Komentar
jalankan: Speed Squared
BelgiumPHLHimself2 months ago

Glad to see someone tackle 100% on this on fullgame. GG on being the first setting the start of the 100% milestone on this game :)

PolygonSwarm menyukai ini
BelgiumPHLHimself2 months ago

Okay. Got the word from Kichex that the previous 40 levels have stayed the same and found nothing new from my own testing. With v1.3.1 it also fixes a problem in 3 levels where it was impossible to get the coin on the windows version.

So from now on ILs, world runs and main category runs (40 and 56 levels) can be played and are legit with the latest version as well. GL on your future runs!

FireRuin menyukai ini
Tidak diketahui
BelgiumPHLHimself2 months ago

GG's happy to see a new runner tbh. Kinda motivated me to replay this game myself. Keep going! :D

jalankan: Speed Squared
BelgiumPHLHimself2 months ago

GG. Wasn't aware of new update on this game and 100% on some levels is quite hard. Well done.

PolygonSwarm menyukai ini
jalankan: EchoSqueak
BelgiumPHLHimself4 months ago

Ooooh very well played! Apart from sliding down the wall on the last level, everything was clean movement with no waiting at door and just enough time spent on buttons. With current routing, I think you just light have hit the final second barrier for this.

Nice meme'ing at start

ItsPietroFelix menyukai ini
BelgiumPHLHimself4 months ago

Could you tell what your ingame settibfs were as well please?

Vsync on/off (this actually sometimes matter, it's a thing used in halo reach on 3 levels)

Fullscreen or not, resolution. Any info helps to find a consistent way to understand a glitch :)

jalankan: EchoSqueak
BelgiumPHLHimself4 months ago

PS: Lmao at the yt thumbnail XD

ItsPietroFelix menyukai ini
jalankan: EchoSqueak
BelgiumPHLHimself4 months ago

Congrats. Just got a 52 myself and I was fairly certain you would go for it as well. Gonna upload it soonish, but well played, I think I'm done sith optimizing my PB's.

Big clap. Well deserved and clean run!

ItsPietroFelix menyukai ini
jalankan: EchoSqueak
BelgiumPHLHimself4 months ago

Nice but it's getting tight atm. If you get 54 i'll throw in the towel :p

BelgiumPHLHimself4 months ago

No hassle, fireruin made me mod as well. But busy with another game atm.

But it's an easy fix for fullgame & world runs. You just need to substract the time difference in the first level of the run with the total time of the whole run. So for example if a fg is 4 minutes flat as a total time, but the runner restarted through no flag menu-ing and the time difference is 1 second flat, then the actual run is a 3:59

It's easy to spot, it's a consistent bug that carries over correctly (i tested), and it makes it fair if a run starts from booting up the game or if it restarts through a non flag exit :)

I'll update fg runs soon, no worries ;)

PolygonSwarm menyukai ini
BelgiumPHLHimself4 months ago

Hiya, as I'm almost finished optimizing IL's I've noticed this bug before, but since I was going for a world run, I've decided to look into this and discover what causes it. And I've found it, well what causes it tbh and I can explain it in theory and how to "fix" it, but in the end it's a bug only the dev can fix.

I'm playing this on pc, not on the web itself, with the download link on the dev's webpage.

Anyways, here's a vid for proof, explanation follows:

So when starting the game the IGT is correct. Both for IL timing and total time.

0:00 - 0:13 Shows normal gameplay, the first 2 levels are cleared in 3:880 & 3:210 resulting in a 7:100 total time

IL times should add up to 7:090 but I'm 100% certain this is due the IGT only showing the first 2 digits after a second, but the game keeps track of the millisecond internally. Let's say level 1 was a 3:886 and level 2 a 3:215 resulting in a 7:101 but the game shows a 7:100. I don't think the timer rounds up or down. It just adds the last milliseconds without showing

Just to clarify that discrepancy

0:14 now here's the bug. I just enter level 1 as an example, let's say i want to restart a full game or world run by exiting through the menu, without the menu after touching a flag, it will start the bug

I intentionally wait 15 and a half seconds on the level selection screen. The home menu and tutorial menu cause no problem. But waiting in the level selection screen starts the timer already. And I believe this is because the game sees this as a "death" revert and thinks you're in the game already. In this case, entering level 1 shows a 15:49 time on the first frame before resetting the level time, but the total time will stll keep track of this. First 2 levels played with a 5:950 & 3:210 resulting in a total time of 24:660. Which is the sum of the 15:490 bugged time + 2 level times and the internally last millisecond not showing

Going through the level menu after getting a flag fixes this as shown at 0:46 and I follow up with a quick second example.

