टिप्पणियां
धागा: Soulcalibur II
Michigan, USAAlexo4 years ago

I feel like Astaroth could get faster with ring outs, but the levels in this one are filled with walls and bad spawn positions.. could get a good run for sub 50 maybe, but heavy RNG with enemy movements. Really need to give some of the IL board stuff a try eventually, its a sweet addition here!

Slevanas इसे पसंद करता है
Michigan, USAAlexo4 years ago

Load times could be vastly different depending on platforms though.

Michigan, USAAlexo4 years ago

I've considered learning this run since its brand new. But I run on xbox one. Has the mod team had any discussions regarding spliting platforms before the PB's begin rolling in? :)

धागा: Soulcalibur II
Michigan, USAAlexo4 years ago

I've started calling him trollferno for a reason... We believe in you @spennicus! Good luck on the runs!

Slevanas और SageMistress इसे पसंद करें
धागा: Soulcalibur II
Michigan, USAAlexo4 years ago

Could be interesting as a misc. Category for sure. Depends on what the mods think.

When I first saw the title, I thought you were thinking of like a "joke weapons" category lol.

SOB इसे पसंद करता है
धागा: Quake II (N64)
Michigan, USAAlexo4 years ago

I've noticed something about the IGT recently, and will be keeping it here for some documentation and future runners.

When the ending cutscene begins after the final switch/portal is reached in a level, generally it takes 2-2.3 seconds on the in game timer for the level to actually end.

If you pause as the final point in the level is reached, and add 2 seconds on to the timer in the pause menu, this will generally give you an idea of the time you will have for the level.

This is just an easier way to determin if you'll have a PB for the level. Instead of praying the IGT is lower, having to return to the main menu to type in codes, or run the whole game again up to the level you are attempting to get a lower time in.

Example: finish level 1, pause as switch is pressed IGT on pause menu says 22 Final time after cutscene will be 24.

bradenexplosion इसे पसंद करता है
धागा: Wolfenstein 3D
Michigan, USAAlexo4 years ago

I advocate to make the GBA and Snes versions for different boards.

The Xbox live arcade port is near perfect, likely the same times possible for IGT, so dunno if there is much difference?

धागा: Doom (XBLA/PS3)
Michigan, USAAlexo4 years ago

Hello @Alaux, I can clear this up for you.

The BFG edition was multiplatform release, and this board is specifically for console ports of Ultimate Doom for the following consoles:

Original Xbox using the Doom 3 special edition or Resurection of Evil expansion Bonus section with classic Doom titles.

Doom for Xbox Live Arcade (2006 and 2012 releases) (Backwards compatible on xbox one)

Doom Classic Complete for Playstation 3

BFG editions for Xbox 360, PS3 (backwards compatible on Xbox One)

BFG edition for PC provides the wad (data) file for Doom, and can be played back in a number of custom game launchers called source ports.

The reason this board exists is due to the fact these ports are unable to provide low times compared to the PC version. This is due to the fact there is only strafe run 40 (SR40), and the fastest movement tech, called SR50, is only possible with PC controls.

To submit IL times for the PC version, which is no longer hosted on SRC, please read this thread in the Ultimate Doom for PC forum: https://www.speedrun.com/doom1/thread/fspli

Hope this helps clear up some confusion!

TL;DR : These versions will never be as fast as PC, and PC runs will not be accepted. BFG was multiplatform, and runs the Xbox Live Arcade and PS3 versions directly from the disc for these consoles. BFG is just a way to physically own these games, and help identify them.

धागा: Pringles
Michigan, USAAlexo5 years ago

I bought two 5.5 OZ cans today, with intention to get the time closer to 4 minutes in the IRL category.. but I noticed something. On each of these cans, it says 5.5 OZ (158).. I'm in the USA, so I'm not sure if its a regional variant, or if the board category isn't properly named? The category i am referencing is 5.5 oz (156g). Just want to keep within the rules, and not have an advantage if thats the case by 1 or 2 chips... LOL

धागा: The Site
Michigan, USAAlexo5 years ago

Hello staff, hope all is going well!

