NG+ Any% in 45m 11s by
Description

Splits link: http://i.imgur.com/G0bS0MT.jpg (Timer not compatible with "splits.io".)

Above-par run. Didn't risk performing the Mission 6 skip glitch, due to the fact that the run was going surprisingly well up to that point. Used the car "Prototype" for the entire run. Whether that was a smart car choice for NG+ is up to what you think. Maybe a different car would have been better... Who knows. Magnet Mine was the main starting gadget of choice to begin each mission. Magnet Mine helped in destroying enemies greatly, as it takes two shots from Magnet Mine to defeat non-boss enemies. The difficulty for the run was set to easy. The run was completed on a Gamecube system, as shown in the info. Sadly, this is a disadvantage. While there is a large amount of room for improvement, the load times for the Gamecube version of Hot Wheels Velocity X are absolutely horrendous. Advancing through the menus as fast as possible, it takes about 26 seconds+ to even begin the first mission. While you may think that the load time difference isn't that much at first, over time, the numbers add up and eventually lead to minutes of time being cost. To put it into perspective, if both the Gamecube version and PC version of the game were TASed exactly the same, the PC version would be minutes faster, despite the runs being completely identical. I will continue to run NG+ for Hot Wheels Velocity X in hopes of optimizing the Gamecube version's best possible time.

Leaderboard
Category
NG+ Any%
Run
Rank
4th
Time
45m 11s
Date
7 years ago
Platform
USA / NTSCGCN
Details
Player
Verified
7 years ago
Submitted
7 years ago
Game stats
Followers
45
Runs
161
Players
22
Latest threads
Posted 2 months ago
16 replies
Posted 6 years ago
4 replies
Moderators