Commentaires
United StatesCoolHandMike26 days ago

While some planes are great for certain areas, I would like to try others. Is this even possible?

United StatesCoolHandMike27 days ago

Does it mean all levels or what?

United StatesCoolHandMike3 months ago

What does this error even mean and why is this relevant to speedrun.com?

grnts aiment ceci
United StatesCoolHandMike5 months ago

Those large hives are incredibly vulnerable to mines which is strange. Makes for one extremely short mission and helps with the final mission.

performance: Infested Planet
United StatesCoolHandMike5 months ago

Great job but you did not use the mine trick against the large hive in The Return or the final level which would have saved off a couple minutes.

NekromantTeam aiment ceci
performance: Infested Planet
United StatesCoolHandMike5 months ago

I will be checking this out over the next couple days.

United StatesCoolHandMike6 months ago

Japanese version is faster. If you die you respawn at inn, unlike in the English version.

-Japanese version gives you more leeway with Elixirs. This means in the desert you can survive with one less heart than the English version. Make sure to hold down when taking constant damage like in deserts to avoid any knockback.

-Because of the above it MIGHT be faster to completely skip the underwater temple.

  • There is a clip I found in falling blocks, I will put it in userfiles. It seems useless in the position I found it, but it might be useful elsewhere. http://tasvideos.org/userfiles/info/62185639693467947 -Getting stuck under the breakable blocks and then getting pushed is faster in some cases, but you will lose health flexibility. A user submitted an example video on SRC in their guide section. https://www.speedrun.com/wonder_boy_in_monster_world/guides -The quick jump up before Maou is quick and dirty and does not screw anything up for whatever reason as per Aqfaq's note.

Good info in this thread.

https://tasvideos.org/Forum/Topics/2323?CurrentPage=4&PageSize=25&Sort=CreateTimestamp

performance: Death Duel
United StatesCoolHandMike6 months ago

Ok awesome! Yea I remember that thing being insane to hit. Dozens of attempts makes sense. GG!

Queuety aiment ceci
performance: Death Duel
United StatesCoolHandMike6 months ago

Not sure if you saw my conversation so posting it here. Is it really true that you legit got the fly for 5000 like that? It is just so extremely unlikely I have to ask for you to be honest with me. Even with save states that fly is hard to shoot.

performance: Death Duel
United StatesCoolHandMike7 months ago

Nice job!

Queuety aiment ceci
United StatesCoolHandMike9 months ago

Thanks a lot chicdead26! I have a link in the video description...for the longer description, but the direct link is below.

Main points:

  1. Stacking attacks on the bosses on the same frame.

  2. Stacking attacks such that weaker attacks are mixed with strong ones so that they only flinch instead of going airborne or the super slow "super effective" screen pause.

  3. Getting certain attacks from certain bosses where they do not flinch. Shademan and Diveman especially.

  4. Hide bosses from camera to get orbs to fall as fast as possible to start the next round asap.

https://tasvideos.org/8426S

chicdead26 aiment ceci
performance: Metamoqester
United StatesCoolHandMike9 months ago

Nice to see people playing this one!

FelipeNascimento83 aiment ceci
United StatesCoolHandMike10 months ago

Made a 2 Player TAS for this game. You can read the notes on the link below. https://tasvideos.org/8426S

United StatesCoolHandMike1 year ago

RTA : real time ILs : game time

You mention an issue with timing and pausing, what do you mean by that exactly? Also do you have an example where the IL Game Time vs Real Time is actually different? I did not notice anything.

I am to open to suggestions though I do not want to make anything restrictive since I would rather people be able to submit whatever they have.

VorceShard aiment ceci
United StatesCoolHandMike1 year ago

For those not aware. You can do it off the floor and wall too. Use the grapple and then just as your sprite changes to having the arm up press the direction you want to move fast in and then press jump. Tricky to do but you can get some great distance doing it.

A0Deko et Benja aime ceci
United StatesCoolHandMike1 year ago

I see a category for 2p though?

United StatesCoolHandMike1 year ago

Taking a look through Qainet 's run, and not understanding the tricks being used here. https://www.speedrun.com/bloody_spell_/run/zq0edv5y

  1. He jump up the sheer cliff wall here. How?
  2. How does he go through the ceiling?
  3. He suddenly goes to the top of the ladder using the sister. How is that done?

Thank you.

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