Commenti
FranceDMZL1 year ago

@Sibby18 Thanks a lot ! That's so exciting to imagine other runners trying this too ! I personally don't have much knowledge about modding so I couldn't create a patch myself but it would be interesting to know if the category extension could theoretically exist using this method !

About the bombless, I actually tried it during my trainings. It's indeed very easy to reach Bowser Junior's head while "mono-wall jumping", using his cart's collision to do it quicker. The problem is that when I was between Junior and the ceiling, I never succeed to trigger any ground pound and so, do him damage. That's why I don't use it in my run but maybe there's a way to do it properly ?

And yeah like you said, even if I'm curious about what other runners could find to optimize the run, we don't need an official leaderboard to have a fun ! (oh and by the way, really funny to realize that the Low%'s bombful's video I watched to learn the trick was yours, thanks a lot so !)

Sibby18 piace questo
FranceDMZL1 year ago

Hi everyone, hope you're doing good !

I did a lot of researches on this forums and on the internet but it seams that this topic is not covered yet so I'll take my chances ! Since more than a year now, I speedrun NSMBW with Mini Mario and I have a lot of fun doing this because of his unique physics and abilities. Some parts of the runs have a totally new way to be done. I was wondering if anybody already tried it and if it could be possible to imagine this new category being officialized ?

The big problem of this run is the fact I need to use the Dolphin emulator to add a max item Gecko code at the beginning of the game. It allows me to use the Mini Mushroom from the start (and use it again if I eventually die). Despite this code, nothing else has been modified and (except loading times of course) it runs in theory exactly like a regular game. I know why emulators are banned (https://www.speedrun.com/nsmbw/forums/rhxii) so I was wondering if it could be possible to mod a disc to have max item too and run it on console (or maybe have a special ruleset which allows emulators for this category but I'm not so confident about it let's be honest).

To be more precise, the only rules I added to the classic speedrun are : • Before starting any level or world map enemies fight, you need to be Mini Mario using the Mini Mushroom in the inventory. • As the Low% run, you can't use any other powerup BUT checkpoints are allowed since they don't change Mario's form.

I ran mostly the Any% route but I also tried No World 5 and Cannonless routes and that was a lot of fun too ! If you're curious, I linked my best Any% run so far down below (a deathless run with a cool bombful at the 5-4). Hope this topic interested you and maybe made you want to try it ? I'll definitely keep to play it anyway if it still unnofficial but I wanted to share the idea to the community !

Feel free to ask if you have any questions. Thanks a lot for reading this and have a great day !

oslaw, Xenovia, e Sibby18 ti piace questo
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Mario Kart Wii
Mario Kart Wii
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Mario Kart Wii Category Extensions
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