Discussioni
United StatesBiC_MC1 year ago

(Value in title is slightly miscalculated, total is actually $132)

ending at the end of June; PREBUILT CATEGORY

$20 for the record on 50

$10 for the record on 43

$5 for the record on 18

$3 for unmentioned levels 42-49

$1.50 for unmentioned levels with times 10s and over (as of may 13th) this will also include level 7 since it is close enough

$0.50 for the rest

Spreadsheet containing level prize values

total prize pool for June: $88

Will pay out half the above mentioned prizes at the end of may (that is, if someone gets the record on 43 by the end of may, they get $5, if they hold it until the end of june, they get another $10 for $15) so a maximum prize pool of $132 if every level is taken from me both months

https://www.speedrun.com/scrap_mechanic/levels

Just to add a little buffer, if the record is taken within 2 days before the end of the month, it will only count after the record has held for 3 days. Just to prevent people from just uploading the record late so I have no chance to take it back

United StatesBiC_MC2 years ago

The current timing is from the start of the timer to the popup, but there seems to be no reason it cannot be the time from timer start to timer stop (ie, the time that shows at the end) A few reasons this is better than the current timing: 1.) would make timing a run and uploading it far easier 2.) would make the time more consistent and rely less on rng (sometimes the end time takes more or fewer frames to pop up, while the time shown at the end is consistent.) 3.) The current runners compare times purely through the end time, with actually timing the run just being a nuisance that we take care of later.

Especially since there are no submitted runs to the leaderboard yet, this is the perfect time to change the timing again so it is more reasonable.

United StatesBiC_MC2 years ago

Currently the definition of a glitch given in the rules is very ambiguous

⩾Glitches that occur unintentionally and have no major impact on the run are allowed.

⩾Due to being commonly accepted by the playerbase (as well as the devs themselves), the confirmation by the developers that it will not be removed and occuring very commonly unintentionally, the suspension glitch IS allowed, despite the name.

There are also mechanics in the game that some mods consider to be glitches (even though they are at best exploits) those include transparent solids (like net blocks) and seat clipping (this is clearly what glitchless means, but the definition is vague enough that it can be interpreted as allowed.) I would like a more comprehensive list on what is actually considered a glitch and is not allowed in the glitchless category, instead of the currently incredibly broad definition.

redsti piace questo
United StatesBiC_MC4 years ago

This is completely arbitrary, but normally the timer for a run starts when the player gains control over the character, so shouldnt the timer start when the score starts going up? I am pretty sure it is always the same amount of time from pressing the play button, so it should be very easy to just subtract however long it is from every run (I am not at my PC so I cant check exactly what that delay is.)

United StatesBiC_MC4 years ago

I know this was kind of brushed on in the "Lack of Skill Based 'Speedruns'" thread, but it doesn't seem to have gone any further. I really do think this would be the highest skill speedrun since it would require not only quick movement and thinking and constantly risking the run to grab coins and pull off risky maneuvers, but it would be able to have an end, such as 100k 500k 1M 5M and 10M (I have only gotten to 3M though so I don't know how feasible 10M is) since the time save is mainly coins, the runner must also do very fast mental math to figure out exactly how many points after coins they have so they can stop at exactly the right time.

edit: also no keys

sweatyhands piace questo
United StatesBiC_MC4 years ago

No boosts should mean, well, no boosts apart from things you acquire in the run (and the 30x multiplier), that should also include character boosts, since you have to purchase them (I know you can get seasonal characters with 5x boost for completing seasonal tasks but again, you wont be able to get the max 8x boost without paying (okay you can but only at the beginning of the season which doesn't count)) and they literally boost the multiplier, I don't get why this has to be said, no boosts should equal no boosts, including character boosts. edit: I am suggesting that this is a separate category along side "No Boosts" and "Boosts" not that "No Boosts" is changed to "True No Boost" Edit 2: I take back my previous edit, no boosts should mean absolutely no boosts at all not a separate category just a complete re-definition of the category.

Info su BiC_MC
Iscritto
5 years ago
Online
7 months ago
Runs
96
Giochi corso
Scrap Mechanic
Scrap Mechanic
Ultima corsa 11 months ago
95
Runs
Cut the Rope
Cut the Rope
Ultima corsa 4 years ago
1
Run
Giochi seguiti
Scrap Mechanic
Scrap Mechanic
Ultima visita 2 years ago
226
visite