Commentaires
Vermont, USAAzaraki8 years ago

I experimented with this before, but It just doesn't save enough time to make it worth it. You can do it faster glitchless using the normal method as well. I like that you're experimenting, but I don't think this'll be used as a timesave.

Vermont, USAAzaraki8 years ago

Many thanks! I'm going to try to make SGDQ if I can, so hopefully that works and can get more people running the game.

Vermont, USAAzaraki8 years ago

You can use the same mechanics as you could before with the Gravity Fling with fans instead. Pause while getting pulled by a fan, momentum keeps building, and you go flying after you unpause.

Vermont, USAAzaraki8 years ago

Any idea when we'll see this? I'm 3 seconds off sub15 for NG+, I'll update my time as soon as I hit that goal!

EDIT: Did the sub15 for NG+ and working on sub20 for Reset.

Vermont, USAAzaraki8 years ago

I kinda made up my mind on the dashboosting thing. I think it's cool if it doesn't change the route. It should be pretty easy to tell if someone holds the dash out for height. Simply dashing into a jump pad should be fine.

Vermont, USAAzaraki8 years ago

I'm torn on the dashboosting stuff. There are some dashboosts that skip a decent amount of stuff, but I also don't want to force people to put active thought into staying in the rules for the run. I guess it would be pretty easy to see whether or not it gives you enough height to change the route, but that would be getting into some sorts of arbitrary distinctions, where the "glitch" is allowed based on how much of the game it skips. I'd probably go full out "yes" or "no" on this one, but I'm not sure which one I'd go for.

For curve boosts, let's go with the latter, "ban them and state that a run is not invalidated by accidental slope boosts if they're not used to save time."

This is just what I'm thinking, feel free to input any of your own opinions.

Vermont, USAAzaraki8 years ago

One of my hesitations about changing the "glitchless" category name is that so many runners have already used that, and they'd have to change the titles on their Youtube videos, which is a kinda funny logistical problem to have if you think about it xD; but if that's what makes the most sense to you guys, then I'm all for it. I don't have much of an opinion on the naming system.

As for the definitions, that seems like the hard part. I know that boosting into a jump pad is not considered a "dashboost" if you don't hold it for very long, but at what point does it become a dashboost? The glitches writeup describes it as, "Jump right before dashing into a jumpad and keep your dash a bit longer than normally to gain extra height." I haven't tested it out extensively yet, but if there's a point where your height jumps up (like a step-discontinuity), rather than a linear/exponential relation, then it's probably cool to rule it out. On the other hand, it doesn't feel right or fun to make a category that forces you to actively try not to perform what might be a glitch, especially to newer runners. It's easy to accidentally use a dashjump.

The other problem I see is accidental cornerboost. If you're dashing across a flat surface, and there's a bump that doesn't look like it exists, you unintentionally cornerboost (Though, honestly, it's faster if you dash in the air anyway). The only real time I've experienced this is on The Tower, on the long, flat surface that holds the Spark, since you usually get on top of the block from the far left and the Spark/checkpoint is on the right side. Should be okay as long as it's not used to advance.

By all means, weigh in on this, though! I want the run to be fun for as many people as it can be, not just myself, so other opinions are great!

Vermont, USAAzaraki8 years ago

\o/ <3

Also "pure" was more of a placeholder name. I realize it sounds a bit elitist, as though the run is "better" than the others, which is completely unintended (I still love watching new glitchless WR's). If you guys think of a better name, I'm all for it!

Vermont, USAAzaraki8 years ago

Yeah, I'm definitely going to be running it either way, it'd just be great to make it a category so that we can compete in the category. Especially since my college is doing a 24-hour thing for Extra-Life. It'd be cool to get a top 3 or record live on stream, even if the game isn't populated :D

Vermont, USAAzaraki8 years ago

Would there be a possibility for a new category that foregoes ¤all¤ glitches in the game? Rather than trying to fenangle with a category based on what kinds of glitches are too gamebreaking and which are only minutely gamebreaking, we could just make a new category that just doesn't allow glitches in general. This way, nobody loses their times on the glitchless run either. I know that this would be the category that I'd personally enjoy the most, and it sounds like there's at least a couple who would enjoy this run the most as well. On top of that, it's aesthetically pleasing and shows off fast routes of the intended game. This category would also be much more marathon-friendly, were this game to show up on a GDQ or any kind of speedrunning livestream, since it doesn't rely on a dozen couple-frame tricks that simply make or break a run, considering how much time the backup strats generally lose compared to those in other popular speedruns.

Since this involves more than just superjumps, I figured it should be in it's own thread, and it also brings up a new point that I want to ask about what qualifies as a glitch. Should everything on this page, http://www.speedrun.com/DeadCore/guide/nzubj, be ruled out? Can we accurately judge what is or isn't a dashjump? Should the new cube boost that Sigma posted about be allowed or not? This is all assuming that the category is created, of course, but I would be really excited if it was.

Vermont, USAAzaraki8 years ago

Can most likely be used on other levels as well. Can't think of anything that'll be greatly improved off the top of my head, but I've no doubt there's at least one other one we can find.

Vermont, USAAzaraki8 years ago

Wow, Standalone is a god. Multiplayer looks funny, though. But I can see all of this being useful when it comes to running the game, including removal of the frustratingly loud, unskippable title cards! Great work

Vermont, USAAzaraki8 years ago

Oh well. You obviously shouldn't make a new category just for me, but I'm just going to continue primarily running the game glitchless with no supers, since it's what I have the most fun with, and I'll just write a comment about it when I post the videos. Hopefully there'll be enough people running this game eventually to warrant that new category.

Again, my opinion is just that since superjumps and megajumps are fundamentally similar, if a category doesn't include one, it shouldn't include the other. Difficulty and "how much the jump skips" seem like very arbitrary separations.

Vermont, USAAzaraki8 years ago

Yeah, of course, my main point was about how it's weird to classify glitches based on difficulty rather than mechanic. Super and Mega are mechanically very similar, so I wouldn't separate them based off difficulty.

Vermont, USAAzaraki8 years ago

Yeah, I completely understand. Best not to clutter everything up with a category for every possible combination of glitch/semi-glitch, and since having both NG and NG+ seems practically necessary, it's hard to create a set of categories that doesn't have any arbitrary ones. Any idea on whether or not the devs think super-jumping is a glitch? That might help clear things up. It's possible that they might patch out the wall-clip, too, so that may end up changing the categorization.

I've managed to get a good deal more practice since then, and I agree that supers aren't too hard to get after a couple tries, but it still feels a little odd to judge glitch or no-glitch based on difficulty rather than mechanic.

The run I've been doing for leaderboard is NG+ Glitchless (no supers), but I'm definitely excited to get official categories ready so I can really start hitting practice with whatever rules end up applying.

Vermont, USAAzaraki8 years ago

I've been looking at speedrunning this for a while, and I originally came here to the forums to see if there was a category that didn't allow supers or megas. I feel as though if you take one out, you'd have to do the same with the other, given how similar they are. I think it would also make it more friendly for new runners to get into the game (myself included) if there were a category that didn't allow super jumps.

I know I'm both late and new, so I don't mind if this post isn't really considered; just wanted to throw in my two cents.

Edit: NG+ Glitchless would be cool too. Don't know if it would split things too much for a game that doesn't seem too saturated, though.

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