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discussione: Insurgency Sandstorm
2 years but here's my thought: some of the randomness you have mentioned are actually predictable and, even controllable. Of course I had to bear numerous (1,000 times of) resets and retries, but that's the nature of speedrun/RTA anyways.
If I am to suggest new categories, because I have forget one by myself and run some already, they are...
- Local Play, {Map Name}, Checkpoint {Faction} Any% NoDeath
→ mostly Tideway Security or Ministry Security unless you want to play other maps (like me). Death of player actor revokes the run, no matter the cause is.
- Local Play, {Map Name}, Checkpoint {Faction} Any% Solo (PC Only)
→ PC Only because you need to have certain config in Game.ini to remove friendly bots.
- Local Play, {Map Name}, Survival Any%
→ Pretty self-explanatory.
- Local Play, {Map Name}, Survival Any% NoCrate
→ (I haven't finished this yet)
- Co-op, {Map Name}, Survival Any% (PC Only)
→ In a community server with official/regular config, speedrun of multiplayer may be possible.
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Currently Insurgency Sandstorm's Official Community Advisor. Refer to me with name, not pronouns, thank you.
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