Tested it. There is NO redirect.
I assumed version 1.0.1 based on video upload date, but I'm not sure if that's correct. Maybe we can confirm based on the archer's damage?
If a game’s short URL (slug) is changed, does the old URL redirect to it, or are all of the game’s old links broken?
We’ve decided to split this out into a separate game so that the versions/balance patches can be more cleanly managed without cluttering the leaderboard for classic runs. It hasn’t been set up yet, but all existing remastered runs will be transferred over soon, and then removed or archived or orphaned or something from the classic game leaderboards.
Okay, thanks. I’ll confirm whether there’s agreement from the relevant community members, and if so I’ll submit a ticket to ask if there’s any way staff can make it so.
I don’t think this is possible, but I thought I’d ask to make sure.
Is it possible for admins (or anyone) to merge games, so all runs from one become associated with another instead, or to otherwise move runs from one game to another? It’s okay if the runs are orphaned and need to be manually cleaned up after.
Thanks
For now I’ve added a variable to indicate whether runs are using a version from before this patch or after it, but maybe we’ll need some more significant reorganization/categorization. I’m not sure. Before the remaster we didn’t really need to worry about different versions of the game because the changes weren’t really significant for speedrunning, but this seems like it could be pretty consequential for many levels.
https://us.forums.blizzard.com/en/blizzard/t/warcraft-ii-remastered-patch-notes-101/52999
- Balance Changes:
- Paladin:
- Heal mana cost per HP healed: 6 → 5
- Heal research time: 200 → 100 steps
- Exorcism research time: 200 → 150 steps
- Death Knight:
- Death and Decay:
- Mana cost per set of ‘rots’ created: 25 → 30
- Raise the Dead:
- Skeleton HP: 40 → 60
- Death and Decay:
- Mage:
- Blizzard:
- Range: 12 → 10
- Blizzard:
- Ogre Mage
- Bloodlust:
- Duration: 1000 → 750
- Mana cost per unit enchanted: 50 → 60
- Double damage is now applied after armor reduction instead of before.
- Bloodlust:
- Dragon / Gryphon
- Gold cost: 2500 → 2250
- Archer / Axethrower:
- Base piercing damage: 6 → 7
- Upgrade Axes/ Arrows 1:
- Damage increased: 1 → 2
- Gold cost: 300 → 200
- Lumber cost: 300 → 200
- Research time: 200 → 150 steps
- Upgrade Axes/ Arrows 2:
- Damage Increased: 1 → 2
- Gold cost: 900 → 600
- Lumber cost: 500 → 300
- Research time: 250 → 200 steps
- Longbow / Lightaxe Upgrades:
- Base piercing damage: 6 → 7
- Gold cost: 2000 → 1000
- Lumber cost: 0 → 300
- Research time: 250 → 200 steps
- Scouting Upgrades:
- Gold cost: 1500 → 500
- Lumber cost: 0 → 200
- Research time: 250 → 150 steps
- Ranger Marksmanship Upgrades:
- Gold cost: 2500 → 1000
- Research time: 250 → 200 steps
- Berserker Regeneration Upgrades:
- Gold cost: 3000 → 1000
- Paladin:
Warcraft II Alpha 1.20
Cheat Codes
- "showmap": reveals the entire map (like "on screen" in release)
- "fastbuild": dramatically accelerate building/production for both players (like "make it so" in release)
- "cash": grants 10,000 gold, 5000 lumber, 1000 ore, and 1000 oil for both players (like "glittering prizes" in release)
- "orc1", "orc2", "human1", "human2": jump to level (like in release, but "tigerlily" code not required first)
Mission Objectives
- Orc 1: Mine 3000 Oil
- Orc 2: Destroy the Human settlement
- Human 1: Mine 3000 Oil
- Human 2: Destroy the Orc encampment
To launch the game in DOSBOX, you can run the following commands in the command line. (Adjust the path to match where you've unzipped the game, for me it's in D:\war2a.)
mount W: D:\war2a
W:
war2
We have added some categories for Alpha and Beta versions of WarCraft II: Tides of Darkness. Each of them includes three Orc and three Human campaign levels, which are different than the levels included in the release versions.
The alpha version (a.k.a. "v1.2alpha", "magazine alpha") can be found at https://www.moddb.com/games/warcraft-ii/downloads/warcraft-ii-alpha-demo. It uses a very incomplete version of the game engine (with controls that are closer to WarCraft 1) with different mechanics including a 4th resource (ore, from mining rocks) and scanning to find oil reserves. It checks victory conditions much more often than the release version.
The beta version (a.k.a. "v1.20elc", "demo", "shareware") can be found at https://dosgames.com/game/warcraft-2-tides-of-darkness. It appears to be very similar to the release version.
There's another beta version ("v1.08sh") that can be found at https://www.moddb.com/games/warcraft-ii/downloads/warcraft-ii-demo, but we're not sure yet whether it's the same as the other beta or requires a separate category.
These may not run on modern computers directly. I've been able to run Alpha v1.2alpha in DOSBOX (an emulator), but I wasn't able to get Beta v1.08sh to work. DOSBOX allows you to adjust the CPU speed. Runs for the Alpha will be timed in milliseconds for now, due to the accelerated victory checking, until we figure out what resolution is required. (Maybe hundredths of a second?) I added a brief note about this to the rules, but we'll probably need to adjust these rules further once we have a better grasp on the differences.
rules: https://www.speedrun.com/wc2/leaderboards?rules=game
We're going to time Remastered runs in half-seconds, so the milliseconds should always be rounded down to either 0 or 500. Milliseconds are also enabled in the UI for Classic, because it can't be enabled for one but not the other, but for Classic runs it should always be left blank or zero.
We've added subcategories for every category (Full Game and Individual Levels) to create new leaderboards for WarCraft II: Remastered. The timing rules might change for Remastered, because the game checks victory conditions more often than classic (at least once per .66 seconds, possibly faster), but we haven't figured out what we want yet.
If you have opinions about how Remastered should be handled, you can either post here or join us in Discord where we're discussing the changes.
Thanks for the run! Re-timed from 5h 37m 17s to 5h 36m 58s (https://yt-timer-1806.glitch.me/?v=cMmRtmH36sU&t=24.224&u=20242.784) since the clock didn't need to start until the first level had loaded.
@Watchman Sorry for the delayed response. Yes, it's allowed. I've updated the rules to be clearer about this:
All officially released version of the games are allowed (from the 1995 DOS release through the 2019 GOG release), and the unofficial repackaged PC Battle.net Edition client "War2Combat" is also allowed.
Assault/2CP map "Paris" was added in February.
https://playoverwatch.com/en-us/news/22904915 https://overwatch.fandom.com/wiki/Paris https://overwatch.gamepedia.com/Paris
Please try to use an emulator that is close to the performance the game would have had on some contemporary real hardware. Mini vMac running at 1x seems pretty close.("Mini vMac estimates execution time using a table of average number of cycles for each of the 65536 primary opcodes.")
Timing is RTA from the frame when you click to confirm character creation to the frame where the victory condition appears.
Wikipedia claims that both versions of The Dungeon of Doom are identical in terms of gameplay, so I've lumped them into a single version. If there are actually relevant timing differences, they could be split apart.