Playtest 2 In Progress!
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Playtest 2 In Progress!
Pubblicato 4 years ago di

Dear Players,

Playtest 2 is now live!

Over the last 2 weeks, we have been working hard to improve the game and add more to the playtest.

Thank you so much to the many players who gave us feedback on playtest 1 - we read it all as a team, and have implemented a bunch of new features - the main change being a more detailed tutorial!

With this new playtest, we have unlocked difficulty level 3 - so expect to fight tougher enemies and perhaps even enemy navy on your final island. To help you out a little, we have added some extra items to your inventory :-)

Please remember, this remains a very limited version of the game, with only 4 islands to capture, compared to the full game campaign with 64 islands. As a result, we have removed multiplayer, a lot of the vehicle chassis, attachments, abilities, difficulty scaling, logistics gameplay, enemy carrier, and more, for the playtest version.

This playtest will run for the weekend, then we will shut it down early next week as we review your feedback. If you do playtest the game, please use the "leave feedback" button on the game menu!

If you don't receive your Steam invite to play the playtest immediately - don't worry! We are releasing invites in waves and plan to send more invites over the weekend.

Much love <3,

The Carrier Command Developers

Patch Notes

playtest0.0.12

rework - enabled bearing display for carrier observation camera rework - offscreen icon for friendly vehicles matches style of onscreen icon rework - observation camera support orders can be set in all tracking modes, activating observation camera laser triggers new order if active order is complete instead of requiring cancelling first rework - HUD notifications when observation camera target status changes rework - added unique map icon for land vehicles that have robot dogs equipped rework - extended tutorial to show player how to use main carrier gun rework - updated control bot seal map icon + blinking rework - observation camera HUD shows weapon list when cycling weapon target after completing an order. Camera support order is cleared when cycling weapon if complete rework - replaced "land" with "surface" when referring to land vehicles rework - vehicle control map hints show controls for adding new waypoints when hovering waypoints and vehicles rework - screen UI buttons/list items visually different to basic text elements rework - multi-line tutorial objectives display correctly rework - added sound effect and flashing when objective is complete. Objectives with timeout display progress bar rework - tutorial objectives move to center of the screen when changing state rework - added version number to settings file. Settings reset if version number mismatches rework - added 15mm turret attachment that does less damage and has slightly lower accuracy. 15mm turret equipped on all land vehicles on difficulty 1 islands rework - increased land vehicle spawn count on difficulty 1 islands rework - updated more UI elements to be consistent with new button style rework - screen resolution always set to fullscreen display resolution by default when settings version is incremented or settings file not found rework - carrier main gun fires burst of 5 rounds when triggered and no longer stops firing burst if target has moved significantly rework - added tooltips to inventory table cells to explain what each column is rework - improved audio effects for turret rotation by making them continuous and not use start/end sounds rework - added missile launch sound effect to hardpoint missile attachments rework - added setting for choosing whether pressing back opens the pause menu when not seated (behaviour enabled by default, always disabled for gamepad) rework - SFX for carrier launch, carrier water splashes rework - turret attachment range and out of range indicator on hud rework - turrets can be used to observe/tag enemy units rework - added additional tooltip data to vehicles with virus bot attachments rework - tutorial objective text changed to specify that all surface vehicles need to be deployed rework - increased character interaction range slightly so self destruct buttons are easier to interact with rework - swapped order of tutorial enable stabilisation/manual control objectives rework - control prompt for pausing game is always visible and contextually shows back as pause rework - pause menu objective shows which key opens the pause menu. Capture island objective shows map icon for seal and attachment icon for virus bots rework - added playtest scenario configuration with fixed number of islands at each difficulty rework - added additional attachments and vehicles to carrier starting inventory rework - added torpedoes to carrier starting inventory rework - enabled enemy ship spawning fix - fixed observation camera hitscan range fix - tutorial help tab objective no longer requires player to focus help tab if using mouse/keyboard fix - fixed robot dogs being manually launchable when not in manual mode fix - fixed robot dogs no longer triggering when reaching a deploy waypoint fix - fixed amphibious vehicles steering in the wrong direction when reversing fix - fixed playtest welcome message being displayed more than once in the same game fix - fixed hud UI not being properly reset when returning to main menu fix - fixed flare omni light frame blending fix - fixed objective completion sound not playing for deploy carrier objective fix - fixed nav screens not all going into boot sequence when launching carrier fix - fixed navigation screen going straight into context menu after deploying carrier fix - move lighting button that was in the mesh in well fix - fixed volumes not being reset to defaults when clearing audio manager causing playback group volumes to not get set after loading a saved game fix - fixed vehicle hud not displaying notification when support order goes straight to active state fix - fixed target accuracy calculation for carrier main gun and flare launcher. Target accuracy uses same function for all turret attachments fix - fix additive light flares being visible through ocean waves fix - fix additive light flares flickering from depth samples fix - fixed crash when entering vehicle camera with fewer attachments than selected attachment index fix - clients send begin/end events for firing vehicle weapons instead of continuous input events to fix chaingun weapons stuttering when server ticks faster than client fix - fixed holomap camera pitch fix - fixed turret hitscan range check fix - fixed playtest tutorial not being forced

Link to original post: https://store.steampowered.com/news/app/1489630/view/3048354233495653692?l=english