Commentaires
performance: DuckTales (NES)
Västra Götaland, SwedenJkLoser22 days ago

I thought my time would get crushed once one of you good runners came, but damn! GG

Västra Götaland, SwedenJkLoser2 months ago

Seems way higher than the original timed run, only being 1.5s faster than old(should be somewhere between 2.8 and 3.1 - Sm_Izumi

Video lost, original time submitted rounded up to closest official console timing rounded up - 174 loading frames(shortest load) Lovv RottDawg

Twitch runs: hyo24 JoePulito smartalec24 buffalax Hostile Retro_Omega YoBGS bowtie1320 sharif

Also decided all times that are not under 10 seconds I'm just doing full seconds for, did frame count them to make sure they were correct second tho. Will update the rules right now and make a video for future frame counting to help mods keep a concistent framecount(saw many times the frame counting was different between runs) so we can have a good guide.

Let me know if anything seems off, and I'll try and get a closer inspection on twitch runs in the future, but happy to be done with the big overhaul that was needed :)

Västra Götaland, SwedenJkLoser2 months ago

Noticed while changing the rules that another rule existed before:

"Runs must start from the title screen, NOT from the in-game menu, as each has a different delay before control."

I have nothing against this staying, but with new timing rules the reasoning does not add up, however changing it you could possibly(I haven't tested myself) let the rng timer run to get even faster times, so I think we could just change the wording of that rule.

Västra Götaland, SwedenJkLoser2 months ago

Did top 20 in a batch today, so some things changed in the top 20, including that Rayquaza did not lose his WR(for people interested in WR History) until 2022 december.

There are a few videos I will do again after going through all tho, cause somewes doesn't 100% like twitch vods. The following from the first batch I will download the video and double check once all is done:

Bokonon_Lives, lackattack, Rayquaza911, ShesChardcore, MaquinaTV, NESCardinality

DoritoBreath aiment ceci
Västra Götaland, SwedenJkLoser2 months ago

Over the next days or week(many runs, might need rest) I will be retiming all runs on the board.

Reason for this is due to PRG0 and PRG1 having different loading times when board appears, which usually would not be an issue in most cases, but cause the fast version does not work on powerpak I feel this is a legit reason.

So Board might look messy for a few days, but going from top to bottom, and will update here whenever I've done a batch :)

Also posting this in case there is something I'm missing with the new timing rule:

Timer starts when cursor appears. Timer does not stop on checkmate. Timer stops on first frame the box "Black is checkmated" appearing(Grey line).

If you have any objections or suggestions feel free to add them :)

Västra Götaland, SwedenJkLoser3 months ago

I change the times of the top 5 times to be in line of the actuall Console frame rate and not the flat 60.1 that made times be a bit slower.

Due to seeing several cases of runs being faster or slower than the amount of frames played on emulator, I will for emulators from now on only accept 60fps video, with frame counter, and times will be calculated on the frames shown it took.

For console, I'm gonna use the video length to determine time however as normal.

Edit: Might do more whenever I get more energy, but I think top 5 is the most important right now :) But if anyone wanna go through more let me know and I'll mod :)

performance: Donkey Kong 3
Västra Götaland, SwedenJkLoser4 months ago

Great to see you are back at it and disabling the L+R setting :)

CapnSR et RyuHayabusa89 aime ceci
Västra Götaland, SwedenJkLoser4 months ago

Sounds good!

Just gonna use this topic to also say that I think we should have the "complete the game" goal as the main category. Having 1 fight as the main category seems a bit off, when the games has a level up system, a progression system, and more. We should list them in decending order of completion rate of the game imo, to give people more reason to actually play the full game.

MUSICnGAMING aiment ceci
fil: F-Zero
Västra Götaland, SwedenJkLoser4 months ago

https://fzerocentral.org/game.php?id=snes

Remember there are different rules over there, proof standards, etc. I haven't kept up with the site, but hopefully people can still create accounts and go for IL times over there :)

fil: Flea!
Västra Götaland, SwedenJkLoser1 year ago

I think the moderator of this game might be inactive, or check this page rarely. Submitted a time before new year I wanna say, and hasn't been approved.

Here you have the improvements I did btw, in case you are running and want some inspiration:

petaQ aiment ceci
Västra Götaland, SwedenJkLoser1 year ago

With all the crazy activity lately, retiming will be interesting :D

RyuHayabusa89 aiment ceci
Västra Götaland, SwedenJkLoser1 year ago

If you feel confident doing it, feel free to edit the times correcly as well :)

Västra Götaland, SwedenJkLoser1 year ago

I never did, one reason could be that this was done on my old computer, meaning the recording itself/stream could have been wierd. I was put in charge of this leaderboard after the old mod just disappear, so I'm happy with any kind of help I could get with retiming, cause I've never been good with framecounting... which is kinda bad for a game like this D: . As I was running with a frame counter, I just used the frames the emulator was saying.

But this is also on my to do list. Kinda wanna improve/tie with a console run in the very near future.

RyuHayabusa89 aiment ceci
Västra Götaland, SwedenJkLoser1 year ago

Yeah my highest out of 3-4 attempts was 58 I believe. I did notice, stalling until cops drive by once usually reset their "behavior". If you know how to wrap, I would recomend any time you get the edge of your own, wrap around, but do it all the way, so if you get hit, you don't lose.

After checking your video, it makes so much sense. I was trying to block and punch, not parry and punch. It seems like a parry+quick punch is fast enough to get pass any blocking the cpu can do.

With this knowledge I'll try again tonight to see if I can beat it.

Västra Götaland, SwedenJkLoser1 year ago

There is no level 10 or level 100 in this game. It caps out at level 9.

Västra Götaland, SwedenJkLoser1 year ago

I got back to this, and tried doing the 100% completition... I got to round 50-55 every time, after that the cpu AI just reads your input. So if you can manage a run for that, I'll add it defently. And I think we are talking closer to 50-60min at the end. 50-55 took me 20+.

Did however add Flag% for now and completed a run, so feel free to compete there :)

Thee_Deadguy aiment ceci
fil: NBA Jam
Västra Götaland, SwedenJkLoser1 year ago

This happened to me during a practice run of a multigame race. So don't really know why it happened. Happened on Bizhawk with Genplus-gx core.

I guess in theroy it doesn't save time, but would maybe make wr attempts more concistent.

Peanutfan22 et Jaypin88 aime ceci
Västra Götaland, SwedenJkLoser2 years ago

Had to be the power of the best sega marathon around.

Västra Götaland, SwedenJkLoser2 years ago

If you make a legit run I'll gladly add it as category :)

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