question, is it pre-built creations or not pre-built creations?
As stated in the title, this is the prebuilt creations category. Though I may throw in discretionary prizes for non-prebuilt if a run is good enough (no promises, hence discretionary)
(Value in title is slightly miscalculated, total is actually $132)
ending at the end of June; PREBUILT CATEGORY
$20 for the record on 50
$10 for the record on 43
$5 for the record on 18
$3 for unmentioned levels 42-49
$1.50 for unmentioned levels with times 10s and over (as of may 13th) this will also include level 7 since it is close enough
$0.50 for the rest
Spreadsheet containing level prize values
total prize pool for June: $88
Will pay out half the above mentioned prizes at the end of may (that is, if someone gets the record on 43 by the end of may, they get $5, if they hold it until the end of june, they get another $10 for $15) so a maximum prize pool of $132 if every level is taken from me both months
https://www.speedrun.com/scrap_mechanic/levels
Just to add a little buffer, if the record is taken within 2 days before the end of the month, it will only count after the record has held for 3 days. Just to prevent people from just uploading the record late so I have no chance to take it back
The speedhammer strat allows you to instantly cancel the hammer speed penalty.
The current timing is from the start of the timer to the popup, but there seems to be no reason it cannot be the time from timer start to timer stop (ie, the time that shows at the end) A few reasons this is better than the current timing: 1.) would make timing a run and uploading it far easier 2.) would make the time more consistent and rely less on rng (sometimes the end time takes more or fewer frames to pop up, while the time shown at the end is consistent.) 3.) The current runners compare times purely through the end time, with actually timing the run just being a nuisance that we take care of later.
Especially since there are no submitted runs to the leaderboard yet, this is the perfect time to change the timing again so it is more reasonable.
Currently the definition of a glitch given in the rules is very ambiguous
⩾Glitches that occur unintentionally and have no major impact on the run are allowed.
⩾Due to being commonly accepted by the playerbase (as well as the devs themselves), the confirmation by the developers that it will not be removed and occuring very commonly unintentionally, the suspension glitch IS allowed, despite the name.
There are also mechanics in the game that some mods consider to be glitches (even though they are at best exploits) those include transparent solids (like net blocks) and seat clipping (this is clearly what glitchless means, but the definition is vague enough that it can be interpreted as allowed.) I would like a more comprehensive list on what is actually considered a glitch and is not allowed in the glitchless category, instead of the currently incredibly broad definition.
"Your just mad somebody who does this is better than you. If you had realized it before I bet you would be using it right now and somebody else would be complaining." ^You're As I have said, getting this +8 character requires no skill, it is (consistently) acqiured either through in app purchases or exploits, which neither should ever be encouraged in a (glitchless) run. While it is possible to acquire legitimately, it is only possible at the beginning of the season when the bundles are available, and is incredibly expensive.
"What about those who've done the multiplier missions should they have to delete and redownload. I really do see where you are coming from but I think it should be a sub-category" Wait I did not read this correctly the first time, I thought you were talking about character unlocks, not multiplier missions... multipliers are permanent, and at first I thought multiplier characters were the same. This is why my proposal was that they should still be allowed, just a different category, but now that I know they are temporary, there is no reason they should be allowed. I think you were misinterpreting my proposal as multipliers in general shouldn't be allowed, when I was simply proposing that character boosts should not be allowed.
getting the +8 character always either costs money or requires keys (usually acquired through the season bonus d/t exploit) it is not skill based, it is literally a boost. To even get it for keys, unless you are running at the start of the season (what day it is should never affect the run) you would have to use the d/t exploit to get it as a bundle. Fun fact: you can also get boosts from collection events, and those arent allowed (in no boosts), so why should a character that boosts the score and is normally acquired by using real money or exploits be allowed in a run that has the category name of "no boosts"... (another thing, pretty sure you can only get up to +5x from the collection events, may be wrong though) It is literally in the name of the category, there should be no question that boosts arent allowed but apparently people really don't understand that.
Oh... nobody told me that the score bonus characters were temporary, there is no reason that score boosted characters should be allowed in the no boosts category... its literally a temporary boost that you have to buy every season, thats bs and anyways it requires no skill (except d/t exploiting, if you even call that skill) it contributes nothing (skill based) to the run, I would like this reconsidered as a complete rule change to the "No Boosts" category
This is completely arbitrary, but normally the timer for a run starts when the player gains control over the character, so shouldnt the timer start when the score starts going up? I am pretty sure it is always the same amount of time from pressing the play button, so it should be very easy to just subtract however long it is from every run (I am not at my PC so I cant check exactly what that delay is.)
That is what I suggested (although I really didnt phrase the body text very well to imply that) I will make sure its clear.
I know this was kind of brushed on in the "Lack of Skill Based 'Speedruns'" thread, but it doesn't seem to have gone any further. I really do think this would be the highest skill speedrun since it would require not only quick movement and thinking and constantly risking the run to grab coins and pull off risky maneuvers, but it would be able to have an end, such as 100k 500k 1M 5M and 10M (I have only gotten to 3M though so I don't know how feasible 10M is) since the time save is mainly coins, the runner must also do very fast mental math to figure out exactly how many points after coins they have so they can stop at exactly the right time.
edit: also no keys
No boosts should mean, well, no boosts apart from things you acquire in the run (and the 30x multiplier), that should also include character boosts, since you have to purchase them (I know you can get seasonal characters with 5x boost for completing seasonal tasks but again, you wont be able to get the max 8x boost without paying (okay you can but only at the beginning of the season which doesn't count)) and they literally boost the multiplier, I don't get why this has to be said, no boosts should equal no boosts, including character boosts. edit: I am suggesting that this is a separate category along side "No Boosts" and "Boosts" not that "No Boosts" is changed to "True No Boost" Edit 2: I take back my previous edit, no boosts should mean absolutely no boosts at all not a separate category just a complete re-definition of the category.