Recently I did some testing and found out that the ending credits counts for time in game on the iOS version. Unlike on PC you can’t skip the credits, this causing a major discrepancy in time for both versions.
Having iOS runs in the same Glitchless% tab as PC runs makes it severely unfair since on PC you can skip the credits And it not count towards the time. It means that potentially someone could beat the game in 1:50 on iOS but it not be legit because the credits are around 1:55 long. It’s very likely we wont see a 1:50 on iOS but for any iOS runner they can’t even get in top 50 because of this issue. Sub 4 min is extremely difficult and would be almost equal to someone getting a very low 2:00 on PC.
I see 2 ways to fix this. The first one is easy and that is make iOS a separate list to PC runs. This would need to happen on Snake% too. The second way is have iOS runs be recorded with real time not in-game time. Having it start at the second you click restart and end the second you can see the credits begin. That would get rid of the credits counting for time and make it more fair.