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discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

You gotta love @pellsson

"really simple"

"2x 1microfarad capacitors (like $3 in total ;)). You effectively separate the two pulse waves to one channel, and the triangle, noise and DPCM on the other."

sad_david e roopert83 ti piace questo
discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

That will be fun to watch =)

@KingOf_JonnyBoy - there already are any% races - they're really low-key and non-official, but every Saturday at 1pm CST

discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

You could do a double female if you have two more double male cables.... basically you need to split the red from the NES into two signals so it can go into the red and white part of the GV-USB2 (or whatever you use that goes into your computer)

https://www.amazon.com/Cmple-Y-Adapter-RCA-Plug-Plugs/dp/B003ZEK3QE/ref=sr_1_1?ie=UTF8&qid=1520363159&sr=8-1&keywords=male+rca+splitter

^ That would work - it's just really short

discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

You'll end up with a time that is slower than if you used the exact same inputs on a system or emulator that ran at actual speed.

sammy64 e KingOfJonnyBoy ti piace questo
discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

He's obviously SMG69. But even if he wasn't (which he is), you heard Rupert JUST say that he submitted an old andrewg run as his own... How are people still defending him?

Helix, coolestto, e KingOfJonnyBoy ti piace questo
discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

Give it a few hours...

MarthSR piace questo
discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

This is SMG69, it was obvious since the second he posted his "hi" post. His 5:07 will be spliced even if it doesn't look like it. You can't get a 507 on your first day. It's insulting to the people that have an actual 507 that had to work incredibly hard to get it. It's nice that you all are being nice to what you think is a new player, and I wouldn't say anything else if he were just being a troll on the boards, but he's still submitting faked runs.

KingOfJonnyBoy piace questo
discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

I probably shouldn't even reply to you SMG, because it won't do any good. You'll just ignore me and post something about how I suck and use various expletives, but... At this point if you were to submit an actual legitimate non-cheated run, it would be rejected (or at least it should be). You have proved that you are obviously willing to not only cheat, but plagiarize other runs as your own. Not only did you submit a tas as your any% run, which was obviously fake, but you also claimed a 19:21 warpless run, which is spliced, but not as obviously, which is more dangerous. You can't be trusted without the strictest of restrictions in terms of video taping yourself and your controller... And live streaming attempts, which you won't do. Anyway - I wish it were easy for you to be banned, but it must not be or you would have been already. You're young, but just realize that speedruning (or anything worth doing in life) takes work. You could have actually practiced and submitted a real run, but you cheated instead. Cheating almost always catches up with you eventually. Good luck in the future with what you choose to pursue, but your time with smb1 and Mario 64 is done, those bridges are thoroughly burned.

B1GEY3DPYTH0N, coolestto e 5 Altri ti piace questo
discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

What's your twitch name?

discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

Realistic goals:

  1. Finish the game any%
  2. Finish the game in under 6 minutes
  3. Finish the game without dying
  4. Slowly use less safe strategies, in favor of more risky optimal strategies
  5. Finish the game in under 5:00

Anyone that says at the outset that they want to "break the record" is going to be disappointed without approaching the game in a realistic way,

The resources you'll want to look at:

Darbian's YouTube tutorial - Kosmic's YouTube tutorial - Darpey's GIF tutorial - https://www.speedrun.com/smb1/thread/uz8f3

Good luck... but make sure to set realistic goals. This is a very tough game that is incredibly optimized, and takes hundreds of hours of practice and thousands of attempts to get even a sub-5 minute run on average.

Sklitterbeer, coolestto e 2 Altri ti piace questo
discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

Since you can't finish a run on every millisecond anyway, only every frame which is 16/17 milliseconds, it seems more important to keep doing it the way it has been done... For uniformity, otherwise you'll have to retroactively change at least all the times below the threshold for including milliseconds, or end up having some of the duplicate frame finishes off by a millisecond. Just my thoughts. It's simpler just to cut off the remaining decimals rather than round. You're talking about an accuracy issue that is 3% the time of a single frame.

coolestto e MrTim131 ti piace questo
discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

The period button on youtube videos allows you to move frame by frame... you'll just have to account for the roughly 130ms lag that's on Kosmic's controller input

discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

Roy and a few others use an xbox controller

discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

Well think about how long it took Darbian / Kosmic (who both saved the same # of framerules before 8-4) to get their WR's...

To get 4:55, they need to save TWO more... which means getting:

1-1 FPG 1-2 Wall Clip 4-1 FPG 420 Blazeit or "fast 4-2" 8-1 good judges 8-2 optimal BBG 8-3 FPG 8-4 1 frame wall jump

... Which means Kosmic would have to re-do his run with an additional 1-2 clip and 8-3 FPG... and Darbian would have to do the 1-2 clip and blazeit/fast 4-2

Keep in mind, those players (Kosmic, plate, Darbian, somewes) are the best in the world, and aren't going to get significantly BETTER any time soon. It is SO much harder to add in those final two tricks to their runs... just statistically speaking in terms of rate of failure. You'd be talking about 20x as much time.

Just my thoughts.

But 4:56 5th place? soon. Tavenweb / SMBMAST3R already got it... but wasn't recorded :) There are a few runners doing perfect framerule BBG runs, with 1 frame jump and a single fpg...

KingOfJonnyBoy piace questo
discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

I'm going to go rogue and say 4:55 is never... Unless something new is found that significantly changes setups or a new trick

discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

You're awesome. That's amazing.

discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

It is a category... Just on the category extensions page - https://www.speedrun.com/smbce#Glitchless

Also it WAS the main "category" not that many years ago... When twin galaxies was the main site for speedruns. Andrew G ran the category, the original superstar of smb1

discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

Interesting, so if you're playing on the Wii VC, or the retrousb AVS, then your time WOULD reflect the slower framerate?

@roopert83 To clarify, if Kosmic did his 4:56.462 on the Wii VC using the exact same moves relative to the frames that he encountered... his time would have been slower, correct? I wasn't aware of that, but that totally makes sense.

discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

@Odezza exactly - your timer could be completely screwed up... you also don't even need to HAVE a timer. You can do your final split BEFORE you even touch the axe (like I've accidentally done in one of my pb's) it doesn't really matter, that's all for the runner's reference and benefit. Every run will be retimed without that timer anyway.

Odezza piace questo
discussione: Super Mario Bros.
Oklahoma, USADarpey7 years ago

What @roopert83 and @Quivico said are in agreement. SMB uses the exact frame entering the final section of 8-4 to determine which pattern will be used for bowser's hammers. The pictures of what the hammers look like is referenced :

see:

  1. https://docs.google.com/spreadsheets/d/1RwGuBNiZ40oksnkvA855PWeiMHWYUvc0I_Pt1MvlZXI/
  2. https://docs.google.com/spreadsheets/d/1O9c0ITzt1JRhfwcUFvcQpG_Dh0G9X8xm6hJttVG0-oU/edit#gid=0
  3. https://www.speedrun.com/tools/time_n0yyf.rar

Based on that - we know what EXACT millisecond the final section is entered in. Then you just subtract the # of extra pixels it takes to hit the axe from what would be perfect, and you have your official finish time, down to the millisecond.

[removed paragraph for inaccurate information]

Because each frame is 16-17 milliseconds... you can't finish the game on every possible millisecond, only on every possible frame... which means that finish time can only be possible in increments of 16-17 milliseconds.

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