Discussioni
Kumamoto, JapanDBcade4 years ago

Samurai Shodown III is probably the most overlooked in the series, however luckily because of more ways to play this game recently seems to have a few players every now and then.

I'm less familiar with this game, but its almost identical in the Grade systems, so I added those as categories. In addition, SNK difficulty selections were added, Easiest- Level 1, Normal- Level 4, and Hardest- Level 8.

Rules and Character Variables were added as well.

If additional variables are wanted please message, I did not add the bust or slash mode. If a user wanted to make banners or icons it would be nice to have set up for this page. Any questions or discussion please post below or private message please!

Black-Shadow piace questo
Kumamoto, JapanDBcade4 years ago

A fantastic entry into the Samurai Shodown series, currently this game has been seeing increased play thanks to Fightcade 2 and the rerelease on the Samurai Spirits NEO GEO Collection.

I took this time to correctly add in all categories, and the standard for SNK difficulty sets, LEVEL1, LEVEL 4, and LEVEL 8, Difficulties. The reasoning is that old high scores and arcade standards match with these times. I have never seen an arcade set to level 6 for example its always one of the above.

I chose to add the Class/Grades because they drastically impact the way the game is played, however the AI remains only affected by difficulty switch.

All timing has been switched to In game time, but I hope runners still use a timer just in case. This is to double check the frames, and also in case a version or game had a fast timer. So far the timer seems to be fine. No speedruns were removed.

Added was a PS4/Switch/PC(Steam) options as well, but it should be noted the game is simply running arcade emulation. I also didn't make a variable for Slash or Bust, but if it was requested I will add. If there are any mistakes please alert me to them, I have only played Samurai Shodown IV at the arcade.

Added character variable, I did not include Cham Cham, because I believe the playstation version has some major differences.

Aside from formatting with the current rules that are used for other leaderboards, in accordance with fighting games, I think that should include everything to set this leaderboard up for past and future runs.

If anyone want's to make icons/and or banners for this game, I would be happy to add it. Any other discussions, feel free to post below or private message.

DmTz1989, DoctaMario e 2 Altri ti piace questo
Kumamoto, JapanDBcade4 years ago

This is the Masters Fighter Leaderboard main thread. I don't expect to many to wonder into this place but if you do and have question about which infinites work and how, or have general knowledge on this game, feel free to post below or message.

In the meantime, I updated the game with the more clear ruleset and better formatting , because even though its silly, it does have rules. Hope you enjoy The Masters Fighter!

Kumamoto, JapanDBcade4 years ago

This is a very underrated fighting game, it should be worth pointing out that although almost every character has a touch of death combo they can preform, it's not the easiest, and the fighting system here is very deep.

I hope more people try all the characters in this game, seeing as how any of them can clear in a good if not better time. Feel free to message here or on discord if your interested in talking about this game.

Kumamoto, JapanDBcade4 years ago

This game uses the 'Toshinden' name but apparently is completely separate from the previous series.

'Edited' explanation of game below

Kumamoto, JapanDBcade4 years ago

Toshinden 4 aka Toshinden Subaru is the last game in the series. In a rare case, this leaderboard was made without any runs, so currently I am not aware of the games options. It's also the only game of the series I don't own do I am not sure when I will get around to a run myself.

I put a blank format and added the time attack mode but currently do not plan on doing a run. If someone attempts one make sure the options menu is included.

AlbertAC3 piace questo
Kumamoto, JapanDBcade4 years ago

Mamodo Battles aka Konjiki no Gash Bell Yuujou Tag Battle 2 is nearly identical with the first game except with a balance in air recovery and faster meter building, and some moves being altered as well.

There was talk of others trying this run so I updated the formatting for all rules.

I also added the link to the zatch bell discord made by @Otterstone_Gamer at:

https://discord.gg/2byynQxsdz

Be sure to join if your interested in strategies or discussing future races.

