GameFAQs.com has a forum for the PS2 version with relatively active discussions about the game (there's also a GC and XBox forum, but they are less active): https://gamefaqs.gamespot.com/boards/561333-gladius
Speeddemosarchive Wiki has some Speedrun notes: https://kb.speeddemosarchive.com/Gladius
The Speeddemosarchive Forum has the oldest speedrun notes that I could find: https://forum.speeddemosarchive.com/post/gladius_xbox_ps2_gamecube.html
I created a discord server for anyone interested in Speedrunning Gladius and wants to discuss the game, routing or categories and their rules. The advantage over this forum is that it's more like a chat and discord is very common in the speedrun community. There's also a bot that posts messages if someone is playing Gladius on Twitch.
First congratulations to BradenHall for having a new best time on the Expert Circuit. Motivates me to try and beat it. Hope I can stream some attempts during February.
It's a new record, but the in-game time isn't as fast as it was submitted. I know it's some work to write the times down and calculate the sum of it, so I searched for an online calculator and found this: http://www.unitarium.com/time-calculator You can also enter times with milliseconds like HH:MM:SS.MS Maybe mention this link in the rules or at least under Resources. It looks like BradenHall calculated with 100 seconds = 1 minute instead of 60 seconds = 1 minute. So the actual record should be 13:34.887. And while watching the video I saw that the Aspen Lake time is 1 second slower than in the submitted comment. So the end time is 13:35.887.
After playing this game the following passage from the book gets a whole new context.
From "Animorphs - 01 - The Invasion (mid of chapter 15)": "Not really. Chapman just said that for a while longer they still have to avoid attracting too much attention. A bunch of kids start turning up dead and people will definitely notice. He said they should just wait ・kids can't keep quiet for long about seeing aliens. When the kids talk, the Controllers will find them and get rid of them." "Except that we aren't going to talk about what we saw," Rachel said. "You got that right," Marco agreed. "We aren't saying anything. We are forgetting everything we saw. We are getting on with our normal lives." "And leave Tom the way he is?" I demanded. "No way. Never. He's my brother. I'm going to save him." "Just how do you figure you'll do that?" Marco asked sarcastically. "Let's see, it's you versus Chapman, the cops, a bunch of Hork-Bajir and Taxxons, and, worst of all, that creep, Visser Three. All you can do to fight them is turn into a dog and bite their ankles. It's like being stuck in the most impossible video game ever invented." I grinned. Or at least I showed my teeth. "Yeah, it is, kind of. But I'm pretty good at video games."
Hi,
I just wanted to ask what the NG+ means for this game. Am I correct that it means that you can have some of the cars unlocked in the classes that you have to play during the run?
I also thought about a different shorter category than playing through the 2 first classes of the game. The arcade mode could have just the right length to speed run it. I will try some test runs in the next days/weeks (and stream it on twitch) because PGR2 is my favorite racing game for the XBox and I wanted some additional motivation to play it.
Hi,
I wanted some motivation to play this game again and set myself the goal to make some runs in the different categories of this game.
After some practice I made a testrun of the Exhibition mode and timed it with livesplit. My in-game time was 1:10 and the livesplit time was 1:24. So the in-game time in the PAL version is 5/6 of the real time.
I would like to compare the in-game time with the times that are already posted here and so I'm thinking about switching to the NTSC version. I would load that version from a USB device and play it on my Wii.
Is that OK, or is the difference of the loading times compared to a disc too much?