[Edit 17 april 2023 : thread renamed from "Banning the usage of pausing for extra vision running" to "About developing the leaderboard". This will now become the main thread for leaderboard discussion pertaining to Klonoa : Door to Phantomile.]
Since Balue's Tower is using the in-game time as its main timing method, it's completely possible though unlikely that people use the pause function of the game in order to either take an undeserved break, or use it to make hard tricks easier or to spend time perfecting their movement without any penalties on their overall times. This would go against the spirit of the challenge. It's similar to the Minecraft pausing dilemma. And I don't think anybody will mind not being able to pause during ILs attempts.
As such, I currently stand in favor of its ban, but I want to make sure we're in agreement before I push anything through.
Hi, I would like to report a small inconsistency with one of the notification templates.
One user in one of the game I moderate was given the verifier status by a super mod. However, the notification message states that they were added as a "moderator", see images.
I wonder if this can also happen with the super mod status, might be worth a look as well
I also think I need to change the rules so that people have to show somewhere in the video that they've used this functionality via the configuration panel of their emulator. This is because I feel like a mere mention of the spec used in the description won't really do, especially in the long run. And also it'll go better with this disc speed board outlook change.
That way people also won't need to declare this information in the description. though they'll never be forbidden to. And exceptionally, runs who didn't do that won't be removed (So only Nazzareno's two latest runs)
Despite saying this, I feel something's wrong with this move (aside from its suddenness), so if it does to you as well please express it cause I can't figure out why
[Edit : Rule written : " If you're running on emulator using a modified disc speed, you need to show its specs in the footage of the run (like after the final split), for it to be deemed verifiable. Maximum allowed values are : - 2x for duckstation ||| - 4x for retroarch/beetle. "]
I'm gonna make a little change to the way the disc speed variable works. I'll make it work in such a way that you can write whatever you want in the box. That'll be a life-saver because then we will be able to instantly understand via a look at the board, what emulator the runner used and which speed the disc was set at.
This is how it would read in the boards : duck 2x (quad) retr/bee 4x
I'll also get rid of the "modified" variable after this change (done)
Well needless to say, I was anticipating a bit more activity than just one comment (from no other than the guy who brought this idea up in the first place). It's not giving much value to this community decision imo.
So anyways, it is decided (maybe as an exception to the above) that we allow DtP runs to use this disc speed feature. Of course, to the disc speed "fair" maximum limit that Amoser provided us. I'll now immediately work on writing the rules and including this new board variable.
(Despite how it might seem like, I'm not angry at anybody or at the situation at hand. It amuses me more than anything. Like how a whole server ping somehow didn't amount to much. Anyways, off for the changes)
[Edit : rule and variable added.]
A new trick about loading times has recently been brought up. For what I know, it's only possible to use with duckstation, and retroarch/beetle.
It consists of changing the emulated disc reading speed. Increasing it causes loading-times to charge faster, much more than was normal disk speed allows for PS1 emulators. It would even be fast enough to stand a chance against the likes of Namcollection and PSTV, though there are no estimations. Despite this, we must put a limit to that disc speed, as it must not yield faster loads than that of consoles, to avoid unfair advantages. Thanks to Amoser who conducted tests, we came to the conclusion that the disc speed should not go higher than these numbers :
- 2x (quad speed) for duckstation
- 4x for retroarch/beetle.
Now there might or might not be side-effect gameplay issues that could warrant an automatic ban. But so far, no issues have been reported, and one run (done by the same person who did those tests) has actually been completed using this functionality, without any problems (). So we can't say for sure, and this def need more research in general, but it's not a bad start. Worth mentionning that this has apparently been accepted for other games such as Rayman original, Twisted Metal 4. Though each cases are, needless to say, completely unique.
Anyways, this thread is mainly to discuss if such a practice should be allowed for leaderboards runs. It could be a nice quality of life for those runners, and a nice way to mitigate the main downside of emulation. But you tell us. If it gets allowed, we'll make sure to ask for clarification when people use it in the submission description. Perhaps, even create a whole separate column of information based on that difference (so that it is easier to find).
The final verdict will likely take place during the 12th of this month.
[Edit : disc speed numbers are now in correct order]
Changed the spinning small health pickup to a still, winged version (all of them source files, pieced together by Amoser). With that, trophy customisation are done.