Kumamoto, JapanDBcade4 years ago

Hello Tetris Grandmasters,

I recently have been working on a project to find some of the very older speedruns that were recorded in Japan.

Of them I knew Tetris was popular. I also discovered that a place that had recorded and verified was a magazine called Arcadia, and luckily I was able to obtain all issues. Because this is a time before videos and played in arcade. Submissions were done differently to the magazine but still if not more rigorous. Early issues of Arcadia have a number of these runs because the game was at the height of its play in 2000 so I wanted to submit them for historical purposes but I will explain submissions.

When a player got a run back in the day, this would have to be done at the arcade. Two staff would have to see the screen and verify, and the gamer would also have to go home and get his inkan, or signature stamp (we dont use signing of our names in japan) then the staff would also stamp with the stores inkan. These were then sent to arcadia who would record and verify with the user and the staff again. Cheating was not accepted because other players would call out if it happened and it could cause severe penalties for the store. A first place entry would entry would receive a free issue of the magazine but monetary rewards were not used. I think that should explain the process but writing this out helps anyway since this is not the only game with time attacks.

I can answer more questions if needed. ultimately its up to the tetris community to accept or not accept the runs, but I think it would be a shame not to preserve the work of others. Some may not have the information of modes, so I will post things I am unsure of here, the rest I will start submitting.

Fellow speedrunner and tetris admirer, DBcade

stratus piace questo
Kumamoto, JapanDBcade4 years ago

Just passing by and updating the rules for this underrated simple series sports/fighting game.

PS2 Emulation still seems to have slight differences, but as of right now I have not split this board.

Updated the rules with the current language used on other leaderboards.

Comment below if you have suggestions or questions regarding the moderation and game.

Kumamoto, JapanDBcade4 years ago

Should you be reading this, I am worried for you.

This arcade game is scary, not just because your fighting kyonshi (chinese zombies) or the backgrounds and noises which can be disturbing, but because this game breaks rules of 2D fighting games.

You only play as one character.

All the enemies have multiple special moves.

You have no special moves. (That could be found)

Enemies have priority of attacks and can use repeatedly in a row randomly.

You must find a pattern / opening.

The enemy can leave the screen, going completely out of frame for as long as they like.

You have a limit of 2 continues. (4 lives each continue.)

If any decides to play this good luck and you have been warned.

Kumamoto, JapanDBcade4 years ago

This game controls very similar to the first game, with the addition of special and super moves for characters. Bonus games also play factor in this version.

I made sure to add the categories and character variables since they have a huge impact on the AI's pattern, difficulty, and of course the ending of the game.

I also want to point out that almost all the characters in this game could be usable if a ring out strategy is found. After playing around with the versus mode, I can surprisingly this is a very fun fighter for the game boy.

Kumamoto, JapanDBcade4 years ago

Welcome to Vs. a port/remake that has all characters designs and modes changed from Fighters' Impact.

I was informed by another user ( @1800POOPNOW ) that the Settings change do not affect the challenge mode so the Any% category has been removed.

If there are any findings for this game feel free to post them here!

Kumamoto, JapanDBcade4 years ago

As of this week it seems I was given moderator to the Ninja Masters Leaderboard. It looks like some of you were waiting a years time for run approvals. I will work on that first then comment below with usual changes, the current Level 4 category and rules are correct.

If anyone finds anything useful for ANY of the characters, or has a request/question feel free to post it in this thread. This game has some very difficult combos, or at least it feels that way. Kasumi, and Unzen's infinites are just a few I had trouble with. I really feel knowing those combos would bring, not only the time down, but be useful in versus matches.

For those new to this game, its one of SNK/ADK's fastest paced fighting games with the most unique combo systems. Its very underrated and It takes a long time to well... Master, so don't be discouraged because any clear time of this Ninja Masters is admirable.

