NOTE: runs submitted with the trainer active (showing "!!!" in the bottom-middle of the screen) will be rejected.
This is a simple mod for Getting Over Goombas.
It exports a few state variables to use with the accompanying LiveSplit ASL script.
It also adds fullscreen/resolution switching (F5, F6) and quick respawn (R).
Finally, it includes a basic trainer to make practice easier. When disabled, the trainer is completely unloaded from the engine to avoid accidental activation.
Changes
2.x
- Add velocity info to HUD (thanks Kichiku for the suggestion)
- Add trainer commands to give mushroom or star powerup (Q, E)
- Killswitch to unload trainer without quitting (X)
- Moved HUD to trainer (F1) + other small optimizations
- Add coin count and trainer status to autosplitter
1.x
- Fast restart (R) and resolution switching (F5, F6)
- HUD with progress, timer, and coords (F1)
- LiveSplit support
- Trainer with Fly mode (F, WASD)
Installation
Grab the ZIP and any LiveSplit files you want.
Extract everything next to your game.
Run the game.
Remove/rename the DLL file to completely disable the mod.
OS X and Linux
Also download Doorstop and extract the x64 version.
Customize run.sh so executable_location points to your game and target_assembly points to GoombaSplitter.dll.
Execute run.sh to play with the mod, or run the game normally to play without.
>> More Info/Instructions & Source Code <<
I've seen alot of runs, that have the previous death in them. Although this is fine, you don't need to include it in the run. (just so everyone is aware)