So in short, the IGT timer is pretty accurate EXCEPT that it counts times after doing a reset and going through the menu. For IL's it's no problem, but for FG or world runs, the final time shown might be a bit off if you count al the level times seperately due to the last milliseconds adding up. But if you played a full game through a menu exit but not a flag exit, it will have counted the time during the level selection menu as well.

So for mods or runners submitting fg runs, keep this in mind ;)

PolygonSwarm dan FireRuin menyukai ini
benang: Speedrunning
BelgiumPHLHimself4 months ago

First time on the forums, but I wanted to share this game by Kichex.

https://www.speedrun.com/Speed2

It's a simple but fast paced 2D platformer with pretty accurate ingame timer and solid hitboxes/movement/inputs. It can be played online or downloaded to your own computer for free (or if you want to support the dev, you can throw in a buck).

40 levels (seperated in 5 worlds) that take between 3-10 seconds. Pretty straight forward levels and quick continuations upon deaths. Good for ILs and FG (or even world runs). The dev has a fg run as well. Haven't found ground breaking glitches yet apart from a simple glitch that can be performed on a few levels.

No fg runs myself yet as I'm trying my best to optimize each IL for any and 100%. BUT i would love to see this game get some traction. There's just a few runners that have tried IL's or FG runs. It's simple, fun and not too hard. Easy going for platformer veterans, IL hunters or runners that are looking to extend their speedrunning portfolio with a short game <3

Maybe it will interest some of you, I'm having a blast with it myself! Would love to see some new runners and perhaps even new glitches? Hope you will like it if you're into these type of games :)

BelgiumPHLHimself5 months ago

Oh very nice, new strat AND routing. Do you do something special at 0:26 to get through the wall? I tried it last week on one of those holes and didn't get through but looks like you just go through the one you did. Nice to see a sub 0:50 on this

Notobiv menyukai ini
BelgiumPHLHimself5 months ago

Thanks! I have to admit, during first casual play, I was on the edge of ragequiting XD

But after a cooldown and a spaghetti, decided to sit down and spent a good chunk of time just getting used to the controls and get the rhythm down... and less about finding the best optimizations whoch I normally like to do more :p

jalankan: Halo Reach
BelgiumPHLHimself5 months ago

You skipped the hldout fight at wc, * rabble rabble * wqlking through walls * rabble rabble *

Nice concy shots though :)

benang: Speedrunning
BelgiumPHLHimself9 months ago

It depends from game to game. I've seen some games where button mapping isn't allowed whilst it's fine for others (or even encouraged for certain strats/glitches). It's not a general rule that has 1 answer. So it's best to always check the rules or ask mods/community/game's speedrun discord if it's allowed before spending all your effort just to end up with a run that is not allowed afterwards.

jalankan: Cannon Bolf
BelgiumPHLHimself9 months ago

Called it :D glad to see you retake the throne and were willing to go for the sub 50 Big GG's!

Mzelda888 menyukai ini
jalankan: Cannon Bolf
BelgiumPHLHimself9 months ago

Oh thanks :D felt good to push it done sub 1 after having replicating the mind the gap level approach from Akuretaki's run. Fairly certain some quick mouse flinger will come along someday and yolo the first sub 0:50

Mzelda888 menyukai ini
jalankan: Lixel (2024)
BelgiumPHLHimself9 months ago

Oh a first comment on this I've ever received, cheers!:D thanks, yeah, I'm gonna push it a bit further, there's still timesave left and it always tastes a bit sour to have a revert.

FireRuin menyukai ini
jalankan: Bobby
BelgiumPHLHimself11 months ago

I send you a DM about lvl 2 No I don't speak french =(

Tentang PHLHimself
Halo Multi-runner, with Reach being my main game
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