I have a submitted run of Quake II (N64) ( https://www.speedrun.com/quake264 ) thats been sitting for just about 15 days, awaiting approval. The Moderator for the board is user Parallax ( https://www.speedrun.com/user/ParallaxDG ) who hasn't logged on in over 2 months. Their last log on was for approval of my runs from prior long waiting times after I directly contacted them via twitter. Parallax's most recent submissions were over 2 years ago, and in the twitter correspondence from April, they let me know they have lost interest in keeping up with speedrunning. I have just recently submitted, and become the moderator of the first Quake for nintendo 64, but would like to request becoming a moderator on the second game's nintendo 64 version as well. Would like to continue my submissions without bothering a retired runner in the process is all!

Thanks for the help. :)

धागा: Quake (N64)
Michigan, USAAlexo5 years ago

With the Debug menu, you can select all individual IL levels with a default shot gun start, God mode, and all weapons. Very useful for practice and testing!

bradenexplosion इसे पसंद करता है
Michigan, USAAlexo5 years ago

3 Days, 7 hours.

Strategy breakdown: https://www.wowhead.com/news=294814/classic-world-first-level-60-is-jokerd-mage-aoe-leveling-build

JokerD on twitch, with archive of playtime: https://www.twitch.tv/jokerdtv

He played the legendary golden eye streets 1:12 video during it also... what a freaking legend.

dripping इसे पसंद करता है
धागा: Doom 64
Michigan, USAAlexo5 years ago

It's been announced Doom 64 will be ported to the nintendo switch in November... what a surprise!

The question now... runs for the switch version hosted on this board as well?

It hasn't been confirmed that it is running from the original ROM. Footage released today has enhanced brightness, which leads me to believe it is running in the unity engine, similar to the recent Doom and Doom II releases on current generation consoles. These recent versions had brighter lighting in many areas, which is what leads me to believe this. Glitches in Doom 1 still were still viable for speedruns, but with Doom 64's tech, its hard to say how it will be for the switch version...

I'm curious if cruise control was removed? Or lag clipping? We'll have to see in the future.. but thats why I bring this all up. Maybe N64 will remain faster with this tech patched or removed?

I would assume runs could be divided here into subcategories for N64 and Switch respectively. Ofcourse credits warp will not be confirmed for sometime, until grav loads this up for the first time.. lol.

Just wanted to get some input from the runners, consider how to rank runs of this port moving forward as more information is released. No reason for a new board, or more clutter on the Doom main series hub page here on SRC.

BRUISERBRODY इसे पसंद करता है
धागा: Doom (Unity Ports)
Michigan, USAAlexo5 years ago

I am going to put the rules for IL's here as clearly as possible. Please ask any questions you have in this thread.

The in game timer is used for IL's.

Levels without a time shown on a results screen will be timed via RTA.

RTA method Mentioned above starts when you are first able to move your character, and ends on the first frame of the screen melting.

UV DIFFICULTY OR HIGHER REQUIRES THE PLAYER TO SHOW LEVEL SELECTION AND START WITH THE DIFFICULTY MENU.

YOU MUST HAVE A FRESH SPAWN ON THE LEVEL YOU ARE SUBMITING FOR.

CAN'S: You CAN save on a level, then die on the same level, and start it from the beginning (NOT ON UV OR HIGHER).

You CAN save on a previous level, enter the level, and die, to spawn from the beginning (NOT ON UV OR HIGHER).

You CAN have a save set to load an automatic death (load, die instantly), to help save time reseting (NOT ON UV OR HIGHER).

CANNOT'S:

You CANNOT load inside a level (even at the spawn) and submit a run UNLESS you die, and have a fresh spawn from the start.

You CANNOT have a submission that cuts off the IGT being displayed at the end of the level.

You CANNOT submit a run that enters from a previous level, UNLESS you die in the level you are submitting for, to have a fresh spawn (NOT ON UV OR HIGHER).

Correct methods of submitting time:

9.33 on the In Game timer would be submitted as 9 s 330 ms.

24.91 on the In Game timer would be submitted as 24 s 910 ms.

1:35.335 RTA Retime from first frame of movement to first frame of screen melting would be 1 m 35s 330 ms

Wrong methods for submissions.

9.33 being submitted as 9 s 033 ms

24.91 being submitted as 24 s 091 ms

1:35.335 RTA being submitted as 1 m 35 s 335 ms

Onyxized, Pello और 2 अन्य इसे पसंद करें
धागा: Doom (Unity Ports)
Michigan, USAAlexo5 years ago

Runs are separated by input methood.

