Commenti
discussione: Destiny
Oregon, USACleverUsername8 years ago

Unfortunately, the majority of runners aren't okay with that. The reason they are frustrated is because that's not separating times and records that need to be separate, its just putting a label on them without changing the leaderboard. Also we feel that since duo, fireteam and fullgame runs have a much wider margin for error than solo ILs, the SRL gear doesn't make a big enough impact on them to warrant duo and fireteam categories

xJackieBx piace questo
discussione: Destiny
Oregon, USACleverUsername8 years ago

Yes, that's what we were planning on doing

discussione: Destiny
Oregon, USACleverUsername8 years ago

Dude, Username, jukes, me, flesh, fish, and haza are all in agreement that we would like to have it be separate categories as long as both are alongside eachother on the front page.

xJackieBx piace questo
discussione: Destiny
Oregon, USACleverUsername8 years ago

We'd like to add a Solo (SRL Gear) category to the front page alongside the solo category. That way nobody gets knocked off the leaderboard. unfortunately, someone just changed the categories back to the original way without merging runs back into solo, so a couple of Fish's runs just vanished.... which is not cool. Fish still has his videos so we can re-post them, but I'm going to currently try to salvage them by re-making the category

discussione: Destiny
Oregon, USACleverUsername8 years ago

At this point, I'm so tired of arguing about all this. I'm just pissing people off and probably losing a run partner because of it. Ban it, don't ban it. Make categories, don't. I don't fucking care anymore.

discussione: Destiny
Oregon, USACleverUsername8 years ago

Jackie, I've been over this with jukes for the past 3 days. You can call me petty, you can say I'm singling him out, fine whatever believe what you're gonna believe. But I'm not trying to justify anything for the purpose of hurting juke's records. Why the hell would anyone do that? Especially since I've been working with jukes on routing tons of solo and duo missions every day for the past few months? I don't own IL solo records, I have no hatred towards jukes. Over the past 3 days I've talked and argued with jukes about this topic and I'm genuinely 50/50 on this. I understand its unfair to those who joined the game now, I really do. However I feel very bad that fish, scardrow and any other runners that use SRL gear's faster times are going to be taking the backseat on the front page. Their time spent running levels is just as important as jukes, regardless of a stupid 2-4 second time save from a helmet that they received from being active during a 3-week-long event But if you want "fairness" then I think its totally fair to have both categories on the main page. Because excluding them would be unfair (oh the fuckin' irony)

Look, obviously we have differing opinions on what should be prioritized, and that's not a bad thing. My philosophy is time save over "fairness", at least in regards to the SRL helmet since its a teeny-tiny advantage. If there were a different scenario where a one-time piece of gear was more than a few seconds of gain, then I could see how unfair that is to those who didn't get it.

I'm not trying to be some sort of aggressor or anti-jukes or anti-fairness dude here, I'm just talking about my opinion. To be honest, I'd rather see the case-by-case basis ban that I proposed earlier than splitting this game into another over-complicated subcategory that makes it even more confusing for newcomers to join the community.

discussione: Destiny
Oregon, USACleverUsername8 years ago

I totally get what you're saying jackie, I really do. However I feel like not having it is detrimental to the time of the game. I'm completely for fairness, and zecora has already made SRL a subcategory. That's the same thing as the pre-2.1 subcategory, just a new required variable in run submissions that say "Yes" or "No" SRL Gear. All runs that haven't selected a yes/no have been manually changed. The problem with this is that it "de-thrones" anyone who used SRL gear on the main page leaderboard. EVEN IF THEY HAVE A BETTER TIME THAN CURRENT NON-SRL RUNS

Which seems to take several of fish and scardrow's runs off the main leaderboard, to be replaced with jukes' times as main leaderboard records. How convenient. -_-

discussione: Destiny
Oregon, USACleverUsername8 years ago

Dude I'm so tired of arguing about this. Its getting ridiculous at this point.

discussione: Destiny
Oregon, USACleverUsername8 years ago

That's exactly what my plan b was.

discussione: Destiny
Oregon, USACleverUsername8 years ago

I certainly see how it can make ¤certain¤ Individual levels very difficult to compete against if you don't have the gear, however it also genuinely makes the game faster as a whole. This whole SRL helmet situation is in between a rock and a hard place, in my opinion. Theres a harsh tradeoff with either route that's chosen. Its either allowing equal opportunity and having the game be limited in the speed that it can be completed, or the game/ILs can be beaten at the current fastest speed but placing between a sleight and major disadvantage on the runners that don't have the gear.

Here's my proposed solution to this, none of it is set in stone or going to happen without a democratic desicion or anything:

Since the SRL helmet currently only affects ILs that both require sparrow driving AND have been run to the point where there is little to no margin for error. (e.g. The Dark Within) At the moment I'd say that the ILs that meet those two requirements are currently the minority on the IL leaderboard. However, that doesn't mean that with enough time and running that they won't make up the majority of the leaderboard.

My proposal is that runners should be able to appeal for the possibility of banning the SRL helmet (or any other currently one-time, time-gated gear) for specific ILs on a case by case basis. This can easily be done by editing that Individual Level's ruleset (the majority of which have none). To remain as fair to all runners and current record holders as possible, there would need to be a democratic decision, either by vote or mutual agreement between mods and runners of some kind, to ban something on a specific IL.

In my opinion, I feel that banning gear from ILs should not affect any categories in the Full-Game Leaderboard, as theres a significant time loss when not using the helmet in these runs. In full-game runs theres a much wider margin for error than in ILs and I feel that its more important to prioritize a faster run time over gear "fairness"in full game runs rather than ILs. The problem with this method is that IF an individual level does get the SRL/Gear ban, theres an unfortunate possibility that it'll "dethrone" one, or many, current runners and record holders, which I would certainly not feel really cool doing...

