Commenti
discussione: Super Mario 64
Texas, USAClassicAMJ3 years ago

Ohhhhh, just kidding. I don't notice the variation in loading times.

discussione: Super Mario 64
Texas, USAClassicAMJ3 years ago

The Emu Category is not holding up for me. The rules require Project64 1.6 as an Emulator to use and only that one. That references a specific version of Project 64, in which that one is almost always corrupting my save when I use it. That is just, unacceptable.

discussione: Sonic 3 & Knuckles
Texas, USAClassicAMJ3 years ago

It is kind of like ACE. But it actually redirects you to a seemingly random level. It turns out that the Memory might get mapped incorrectly when exiting the Special Stage. As in, it uses 2 bytes from an unrelated memory address as the level that you enter after exiting the Special Stage. If the hex value turns out to be $0D01, then the credits warp will work. But if the first byte value ends past $17, the game displays a glitchy title card then usually either crashes or displays even more unrelated garbage data. Although I probably recommend you visit this link here: https://tcrf.net/Sonic_%26_Knuckles#ID_0D_Act_1

discussione: Sonic 3 & Knuckles
Texas, USAClassicAMJ3 years ago

Unfortunately, I have been unable to make video on it because of how unlikely it is for it to warp you to seemingly random stages. However, I remember one occurrence when doing the glitch warped me to an out of bounds level with a glitched out title card that I had never seen before. Technically, the level warp is a type of arbitrary code execution that causes you to go to various stages based off of memory addresses that would normally be for something else but instead are used as level IDs to send you to after exiting the Special Stage. When doing the level warp, it can cause the type of A.C.E. mentioned above.

discussione: Sonic 3 & Knuckles
Texas, USAClassicAMJ3 years ago

I thought about this question when I realized that the Level Warp Glitch in the game could cause you to go to random levels once you exit the blue spheres stage. To back up my belief that a Credits Warp is possible here, the game has a level that is the ending to the game (for Sonic at least). The Level ID is this one here: $0D01. Could anyone make a TAS that uses this information to perform a credits warp or was I just over-exaggerating the Level Warp? I know that doing the level warp glitch is possible without debug mode. But hey, I may be even contributing to the creation of a new category!

Texas, USAClassicAMJ3 years ago

It is my experience. At least with this level.

Texas, USAClassicAMJ3 years ago

The Setup for the FPG in 1-1 is probably sub-optimal. I think that it is faster not to do that setup.

Texas, USAClassicAMJ4 years ago

Yes, yes it would. It would differ because you would do the following: Enter 19, 65, 09, 17 in the sound test, go to the title screen, then press A+Start, then also enter code 04, 01, 02, 06 in the level select for all emeralds and then select Emerald Hill 1.

Info su ClassicAMJ
Iscritto
4 years ago
Online
1 year ago
Runs
1
Giochi corso
B3313
B3313
Ultima corsa 1 year ago
1
Run
Giochi seguiti
Super Mario 64
Super Mario 64
Ultima visita 1 year ago
2
visite
Sonic the Hedgehog 2
Sonic the Hedgehog 2
Ultima visita 2 years ago
30
visite
Super Mario Bros. 3
Super Mario Bros. 3
Ultima visita 1 year ago
54
visite
Sonic CD
Sonic CD
Ultima visita 2 years ago
7
visite
Super Mario Land
Super Mario Land
Ultima visita 4 years ago
20
visite
Sonic 3 & Knuckles
Sonic 3 & Knuckles
Ultima visita 1 year ago
108
visite
Super Mario Bros.: The Lost Levels
Super Mario Bros.: The Lost Levels
Ultima visita 3 years ago
22
visite
Peach's Fury
Peach's Fury
Ultima visita 2 years ago
29
visite