By default, runs using a controller is displayed. If you use the drop down menu that says 'Filter', and select your input device, you will see your run.

They are separated because using mouse and keyboard allows SR50 capable runs for this version. SR50 is the fastest movement tech for doom speedrunning, which is generally unavailable in the console versions, and not possible on a controller. But mouse and keyboard runs will still be accepted!

Hope this clears the confusion. :)

Futurecat96 इसे पसंद करता है
धागा: Doom (XBLA/PS3)
Michigan, USAAlexo5 years ago

PC board would likely accept the BFG version for PC. If it has a WAD file available, you can load Doom into another source port for better results also (demo recording, and SR50 capabilities)

This board is soley for these particular versions:

Original Xbox with Doom 3 collectors edition.

Xbox 360 port of Ultimate Doom for Xbox Live Arcade, first release in 2006, and republished by bethesda in 2012. This is also available on the BFG disc for the respective home consoles (PS3, 360).

The Xbox 360 port is backwards compatible on xbox one.

The PS3 version of Ultimate Doom available on PSN, titles "Doom Classic Complete"

As stated, No SR50 capabilities was the main focus for giving these particular versions their own board, and most use the same build from the original Xbox version as a base. Some mechanics work differently, and result in slower times compared to its PC counter part, but there are a few differences for this reason then just controls.

Good luck on the future runs! :)

Rubii इसे पसंद करता है
धागा: Ultimate Doom
Michigan, USAAlexo5 years ago

There is a board hosted for the Unity based ports (PS4, Switch, Xbox One, Mobile) here: http://www.speedrun.com/doom_unity

धागा: Doom (Unity Ports)
Michigan, USAAlexo5 years ago

On July 26th, 2019, Bethesda and Id software released Doom, Doom II, and Doom 3 on current generation systems.

The PS4, Nintendo Switch, Xbox One, and Mobile versions of all these Doom's will be hosted here on a single board.

Please define using Keyboard + mouse, or your input type, when submitting runs.

Different Consoles are currently separated as more testing is done to see what the larger differences are.

THE XBOX ONE VERSION USING THE UNITY ENGINE WILL NOT BE ACCEPTED ON THE OTHER XBOX BOARDS: https://www.speedrun.com/doom_xbox https://www.speedrun.com/doom_ii_xbox_bfg_

The Unity port for Xbox One has an advantage of keyboard support, allowing SR50 (the fastest movement speed possible, generally not available on console ports). This gives players an automatic advantage over the Xbox 360 version, that is also backwards compatible on Xbox One systems.

Individual Levels will be added over the next few days for Doom, Doom II, and the Master Levels. Doom 3 will not receive IL levels, as there is no accepted timing method for Doom 3 levels.

Have fun playing the new ports!

Doom 3 could be subject for removal in the event the unity version is accepted on the Doom 3 leaderboard, or no runs for console are submitted within a certain time.

Harlow और Futurecat96 इसे पसंद करें
धागा: Doom II (XBLA/PS3)
Michigan, USAAlexo5 years ago

Doom 1, 2, Master Levels, and Doom 3 were all re-released for multiple platforms yesterday!

The Nintendo Switch, Xbox One, Ps4, and Mobile versions will not be ranked here, and have their own board soon.

Please note that any xbox one runs currently on the board, are using the backwards compatible feature to play the Xbox 360 release of the game, which is also included in the BFG edition.

RUNS USING THE UNITY ENGINE WILL NOT BE ACCEPTED ON THIS BOARD.

धागा: Doom (XBLA/PS3)
Michigan, USAAlexo5 years ago

Doom 1, 2, Master Levels, and Doom 3 were all re-released for multiple platforms yesterday!

The Nintendo Switch, Xbox One, Ps4, and Mobile versions will not be ranked here, and have their own board soon.

Please note that any xbox one runs currently on the board, are using the backwards compatible feature to play the Xbox 360 release of the game, which is also included in the BFG edition.

RUNS USING THE UNITY ENGINE WILL NOT BE ACCEPTED ON THIS BOARD.

Alexo के बारे में
सामिल हुए
6 years ago
ऑनलाइन
18 days ago
दौड़
952
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