If that doesn't sit well with you, I also have a Plan B to offer, which is simple, just a big pain to do: We could add a new category/subcategory for all runs that specify whether or not SRL gear was used. Its clunky and a bitch to do, but its a possibility.

Either way, I'd love to hear any opinions/proposals. I'm not really "in-charge" here so this isn't going to happen unless people would be okay with it and stuff.

discussione: Destiny
Oregon, USACleverUsername8 years ago

This has nothing to do with us as moderators. The developers of speedrun.com pushed out a new layout platform today (July 3rd 2016), so several features may be broken. Please direct any complaints or suggestions to the speedrun.com devs

Thanks

discussione: Destiny
Oregon, USACleverUsername8 years ago

Its certainly not out of the question. I guess if there's enough interest we can add it in the full game section. I'm just not sure how many people here would be interested.

discussione: Destiny
Oregon, USACleverUsername8 years ago

I'm confused, are you talking about sparrow boosting or overdrive tapping? Because those are two different things. Theres sparrow boosting, where I made a video about it along with the srl helmet in the forums, and overdrive tapping where you use the raid sparrows. So I'm kinda confused here

discussione: Destiny
Oregon, USACleverUsername8 years ago

The way that its being organized merges solo 2.1 and the deprecated pre-2.1 (locked) runs, however it separates each version into subcategories. Pardon the dust. It should all be done in less than an hour from now.

discussione: Destiny
Oregon, USACleverUsername8 years ago

Hey there, I was wondering if anybody else would be interested in hiding (not deleting or removing) the older (locked) missions from the front page to avoid clutter. Due to the recent influx of runs, I feel like it would be a good idea to clean the main page up a bit to appear more friendly and less confusing to new runners or visitors.

Again, the runs would not be removed, just hidden, leaving the current and relevant runs visible.

I'd love to know people's opinion on this, nothing is set in stone at all, just wanting to get some input on whether this would be okay or not.

Tank yuh.

discussione: Destiny
Oregon, USACleverUsername9 years ago

Hey there, so it seems like the only mod here who is frequently active is Zecora_MLP. Jukesandstuff, doesthisusernamefi, and I have been grinding out some levels so there's a bit of a storm of levels and full game runs coming in. Is it possible to get more mods or maybe message some of the less-active mods to see if they're still around? It seems like its taking days to get verified for a 2-3 minute level.

discussione: Destiny
Oregon, USACleverUsername9 years ago

So it turns out that the "Fast Enter" perk node on SRL Helmets makes the summoning time for a sparrow ¤literally¤ instant. Its not like a small buff, you can now get off a sparrow, pull out your ghost and instantly have a new sparrow. This means that you don't have to wait for your sparrow to regen its boost, you can literally just get off and get a new one.

Now I know what you're thinking, "I can just do this already without the helmet by getting off my sparrow and waiting for the longer summon time." Turns out that's super slow and not as fast as this. This is faster than waiting for your boost to regen too! Also, bonus feature: It should allow ¤any¤ class to sparrow fly indefinitely and quicker. Which is kinda awesome.

discussione: Destiny
Oregon, USACleverUsername9 years ago

I don't particularly have a huge opinion on this one way or another, I just enjoy finding exploits/weird shit I can do in the game.

However, Zecora and DDRMaster, I do want to point out you can get a virtually unlimited amount of sparks by just creating a new ps4 account (not just a new character on destiny, like a literal ¤new¤ PS4 and Psn account) as long as your main one has activated the ps4 as primary. (This also works the same for all consoles.)

For example my main PSN is Cleverusernombre. I activated my PS4 as the primary PS4 under that account, therefore any new PSN accounts on my PS4 all have Cleverusernombre's DLC and Purchase Licenses, meaning they earn a spark upon creation of a new character and all share the PS+ that's linked to my main acct. I can continuously keep creating more and more accounts, each one giving a spark of light. This costs no money or anything.

I've really been wanting to get into Full New Game (fresh, not ng+) running and I'm also wondering if using a spark would acceptable for that.

discussione: Destiny
Oregon, USACleverUsername9 years ago

I made a video talking about using a Spark of light on the "A Guardian Rises" mission. I blathered on for a bit and attempted a (shitty) test run.

Using a spark during the cutscenes allows you to: -Gain all 3 classes of weapons -Gain a full set of armor -Gain a grenade ability early (you have to select the right subclass beforehand) -Transfer a better sparrow, lowering the time it takes to travel. -Transfer a heavy ammo synth, lowering the time it takes to kill enemies in the room. -¤possibly¤ let you transfer and equip a Year 1 MIDA, lowering the time it takes to travel on foot. -¤possibly¤ let you transfer and equip a Year 1 Bones of Eao, ¤possibly¤ letting you skip the khvostov gate and lower the time by a SHITLOAD.

My main question here is this: Is this against the rules/too cheesy for running that level?

The video is below and its a bit long because I did a shitty test run.

discussione: Destiny
Oregon, USACleverUsername9 years ago

Important question though: Is the Ultra Knight part of this run?

Info su CleverUsername
Iscritto
10 years ago
Online
6 years ago
Runs
45
Giochi corso
Destiny
Destiny
Ultima corsa 8 years ago
45
Runs
Giochi seguiti
Destiny
Destiny
Ultima visita 6 years ago
5,600
visite
Destiny 2
Destiny 2
Ultima visita 6 years ago
10
visite