Dear Players,
In developer spotlight posts, we discuss the detail and ideas behind Carrier Command 2.
In this post, we discuss the main menu! OK, this doesn't sound that exciting at first, but the main menu actually reveals several important pieces of information about the game.
The main menu is in the form of a first person cockpit, with several interactable screens. Each screen represents a sub-menu - game, options, quit, and others that you would normally find on a game menu. In Carrier Command 2, they are not arranged in 2D UI elements, but placed in MFD style screens.
From the offset, we want to introduce players to the physical interactions and literalism of interfacing with CC2. Settings and controls are not hidden deep in sub-menus, but displayed across an array of screens facing the player. Each screen and station has an essential function and your environment is alive, deep, and highly detailed.
So, what are the screens?
The Game Menu
The central console is the main game menu. This is where you go to play the game. New, Load, Multiplayer, etc. There are some sub-menus to this screen where you can also select custom game options, etc. and we may show these in a future post!
The Options Menu
CC2 is a PC game for Steam, so all the usual graphics settings and options that are expected are here. I am sure some of you will study these graphics settings for clues about other elements of the game!
The Character Creation Menu
Yes, you can create your own character in CC2! You can define your gender, skin tone, hair colour and styles. This is all reflected in game in your appearance in multiplayer.
The Language Menu
Multi-language support! The list of languages shown is based on which countries and languages were popular with Stormworks. This isn't a final list and is subject to change, so we can't promise all these languages will be in the final list. We will keep you updated!
The Quit Menu
As tempting it was to put the quit button on an ejection handle, we thought it would be most consistent and correct to place this on an MFD, complete with brief credits and quit confirmation.
As for the elephant in the room; yes, this cockpit is travelling through space at faster-than-light speed. CC2 is true to the narrative of the original game, and the lore of the Gaea Universe. More on this will be announced in an upcoming spotlight!
We hope this weeks spotlight gives some useful insight and info into CC2, and a bit more context on what to expect from the game.
We have loads more to share in upcoming posts, so please let us know what you want to hear about next.
Development is almost feature complete and we are almost ready for larger scale play testing. Do you think we should invite some players to help test?
Much love <3,
The Carrier Command Developers
Link to original post: https://store.steampowered.com/news/app/1489630/view/3014570895094361551?l=english