but by p2w, you can just rule out glitches that are p2w, and the standard Roblox glitches used to break literally any Roblox obby game are allowed and see how that pans out. Soo basically ban p2w glitches and allow the rest Edit: speed glitch would be definitely one to ban and all the runs using it don't have to be deleted , they could go into a misc category while new any% runs start rolling
any% is probably the most fun to run in games because you can break the game lolll, anyways, I'm sure new benefitial glitches could be found in a route , I'm not talking the patched speed glitch or whatnot, but discovering NEW stuff , brining on a new era of any%! I mean, can't u like zen clip some spots
Kb lag is a universal glitch for the entire server if there are 1000 or more deaths in the death counter, the more the laggier I say this confidently but not surely that this is the case since I didn't test it much
Sorry for the edit but: my suggestion is to add a sub category regarding kb lag, this suggestion might be a bit biased supporting kb lag but it's because I have a toie run, I don't mind what happens to kb lag runs but I only request you don't remove kb lag runs where kb lag doesn't seem to affect the run much @Zaikotic
https://www.speedrun.com/jtoh/run/yv6r26oz why did you put this run into glitchless? @IVTROY