Operative Difficulty in 2h 00m 13s by
Description
2:02:16.40
Done on Wii U.
Leaderboard
Category
Operative Difficulty
Run
Rank
4th
Time
2h 00m 13s
Date
Platform
Wii
Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | Training | 1m 59s 470ms | 1m 59s 470ms |
2 | Dam | 11m 27s 180ms | 13m 26s 650ms |
3 | Gasplant Gold | 8m 34s 740ms | 22m 01s 390ms |
4 | Runway Gold | 3m 25s 089ms | 25m 26s 480ms |
5 | Nightclub | 7m 29s 099ms | 32m 55s 580ms |
6 | Frigate | 11m 10s 530ms | 44m 06s 110ms |
7 | Surface 1 Gold | 5m 40s 159ms | 49m 46s 270ms |
8 | Bunker 1 Gold | 9m 23s 099ms | 59m 09s 370ms |
9 | Archives Gold | 10m 11s 290ms | 1h 09m 20s 660ms |
10 | Streets 1:12 | 5m 07s 789ms | 1h 14m 28s 450ms |
11 | Train Gold | 5m 41s 550ms | 1h 20m 10s |
12 | Statue | 9m 52s 729ms | 1h 30m 02s 730ms |
13 | Jungle Gold | 7m 07s 270ms | 1h 37m 10s |
14 | Solar | 9m 48s 170ms | 1h 46m 58s 170ms |
15 | Cradle Gold | 15m 18s 229ms | 2h 02m 16s 400ms |
Dolphin is now allowed for GoldenEye Wii speedruns
In the past, the Dolphin emulator was banned because it had too much of an advantage over the real hardware due to reduced lag and faster loading times. Even outside of loading screens, the faster loading times made gameplay more consistent because the game is constantly streaming information from t
Recent runs
Level: Outpost
Level: Outpost
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