Relating to this run, https://www.speedrun.com/roblox_cool_obby_2/run/zg22pedy , due to the lack of skill required at the end walk, and due to the possibility of runners getting confused as to where the run ends (in particular, during 50 stage runs), would it be fair to allow moderators to add a set amount of time onto the final time of the run so that it can be verified instead of rejected for failure to walk to and touch the final checkpoint?
Fps unlocker is an external program that can be used to remove the limit that is on FPS. SHould it be allowed in speedruns?
Cmon Look at Mushroom kingdom this is absurd, can someone please explain why this is literally the only game that doesn't use milliseconds?
This run https://www.speedrun.com/chomik/run/y931l9ny Is timed wrong, it should be .167, not .133 as the character is more than halfway of the starting area on this frame.
So I did a run https://www.speedrun.com/chomik/run/zxodo35z and in my run, you can see I did the /e dance2 emote then moved off the platform, it seems like my run was timed at when I visually left the platform via the emote and not actually left the platform since I hadn't actually moved yet. The /e dance2 emote doesn't actually change your characters position, it changes where your character visually is. This can be proven by /e dance2 on an edge. I would like you to either re-time my run to when I first move off the platform positionally or update the definition of when the timer starts so that it is when you visually leave the platform, regardless of your actual position.
I've looked in rules and it doesn't start when timer starts, so can someone tell me when it starts
So this is the current leaderboard for The Orion disaster
But what if we accounted for ping? Well, This is Yepindicus's run
, It stays 15.9.
This is gavingamer321's run
, It also stays 15.9.
This is Droney's run
, It also stays 15.9.
This is abm_marblesyoutube's run
, It changes from 16.0 to 15.9.
On 8Penguin's run there is no timer
, so it stays 16.0.
Now so far no major changes have happened. Now it's my run.
This is my run
, It changes from 16.1 to 15.8... This is why I think we should account for ping in speedruns for this game.
Add the 2 previously mentioned maps and add glitches back as you can do all the glitches before daniel temporarily removed them
I have noticed that a few runs on the lv 1 no skips category were retimed wrong, can you please retime them to my recommendations or at least re-check them.
- https://www.speedrun.com/robloxspfc/run/mr9vgq4m , retime to 5.356
- https://www.speedrun.com/robloxspfc/run/z538qn5y , retime to 5.400
- https://www.speedrun.com/robloxspfc/run/m75odd9z , retime to 5.409 because 44 fps
- https://www.speedrun.com/robloxspfc/run/y91jewrm , retime to 5.475 because 59 fps
- https://www.speedrun.com/robloxspfc/run/y91jewrm , retime to 5.600
- https://www.speedrun.com/robloxspfc/run/yo3xwjjy (your run) retime to 5.600 also, the other run in between has been timed correctly already
- https://www.speedrun.com/robloxspfc/run/yj6oqodz , retime to 5.667 because I used an actual timer to time this on 0.25x to get maximum accuracy and found that this is the actual time
- https://www.speedrun.com/robloxspfc/run/z09d8lez , retime to 7.500
Note: I am not trying to mock you or anything I just want the leaderboard timer correctly. Also, all these times are based on touching the white square (not the black outline) to be touching the checkpoint as that is what it is in-game
I personally don't have the time to run all the stages but these categories i think should be added
Given that spring island exists, I am proposing spring island% (Entry). The rules for this category that I think should be:
- from level 1, get to the cannon as quickly as possible
- Timer ends on the first frame that the head is touching the cannon (Not the first frame the player is in the cannon to avoid ping being an issue)
Obviously, there will be glitches and glitchless, How does this category sound? I hope it will be added.
I have had 2 of my glitch runs rejected for "not skipping anything" If this is a reason, then what do you count as a skip? In this run I skip a few studs by corner clipping and it got rejected, while this run got accepted: https://www.youtube.com/watch?time_continue=0&v=vJbA9zrVTSI&feature=emb_logo while seemingly skipping nothing, also my run here also does a corner clip, just slightly further and It got accepted. Can a mod please clarify your criteria for accepting these runs in your reply.
I've noticed that @LunaSpeed has an obsolete run ( https://www.speedrun.com/roblox_obby_island/run/y254gl9y ) that is faster than her/his current time (12.300 vs 12.517) could you make sure that this run gets re-timed and added?
It appears that almost all the lv3 runs are timed when a leg it touching the light green checkpoint regardful of walk animation, however the walk animation isn't part of your hitbox and, therefore, can a mod please re-time all the lv3 runs that need retiming so that they are timed when a leg would entirely touch the green regardless of walk animation?
I've had an idea for a subcategory (mainly for IL runs), it is jumpless%, a jump being defined as a press of the space key. There are enough levels for this to be a subcategory (At least 10), could this be one?
I've noticed that ping is a big factor in runs and can make the game unfair for people with worse ping, could it be possible that the time ends on the frame you touch the next level spawn platform? This would eliminate ping from being an issue.
Why are the classic maps (underground lake, mountain, and medieval times) still on the leaderboards, they have been removed from the game