Since 1.0.2 dropped about 2 weeks ago, do old runs get invalidated? 100% is now 460 instead of 450. I'm not sure if the update affects the other categories.
About the affecting other categories, it is probably best to add or change into a 36 star category as a result of the changes (One of them being is that the Grand Star is counted)
soft reset (or the title screen pretty much)
What if I told you, the personalization values aren't cleared even after deleting your save in game.
Considering that several versions of the game have very different setups in terms of how they run, levels, etc.. would it be appropriate to have additional categories for those older versions?
To obtain all red stars in 0.9 is strictly infeasible. Use Unabandoned if you want every red star.
In B3313 0.9+, you can press a yellow switch in the Holy Yellow Switch Palace. I have one question though, how exactly does it use the RNG to edit your save file? Don't just cite random code, that's just like speaking in spanish to an english speaker. Explain how it actually works. Recite code if you want, just explain it so we can understand.
Or what about 33 stars, where you collect 33 yellow stars and just use the back entrance to get to eternal fort w/o the 13 red stars?
Upd. The Revision A version has been released.
So apparently, a new semi-official release of B3313 has been given to the public. What should we do concerning it? Should we add new categories? Should we give it a separate page? Should it be a category extensions? Does this actually count as a release? The video of the release:
Newly Chris himself released a video with the description stating that he himself will no longer be "working" on the game, but that the "work" is now going to the other devs. In the same video, he linked the new version in the description.
On top of that, since the game has now changed significantly, I recommend to add categories for v0.9 (also called 1.0). Specifically Any% and 100% categories would work. Note that the hack has 178 stars. To get to the final boss, you need to go through the same route as v0.7, but you need to go in the back hole regardless, as the star door that used to actually be able to be opened now requires 13 red stars (There aren't even 13 red stars in the game). But going in the back hole in Peach's floor has a random chance to lead one to the Eternal Fort, which from there one can "beat" the game.
Nope, now it's actually official, Christopher uploaded a video on his channel, just read the description.
Welp, a PAL category would probably be a good idea for this, albeit with RTA-TB timing rather than IGT.
I think it just released, albeit in an incomplete state, to some degree. May be time to update categories, assuming we can get an accurate star count for the game now that it's much bigger. You may wanna check this out: https://boards.4channel.org/v/thread/638745513/b3313-10-is-pretty-much-cancelled#p638751771
I merely found that via a google search for B3313.
So we already have a 144 star category, it claims to be 100% completion, but is it? 144 Stars is all stars in the game but 1. This game has 145 stars to be collected. The extra star is the 100 coin star of TTM, which requires coin cloning to obtain. Can we at least add a 145 stars category to this game, or am I missing something?
Respawn Point Storage or RPS for short, is a glitch in peach's fury that makes use of save file deletion. To do it, delete the save file at the place you want to get back to next game, then as mario spawns, immediately Ground-pound-dive into the water. If done correctly, you should be able to get to the area you were just before you deleted the save.
Here's a video demonstrating it:
Well, I have something that I know, apparently, it is possible to cause the ring count to integer overflow but that requires debug mode unfortunately.
Unfortunately, I have decided no longer to do any public interactions on this game for this site due to Emulator rules being too limited to Make practice runs without my risking corruption of my save files in the game and other N64 games.
How does that make sense? If I test it with code FFFE4A:0D01 in Bizhawk it just sends me to HCZ2 after I exit a special stage along with a glitchy X+Y position.
Wait. The "Saved2" part of it, that might be the cause.
I was referring to if you do not enter a giant ring then it might warp you to seemingly random levels.