Recently I did some testing and found out that the ending credits counts for time in game on the iOS version. Unlike on PC you can’t skip the credits, this causing a major discrepancy in time for both versions.
Having iOS runs in the same Glitchless% tab as PC runs makes it severely unfair since on PC you can skip the credits And it not count towards the time. It means that potentially someone could beat the game in 1:50 on iOS but it not be legit because the credits are around 1:55 long. It’s very likely we wont see a 1:50 on iOS but for any iOS runner they can’t even get in top 50 because of this issue. Sub 4 min is extremely difficult and would be almost equal to someone getting a very low 2:00 on PC.
I see 2 ways to fix this. The first one is easy and that is make iOS a separate list to PC runs. This would need to happen on Snake% too. The second way is have iOS runs be recorded with real time not in-game time. Having it start at the second you click restart and end the second you can see the credits begin. That would get rid of the credits counting for time and make it more fair.
Even if it was possible to skip the credits in iOS I just don't see that system being competitive compared to PC simply due to the lesser control compared to a mouse. (I haven't played the iOS version, so I could be wrong). So I realise any iOS runner naturally has a disadvantage compared to the PC players.
Despite that I'm of the opinion that the current system is fine and doesn't need changing and I'll explain why. You say that a way to fix the issue would be a separate leaderboard for iOS runs, but my issue with that is a leaderboard like that won't add anything new. You're playing the game Getting Over It, starting and finishing it normally. There's already a category for that and suggesting another category where the objective is the exact same doesn't seem logical to me.
You can argue that the run is different because it is on iOS, but for that I have to turn to different speedrunning communities. This problem has cropped up with cross-system releases before with certain glitches or strats that are possible on one system not being possible on others and vice versa, but a fastest system always exists. Despite that all the games I've seen have a common board for all the systems. Obviously every game is unique and there aren't really general rules that all speedrun.com communities have to follow, but I struggle to see a reason to make a new category altogether.
I struggle to see a reason because you're still the best (and unfortunately only) iOS runner and the current system recognises that. What information would a new category add?
This is obviously just my opinion and I genuinely understand your concern, but I personally don't think that's enough to justify a new category.
I have a few comments to make regarding that. After learning some more about how speedrun.com works I find that the bets option is to not make a while seperate catagory for it, instead make the iOS version a sub-catagory within the glitchless% and snake%. That way it is less confusing and is far more descrete looking.
Another thing is the rules for iOS need to be different to the ones for PC because of those differences. One huge thing happened just today! A new large update has dropped for the iOS version and has fixed many of the bugs with the game and added one huge feature. Skipping the credits. Sadly the skip button is within the pause menu meaning that to skip the credits and save those precious 2:10 you need to break a extremely enforced rule thats inside the PC category right now. That needs to change for sure before any progress can be made.
Also to the point that the iOS version seems less competitive, yes this is true but it’s true with every iOS port of a PC game. I don’t see a reason why the runs should not be respected. Even if I am the only iOS runner who has submitted a run what would happen if someone else did so too? It only seems fair to all to have some seperate list. Also yesterday on gRossi’s stream he even said that there should be a seperate sectioj for it, even saying that the game is much harder on iOS. I’m pretty sure it’s true too even if I have 0 experience with the PC version. The game is inherently different than PC if that is the case.
On the topic of system exclusive glitches or strats, yes this is also true. This in fact is a massive point towards it being a seperate catagory or sub-catagory. If there was a strat that was exclusive to PC then why should iOS players be forced to try and compete with that.
As a total sidenote that is unrelated to the iOS version entirely. What if there was a catagory called “Bad Ending”? Where the goal is to get the bad ending as fast as possible. I feel just like snake% it would be a fun little joke category. (Speaking of snake%, if sub-catagories was the way to make iOS and PC seperate then it would need to happen on all other catagories too including snake%. I am planning om running snake% eventually so that may need to happen.)
This is a follow up to the previous news post, see
It has now been decided by the mod team that mobile runs should not be allowed on the individual level leaderboard due to their inaccuracy in timing. All mobile runs will be removed and no more will be ac