Kumamoto, JapanDBcade4 years ago

Fight Fever also known as Wang Jung Wang is a pretty rare fighting game made by SNK and Viccom. Not much is known about this game, so there could be lots to find in this game; here are some of the main points:

Difficulty: Similar to Shinoken( Ragnagard) this game has odd difficulty selections, the default level 4 seems to be the easiest, the other levels seem to change the AI patterns significantly, in some cases making them more difficult whether its level 1 or level 8. Differing greatly from traditional SNK levels of difficulty.

Characters: Master Taekuk and Karate Kenji, the boss characters of the game are unplayable in circuit mode. If you select Master Taekuk in versus mode, after you will have to reselect another character after winning (it switches back to circuit if a challenger doesnt come.) I could not find any pages in Japanese, Korean, or English on codes to make them playable, but that does not mean they don't exist.

Combos: Characters in this game do lots of hit stun in this game, meaning when a character is hit they are in a state where they are pushed back but can be hit again for a number of frames. For example, Miyuki can combo standing light punch walk slightly forward standing light punch from one side to the other. I have a feeling all the characters can take advantage of this in there combos.

I don't expect this game to be a popular title, as it seems it never was, but I thought it would be important to point out some of the main things that could be researched/routed for this game for the few that attempt it.

Kumamoto, JapanDBcade4 years ago

Windy X Windam! I ran this broken game quite a while ago and never switched the format to match other righting games. I was made a moderator when the original runner passed it to me.

Thanks to one of the new runner @WoT7n some spelling and missing characters were brought to my attention.

Over the next two days I will fix the variable and categories. This will not impact anyones ranking or times. I just want to make the board cleaner. Edit: I also realized there are no rules ... I will add those as well.

Any ideas and suggestions are welcome!

Kumamoto, JapanDBcade4 years ago

I just noticed, because of the conversation in another thread but my run is not on the board. Previously I worked hard to route and set the best times.

GustavoPredador piace questo
Kumamoto, JapanDBcade4 years ago

One of my personal favorite versus fighting games, One Piece Game Colosseum Cross Dragon Ball Z: Extreme Butouden are both now recently able to be played on PC, with controller /arcade stick. If you found this page it probably means you like this game quite a lot as well. If you interested please send a DM, I will also figure out how to link to the groups discord.

The rules and runs will be added in the next month or two, because of the ability to play and record easier.

Kumamoto, JapanDBcade4 years ago

One of the oldest fighting games, I think its the first where you can choose a different character Galactic Warriors is an experience to play.

I have a feeling there are better times recorded, and possibly older (or younger) runners who know the patterns, how to clear this game faster.

My searching did not turn up much, so if anyone reading this knows or has content, please submit or link it here.

Thank you!

Kumamoto, JapanDBcade4 years ago

If for some odd reason you stumble upon this page, this is the Leaderboard for Vicious Circle.

This game was an unreleased arcaded game that had very few arcade machines available. Due to the obscurity there isn't a playbase for this game outside of gamers who are curious.

The only really good article in any language with information can be found at https://gemubaka.com/2020/10/17/a-breakdown-of-the-canceled-vicious-circle-arcade/

If anyone know tech, information, or wants to try a run I highly encourage it, since so little is known so far and a lot too be discovered.

Kumamoto, JapanDBcade4 years ago

Welcome to the Abala Burn leaderboards!

This is a very underplayed fighting game, although it features a standard fighting game mode, it has a story mode that is strikingly similar to Mega Man Legends. This mode involves finding a key and progressing through certain 3D platforming and jumps to reach the end of the stage which usually has a traditional fight.

The main reason I am making this thread is in hopes that anyone who wants to route, or has information please share. I have small notes, but as it currently stands it may be a long while before a story mode run can be preformed as a 'speedrun' at my current pace. I welcome anyone interested to take the challenge and will humbly cheer you on and share any information I currently know.

Thanks and I hope to see more runs in the coming years!

Info su DBcade
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7 years ago
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