Look, with checkpoints, sure, but if anyone can manage a deathless, fast run of parkour 6 they are just amazing. I have tried for multiple hours to get a good run of it and have not even managed to get through it deathless once.
If you haven't noticed, Arenas 11, 12, and 13 are out of order. The order actually is 11, 13, 12. For the sake of simplicity, we're going off of the name and not the Arena's place in sequence. So, as an example, Arena 13 will still be submitted under the level "Arena 13" regardless of the fact that it's not actually the 13th in sequence. If this ever gets fixed I can just change the names around.
Edit: it has been fixed so make sure to double check you are submitting to the correct Arena.
Power-Ups present a problem for a speedrunning community. Unlocking all the slots and upgrading the power-ups takes time and that means that new runners have a disadvantage. Even I'm still a slot short of having all of them unlocked (granted, most of my time is resets on runs) At the same time, outlawing them entirely is an incredibly bad move. It's a bit of a lose-lose situation. The point of this thread is just so that we have a place to talk about it before someone else brings it up as a problem. If anyone has any ideas on how we could create some kind of unlock-all for the game, I'd love to hear them, because that would even the playing field for individual level runs.
Make sure to include a list of power-ups OR just open the power-up screen at the end of your run. (For individual levels that are not parkour 1 or 2.)