...There might still be a problem left to solve, a human-nature nitpicky one. The 4th trophy doesn't line up well with its surrounding. The wingless version would likely fix the issue, unfortunately that one only displays when you pick one up, so it could be unfamiliar looking. Plus, it is of slightly lower quality than that of the winged version, even within the source files. No sweet spots imo.
Maybe unless we modify the files of the three other trophies so that with clever positioning, they all (roughly) line up to one another.
They've just started working for me as well, like half an hour ago. They had been submitted without effect for almost a day at that point (well, with a bunch of test modifications halfway in, to no avail). I just don't know why it took so long for me, when it loaded up way earlier for others. I didn't really feel the cache thing would do anything, but I'll be sure to try that in the future, so thanks for the tip.
Anyways, that'll probably be the end of this thread unless some weird thing happens again for me to revive it. If someone has something to say though, especially about these issues, they're still free in doing so.
[Edit : Only saw your post, Oreo, after writing mine. Yea, seems like waiting is the main fix for most of these things]
Both tricks would respectively be understood to be banned because of the : "No pulling enemies through unintended doorways." (due to the player jumping over a low ceiling the devs had placed to prevent enemy carrying) "Skips between parts of the same rooms are not allowed under the condition that the place the player would arrive at from the skip is, under normal gameplay circumstances, [...] unreachable through normal means (e.g : old 6-1 skip before wall-clips were a thing). [...]". But it's true that that restriction section is kind of a mess. So I've just updated it (and all three other categories as well, for more consistency and clarity).
Hi. The Klonoa speedrun community is trying to switch to animated trophy icons (base files are in the .gif format). So far they seem to display correctly to people... except for me (coincidentally, the moderator who is adding them).
I'm using chrome, these gifs display correctly when opened from / dragged to there. And they do correctly animate, when viewing them from the customisation panel... alas, that's as far as it is willing to go. To me, they show as still images on the board (or just about anywhere else really). Right-clicking > opening those ones up shows that they've been turned into .png files (when they should normally be .apng, at least that's what other users where this works tell me). Strangely enough, these files, when instead opened from the customisation panel, have the SAME extension as their public self, that is .png, yet they unexplicably work ?? In short summary, to me these .gif files when uploaded all turn into the same .png file extension that work in one place but nowhere else. Other people were able to see the change and the animation almost instantly after I had pushed it, so this shouldn't have anything to do with latency... ?
What could be happening ? How can I avoid this ?
Link to the board : https://www.speedrun.com/klonoa1
Yup, just added the small heart pickup thing thanks to Amoser.
We also got to upload the trophy icons. Most of the doing happened on Discord.
It's a bit too late to say something like that, but I remember Elsiz's approach, where he used both small and large dreamstone's normal and doubled up sprites as icons for all four first places. He even went for the trouble of making gif animations of them. He had asked for them to be removed, so it's not a thing anymore. But we could make it happen again if we want. That, even if we don't go the extra mile with them being animated.
Else, for a 4th place trophy, maybe we could have a small heart collectible ?
Your PB uses the 5-1 clock skip and the block bypass in the second path of 6-2, so it doesn't (I didn't take a look at your other obsolete times however)
Src doesn't really say anything about the resolution. I tried and was successful in uploading a 634x450 size file, and from the customisation menu it displayed fine, but it wasn't doing that in the public board. But we probably just have to wait for the site to work it out, like for my cloud issue. So it'll probably work whatever size you put
Why not. In any cases I personally won't have time to work on it (besides maybe taking a high res / close up picture of them if needed), so I can only leave it to you guys
Well actually, "No Major Skips" imply that minor skips (5-1 blue orb w-c, 4-1 w-c, 5-2 w-c and other smaller skips would be implied to be allowed. So that's still a problem.
It seems like the name "any% (no skips)" would suit best for that role (and not just "No skips" alone, since it sounds incomplete).
Well, based on the discussion we had, it looks like we're going to change the name to No Major Skips. I'm gonna have to tweak the rules slightly, but nothing important to worry about. I also don't really need to close the thread.
I have decided to not close this thread, as well as the other one dedicated to L'sV. Leaving them open doesn't hurt for this kind of topic.