Skelter Helter Deathmatch Guide
Guide
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Skelter Helter Deathmatch Guide
Aggiornato 6 years ago di Asuka

[section=Glossary]

Slash attack: The attack that is done by shaking the Wii remote 3L: Using 3 hits during a low combo, then procceding to do a roll to cancel the combo and not stagger (specially useful during low estasy gauge) 4L: Using 4 hits during a low combo 5L: Using 5 hits during a low combo with a high estasy gauge Estasy Gauge: The tiger that appears on the lower right part of the screen, when it turns red (even without a white aura), it lets you do a fifth hit during combos and also roll after doing a full combo Darkstep: Pressing left/right after an enemy attack connects to slow down enemies, and after it, procceding to attack Parry: Pressing the guard button on the correct time in order to block an otherwise unavoidable attack (unless rolling/out of range) and after it, procceding to attack

[section=Weapon Analysis on Battle]

Blood Berry: The best option for this fight, even with it's low battery, it can be used through all the fight without needing to reload if the battery management is correctly used. Camelia MK-III: Doesn't seem to be able to break his guard during attacks, so it's not something I would recommend Peony: Its slow hitrate doesn't go well on this battle Rose Nasty: Similar to the Blood Berry, but with a lot less damage, making the fight slower, may be a good option to start practising with this weapon if you want to learn the battle's flow

[section=Movements]

Kick and Slash: Skelter Helter will try to kick you if you're on close range, if the kick connects, he'll proceed to do a jumpslash to you. Darkstep? No Parry? Unknown (I haven't tried, but as the battle is played, it doesn't seem to be useful at all) Cancels his guard? Yes, on both parts, you can attack him and he won't be able to attack (you have time for 1 slash hit)

Multislash: Skelter Helter will do 3 slashes to you and then proceed to do a jump slash Darkstep? Yes, be careful on the time you attack him, since it may turn into a clash and make you lose time Parry: Think yes, haven't tested it since darkstep is the best option Cancels his guard? Yes, on any part of the attack he'll get his guard cancelled

Three-slash and bullets: Skelter Helter will do three slashes and then proceed to shoot you with some bullets (think 6 is the number he shoots at you) Darkstep? Yes, at least the last slash and all the bullets Parry: Yes, at least the bullets Cancel his guard? No, he'll attack soon after the first attack that you connect on him

Three bullet: Skelter Helter will shoot 3 bullets to you Darkstep? Yes, at least the last one Parry? Yes Cancel his guard? No, he'll attack soon after the first attack that you connect on him

Recover: After being on the ground, Skelter Helter will roll and attack you on 360 degrees Darkstep? Yes Parry? Probably yes, haven't tested Cancel his guard: Not sure, needs more testing

[section=Battle Strategy]

FIRST THIRD

The most important moments of this fight are the first 10 seconds, after those, Skelter will turn into a punching back, being everything you have to do till the end 0 RNG based.

When the battle starts, you want to get near him and instantly use a roll, after this, there may happen 4 different things:

If he uses the three-slash and bullets, you're just losing time, the best thing will be you reset and try again

If he uses the multislash, you want to darkstep him, do a 3L > 3L (when this ends darkstep will probably have ended already) > Slash Attack > 2 low attacks > Grab him

If he uses the Kick and Slash, you'll want to do a slash attack > 3L > roll > 1 low attack > roll

If he uses the three bullet, you'll want to roll once again so you can darkstep on range the third bullet, after that, you'll go 3L > Slash attack > 3L

After that, he should be stunned, when that happens, you want to give him as much hits you can without him recovering (depends on when he starts to get stunned, it may even be a full combo) and do a wrestle move on him.

When he's on the ground, you want to do a 4L on him (without a slash attack, since it is an unneeded waste of battery), and after it, there will be the first QTE.

An important thing to notice is that when Skelter Helter is on the ground, the QTE will always be delayed to the 4th hit of a combo (unless really low on health, where it will happen sooner), making it possible to give the first QTE at almost 1/2 of his HP, this also happens on some other bosses, like Matt Helms.

SECOND THIRD

After giving him the first QTE, you'll want to give him a slash attack followed by a 5L, if everything has been played right, he won't make any attack and on the last hit you'll get the second QTE.

LAST THIRD

When the second QTE has been given, you'll want to do a slash attack followed by 3L, where he'll get back to the fight, you'll want to darsktep his recovery move and do another 5L, where at the end you'll land the last QTE.

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